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📄 displaylist.cpp

📁 Evc编的一个在wince5.0上运行的flash播放器
💻 CPP
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////////////////////////////////////////////////////////////
// Flash Plugin and Player
// Copyright (C) 1998,1999 Olivier Debon
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
// 
///////////////////////////////////////////////////////////////
//  Author : Olivier Debon  <odebon@club-internet.fr>
//  

#include "swf.h"

#ifdef RCSID
static char *rcsid = "$Id: displaylist.cc,v 1.4 1999/09/03 15:17:40 ode Exp $";
#endif

#define PRINT 0

void deleteButton(FlashMovie *movie, DisplayListEntry *e)
{
    /* save the focus */
    if (movie->mouse_active == 0 && e->renderState == stateOver) {
        movie->lost_over = (Button *)e->character;
        movie->cur_focus = NULL;
    }

    if (e == movie->cur_focus) {
        movie->cur_focus = NULL;
    }
}

void addButton(FlashMovie *movie, DisplayListEntry *e)
{
    if (movie->mouse_active == 0 && 
        movie->cur_focus == NULL &&
        movie->lost_over == (Button *)e->character) {
        /* restore the lost focus */
        e->renderState = stateOver;
        e->oldState = stateOver;
	((Button *)e->character)->updateButtonState(e);
        movie->lost_over = NULL;
        movie->cur_focus = e;
    }
}

DisplayList::DisplayList(FlashMovie *movie)
{
	list = NULL;
        this->movie = movie;
	bbox.reset();
	isSprite = 0;
}

DisplayList::~DisplayList()
{
	clearList();
}

void
DisplayList::clearList()
{
	DisplayListEntry *del, *e;

	for(e = list; e;)
	{
		updateBoundingBox(e);
                if (e->character->isButton()) {
                    deleteButton(movie,e);
                }
		del = e;
		e = e->next;
		delete del;
	}
	list = 0;
}

DisplayListEntry *
DisplayList::getList()
{
	return list;
}

static void bbox(Rect *rect, Matrix *m, long x1, long y1)
{
    long x,y;

    x = m->getX(x1,y1);
    y = m->getY(x1,y1);
    if (x < rect->xmin) rect->xmin = x;
    if (x > rect->xmax) rect->xmax = x;
    if (y < rect->ymin) rect->ymin = y;
    if (y > rect->ymax) rect->ymax = y;
}

// Update bb to include boundary, optional reset of bb
void transformBoundingBox(Rect *bb, Matrix *matrix, Rect *boundary, int reset)
{
    if (reset) {
        bb->reset();
    }
    
    if (boundary->xmin != LONG_MAX) {
        bbox(bb, matrix, boundary->xmin, boundary->ymin);
        bbox(bb, matrix, boundary->xmax, boundary->ymin);
        bbox(bb, matrix, boundary->xmin, boundary->ymax);
        bbox(bb, matrix, boundary->xmax, boundary->ymax);
    }
}

void
DisplayList::placeObject(GraphicDevice *gd,Character *character, long depth, Matrix *matrix, Cxform *cxform, char *name)
{
	DisplayListEntry *n,*e,*prev;

	n = new DisplayListEntry;
	if (n == NULL) return;

	n->depth = depth;
	n->matrix = matrix;
	n->cxform = cxform;
	n->character = character;
	n->instanceName = name;
	n->owner = this;

#if 0
        printf("Dl %lx: placeObject: depth=%d character=%d cxform=%p\n",
               this, n->depth,n->character ? n->character->getTagId() : 0, cxform);
#endif

	if (character == 0 || matrix == 0 || cxform == 0) {
		for (e = list; e; prev = e, e = e->next) {
			if (e->depth == n->depth) {
				if (character == 0) {
					n->character = e->character;
				}
				if (matrix == 0) {
					n->matrix = e->matrix;
				}
				if (cxform == 0) {
					n->cxform = e->cxform;
				}
				break;
			}
		}
	}

	if (n->character == 0) {
		// Not found !!!    Should not happen
            //		printf("PlaceObject cannot find character at depth %ld\n", n->depth);
		delete n;
		return;
	}

	prev = 0;
	for (e = list; e; prev = e, e = e->next)
	{
		if (e->depth == n->depth) {
                        if (e->character->isButton()) {
                            deleteButton(movie, e);
                        }

			// Do update, object has moved or been resized
		        updateBoundingBox(e);

			// Replace object
                        e->depth = n->depth;
                        e->matrix = n->matrix;
                        e->cxform = n->cxform;
                        e->character = n->character;
                        /* if it is a button, we must update its state */
                        if (e->character->isButton()) {
                            movie->buttons_updated = 1;
                            addButton(movie, e);
                        }

		        updateBoundingBox(e);

                        delete n;
                        return;
		}
		if (e->depth > n->depth) break;
	}
        /* new object */

        /* button instantiation */
        if (n->character->isButton()) {
            n->renderState = stateUp;
            n->oldState = stateUp;
	    ((Button *)n->character)->updateButtonState(n);
            addButton(movie,n);
        }

	updateBoundingBox(n);

	if (prev == 0) {
		// Object comes at first place
		n->next = list;
		list = n;
	} else {
		// Insert object
		n->next = prev->next;
		prev->next = n;
	}
}


Character *
DisplayList::removeObject(GraphicDevice *gd,Character *character, long depth)
{
    DisplayListEntry *e,*prev;
    
    // List should not be empty
    if (list == 0) return 0;
    
#if 0
    printf("removeObject: depth=%d character=%d\n",
           depth,character ? character->getTagId() : 0);
#endif
    
    prev = 0;
    for (e = list; e; prev = e, e = e->next) {
        if (e->depth == depth) {
            if (prev) {
                prev->next = e->next;
            } else {
                list = e->next;
            }
            if (character == 0) {
                character = e->character;
            }
            if (e->character->isButton()) {
                deleteButton(movie, e);
            }
            if (e->character->isSprite()) {
	    	((Sprite*)e->character)->reset();
	    }
                
	    updateBoundingBox(e);

            delete e;
            return character;
        }
    }
    return 0;	// Should not happen
}

void
DisplayList::updateBoundingBox(DisplayListEntry *e)
{
	Rect	 rect;

	//rect.reset();
	e->character->getBoundingBox(&rect,e);
	transformBoundingBox(&this->bbox, e->matrix, &rect, 0);
}

int
DisplayList::updateSprites()
{
    Sprite *sprite;
    DisplayListEntry *e;
    int refresh = 0;

    for (e = this->list; e != NULL; e = e->next) {
        if (e->character->isButton() && e->buttonCharacter) {
		if (e->buttonCharacter->isSprite()) {
			Matrix mat;

			sprite = (Sprite *)e->buttonCharacter;
			refresh |= sprite->program->dl->updateSprites();
			refresh |= sprite->program->nestedMovie(this->movie->gd,this->movie->sm, e->matrix, e->cxform);
			mat = (*e->matrix) * e->buttonMatrix;
			transformBoundingBox(&this->bbox, &mat,
					&(sprite->program->dl->bbox),
					0);
		}
	}
        if (e->character->isSprite()) {
		sprite = (Sprite *)e->character;
		refresh |= sprite->program->dl->updateSprites();
		refresh |= sprite->program->nestedMovie(this->movie->gd,this->movie->sm, e->matrix, e->cxform);
		transformBoundingBox(&this->bbox, e->matrix,
				&(sprite->program->dl->bbox),
				0);
        }
    }
    return refresh;
}

/* Function can return either 0,1 or 2
   0:  Nothing match, continue
   1:  Something matches, but continue searching
   2:  Something matches, but stop searching
*/

static int exploreButtons1(Program *prg, void *opaque, 
                           ExploreButtonFunc func)
{
    DisplayListEntry *e;
    int ret, ret2 = 0;

    for(e=prg->dl->list; e != NULL; e = e->next) {
	if (e->character == NULL) continue;
        if (e->character->isButton()) {
            ret = func(opaque,prg,e);
	    if (ret == 2) return ret;	// Func asks to return at once !!!
            if (ret) ret2 = 1;
        }
        if (e->character->isSprite()) {
            ret = exploreButtons1(((Sprite *)e->character)->program,
                                  opaque,func);
	    if (ret == 2) return ret;	// Func asks to return at once !!!
            if (ret) ret2 = 1;
        }
    }
    return ret2;
}

int exploreButtons(FlashMovie *movie, void *opaque, ExploreButtonFunc func)
{
    CInputScript *script;
    int ret;

    script = movie->main;
    while (script != NULL) {
	if (script->program) {
		ret = exploreButtons1(script->program, opaque, func);
		if (ret) return ret;
	}
        script = script->next;
    }
    return 0;
}

typedef struct {
    long x,y;
    int hit;
    DisplayListEntry *bhit;
} HitTable;

static void button_hit_func(void *id, long y, long start, long end)
{
    HitTable *h = (HitTable *) id;

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