📄 datamapping.designer.cs
字号:
if ((this.PropertyChanged != null))
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
private void attach_PlayerInGames(Player entity)
{
this.SendPropertyChanging();
entity.Role = this;
}
private void detach_PlayerInGames(Player entity)
{
this.SendPropertyChanging();
entity.Role = null;
}
}
[Table(Name="dbo.ActivityType")]
public partial class ActivityType : INotifyPropertyChanging, INotifyPropertyChanged
{
private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty);
private int _ActivityTypeID;
private string _ActivityTypeName;
private int _TimeCollapse;
private EntitySet<Activity> _Activities;
#region Extensibility Method Definitions
partial void OnLoaded();
partial void OnValidate(System.Data.Linq.ChangeAction action);
partial void OnCreated();
partial void OnActivityTypeIDChanging(int value);
partial void OnActivityTypeIDChanged();
partial void OnActivityTypeNameChanging(string value);
partial void OnActivityTypeNameChanged();
partial void OnTimeCollapseChanging(int value);
partial void OnTimeCollapseChanged();
#endregion
public ActivityType()
{
this._Activities = new EntitySet<Activity>(new Action<Activity>(this.attach_Activities), new Action<Activity>(this.detach_Activities));
OnCreated();
}
[Column(Storage="_ActivityTypeID", DbType="Int NOT NULL", IsPrimaryKey=true)]
public int ActivityTypeID
{
get
{
return this._ActivityTypeID;
}
set
{
if ((this._ActivityTypeID != value))
{
this.OnActivityTypeIDChanging(value);
this.SendPropertyChanging();
this._ActivityTypeID = value;
this.SendPropertyChanged("ActivityTypeID");
this.OnActivityTypeIDChanged();
}
}
}
[Column(Storage="_ActivityTypeName", DbType="NVarChar(50) NOT NULL", CanBeNull=false)]
public string ActivityTypeName
{
get
{
return this._ActivityTypeName;
}
set
{
if ((this._ActivityTypeName != value))
{
this.OnActivityTypeNameChanging(value);
this.SendPropertyChanging();
this._ActivityTypeName = value;
this.SendPropertyChanged("ActivityTypeName");
this.OnActivityTypeNameChanged();
}
}
}
[Column(Storage="_TimeCollapse", DbType="Int NOT NULL")]
public int TimeCollapse
{
get
{
return this._TimeCollapse;
}
set
{
if ((this._TimeCollapse != value))
{
this.OnTimeCollapseChanging(value);
this.SendPropertyChanging();
this._TimeCollapse = value;
this.SendPropertyChanged("TimeCollapse");
this.OnTimeCollapseChanged();
}
}
}
[Association(Name="ActivityType_Activity", Storage="_Activities", OtherKey="ActivityTypeID")]
public EntitySet<Activity> Activities
{
get
{
return this._Activities;
}
set
{
this._Activities.Assign(value);
}
}
public event PropertyChangingEventHandler PropertyChanging;
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void SendPropertyChanging()
{
if ((this.PropertyChanging != null))
{
this.PropertyChanging(this, emptyChangingEventArgs);
}
}
protected virtual void SendPropertyChanged(String propertyName)
{
if ((this.PropertyChanged != null))
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
private void attach_Activities(Activity entity)
{
this.SendPropertyChanging();
entity.ActivityType = this;
}
private void detach_Activities(Activity entity)
{
this.SendPropertyChanging();
entity.ActivityType = null;
}
}
[Table(Name="dbo.Game")]
public partial class Game : INotifyPropertyChanging, INotifyPropertyChanged
{
private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty);
private int _GameNo;
private System.DateTime _StartTime;
private System.Nullable<System.DateTime> _EndTime;
private System.Nullable<int> _WhoWin;
private System.Nullable<int> _CivilianNum;
private System.Nullable<int> _KillerNum;
private System.Nullable<int> _PoliceNum;
private string _GameName;
private int _GameStatus;
private string _EndpointAddress;
private EntitySet<Activity> _Activities;
private EntitySet<Player> _PlayerInGames;
private EntityRef<GameStatus> _GameStatus1;
#region Extensibility Method Definitions
partial void OnLoaded();
partial void OnValidate(System.Data.Linq.ChangeAction action);
partial void OnCreated();
partial void OnGameNoChanging(int value);
partial void OnGameNoChanged();
partial void OnStartTimeChanging(System.DateTime value);
partial void OnStartTimeChanged();
partial void OnEndTimeChanging(System.Nullable<System.DateTime> value);
partial void OnEndTimeChanged();
partial void OnWhoWinChanging(System.Nullable<int> value);
partial void OnWhoWinChanged();
partial void OnCivilianNumChanging(System.Nullable<int> value);
partial void OnCivilianNumChanged();
partial void OnKillerNumChanging(System.Nullable<int> value);
partial void OnKillerNumChanged();
partial void OnPoliceNumChanging(System.Nullable<int> value);
partial void OnPoliceNumChanged();
partial void OnGameNameChanging(string value);
partial void OnGameNameChanged();
partial void OnGameStatusChanging(int value);
partial void OnGameStatusChanged();
partial void OnEndpointAddressChanging(string value);
partial void OnEndpointAddressChanged();
#endregion
public Game()
{
this._Activities = new EntitySet<Activity>(new Action<Activity>(this.attach_Activities), new Action<Activity>(this.detach_Activities));
this._PlayerInGames = new EntitySet<Player>(new Action<Player>(this.attach_PlayerInGames), new Action<Player>(this.detach_PlayerInGames));
this._GameStatus1 = default(EntityRef<GameStatus>);
OnCreated();
}
[Column(Storage="_GameNo", AutoSync=AutoSync.OnInsert, DbType="Int NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)]
public int GameNo
{
get
{
return this._GameNo;
}
set
{
if ((this._GameNo != value))
{
this.OnGameNoChanging(value);
this.SendPropertyChanging();
this._GameNo = value;
this.SendPropertyChanged("GameNo");
this.OnGameNoChanged();
}
}
}
[Column(Storage="_StartTime", DbType="DateTime NOT NULL")]
public System.DateTime StartTime
{
get
{
return this._StartTime;
}
set
{
if ((this._StartTime != value))
{
this.OnStartTimeChanging(value);
this.SendPropertyChanging();
this._StartTime = value;
this.SendPropertyChanged("StartTime");
this.OnStartTimeChanged();
}
}
}
[Column(Storage="_EndTime", DbType="DateTime")]
public System.Nullable<System.DateTime> EndTime
{
get
{
return this._EndTime;
}
set
{
if ((this._EndTime != value))
{
this.OnEndTimeChanging(value);
this.SendPropertyChanging();
this._EndTime = value;
this.SendPropertyChanged("EndTime");
this.OnEndTimeChanged();
}
}
}
[Column(Storage="_WhoWin", DbType="Int")]
public System.Nullable<int> WhoWin
{
get
{
return this._WhoWin;
}
set
{
if ((this._WhoWin != value))
{
this.OnWhoWinChanging(value);
this.SendPropertyChanging();
this._WhoWin = value;
this.SendPropertyChanged("WhoWin");
this.OnWhoWinChanged();
}
}
}
[Column(Storage="_CivilianNum", DbType="Int")]
public System.Nullable<int> CivilianNum
{
get
{
return this._CivilianNum;
}
set
{
if ((this._CivilianNum != value))
{
this.OnCivilianNumChanging(value);
this.SendPropertyChanging();
this._CivilianNum = value;
this.SendPropertyChanged("CivilianNum");
this.OnCivilianNumChanged();
}
}
}
[Column(Storage="_KillerNum", DbType="Int")]
public System.Nullable<int> KillerNum
{
get
{
return this._KillerNum;
}
set
{
if ((this._KillerNum != value))
{
this.OnKillerNumChanging(value);
this.SendPropertyChanging();
this._KillerNum = value;
this.SendPropertyChanged("KillerNum");
this.OnKillerNumChanged();
}
}
}
[Column(Storage="_PoliceNum", DbType="Int")]
public System.Nullable<int> PoliceNum
{
get
{
return this._PoliceNum;
}
set
{
if ((this._PoliceNum != value))
{
this.OnPoliceNumChanging(value);
this.SendPropertyChanging();
this._PoliceNum = value;
this.SendPropertyChanged("PoliceNum");
this.OnPoliceNumChanged();
}
}
}
[Column(Storage="_GameName", DbType="NVarChar(50) NOT NULL", CanBeNull=false)]
public string GameName
{
get
{
return this._GameName;
}
set
{
if ((this._GameName != value))
{
this.OnGameNameChanging(value);
this.SendPropertyChanging();
this._GameName = value;
this.SendPropertyChanged("GameName");
this.OnGameNameChanged();
}
}
}
[Column(Storage="_GameStatus", DbType="Int")]
public int GameStatus
{
get
{
return this._GameStatus;
}
set
{
if ((this._GameStatus != value))
{
if (this._GameStatus1.HasLoadedOrAssignedValue)
{
throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException();
}
this.OnGameStatusChanging(value);
this.SendPropertyChanging();
this._GameStatus = value;
this.SendPropertyChanged("GameStatus");
this.OnGameStatusChanged();
}
}
}
[Column(Storage="_EndpointAddress", DbType="NVarChar(200) NOT NULL", CanBeNull=false)]
public string EndpointAddress
{
get
{
return this._EndpointAddress;
}
set
{
if ((this._EndpointAddress != value))
{
this.OnEndpointAddressChanging(value);
this.SendPropertyChanging();
this._EndpointAddress = value;
this.SendPropertyChanged("EndpointAddress");
this.OnEndpointAddressChanged();
}
}
}
[Association(Name="Game_Activity", Storage="_Activities", OtherKey="GameNo")]
public EntitySet<Activity> Activities
{
get
{
return this._Activities;
}
set
{
this._Activities.Assign(value);
}
}
[Association(Name="Game_Player", Storage="_PlayerInGames", OtherKey="GameNo")]
public EntitySet<Player> Players
{
get
{
return this._PlayerInGames;
}
set
{
this._PlayerInGames.Assign(value);
}
}
[Association(Name="GameStatus_Game", Storage="_GameStatus1", ThisKey="GameStatus", IsForeignKey=true)]
public GameStatus GameStatus1
{
get
{
return this._GameStatus1.Entity;
}
set
{
GameStatus previousValue = this._GameStatus1.Entity;
if (((previousValue != value)
|| (this._GameStatus1.HasLoadedOrAssignedValue == false)))
{
this.SendPropertyChanging();
if ((previousValue != null))
{
this._GameStatus1.Entity = null;
previousValue.Games.Remove(this);
}
this._GameStatus1.Entity = value;
if ((value != null))
{
value.Games.Add(this);
this._GameStatus = value.StatusID;
}
else
{
this._GameStatus = default(int);
}
this.SendPropertyChanged("GameStatus1");
}
}
}
public event PropertyChangingEventHandler PropertyChanging;
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void SendPropertyChanging()
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -