📄 gamemainwnd.g.cs
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#pragma checksum "..\..\GameMainWnd.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "C3CDB4FDFA49C6F71A1AC57EB7F428F1"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行库版本:2.0.50727.1433
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace KillingClientUI {
/// <summary>
/// GameMainWnd
/// </summary>
public partial class GameMainWnd : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 15 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.TextBox ChatBox;
#line default
#line hidden
#line 16 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.ComboBox TargetList;
#line default
#line hidden
#line 17 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Button Kill;
#line default
#line hidden
#line 20 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Button Send;
#line default
#line hidden
#line 23 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Label HintofTargetSelect;
#line default
#line hidden
#line 24 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Label YourName;
#line default
#line hidden
#line 25 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Label label2;
#line default
#line hidden
#line 26 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.RichTextBox richTextBoxChat;
#line default
#line hidden
#line 27 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Label labelClientName;
#line default
#line hidden
#line 28 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Label labelClientRole;
#line default
#line hidden
#line 29 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Button buttonExit;
#line default
#line hidden
#line 32 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Image imageTimeFlagSun;
#line default
#line hidden
#line 33 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Image imageTimeFlagMoon;
#line default
#line hidden
#line 35 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Image image4;
#line default
#line hidden
#line 36 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Image image5;
#line default
#line hidden
#line 37 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Image image1;
#line default
#line hidden
#line 38 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.ListView PlayerList;
#line default
#line hidden
#line 39 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Image image3;
#line default
#line hidden
#line 40 "..\..\GameMainWnd.xaml"
internal System.Windows.Controls.Label label1;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/KillingClientUI;component/gamemainwnd.xaml", System.UriKind.Relative);
#line 1 "..\..\GameMainWnd.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.ChatBox = ((System.Windows.Controls.TextBox)(target));
#line 15 "..\..\GameMainWnd.xaml"
this.ChatBox.KeyDown += new System.Windows.Input.KeyEventHandler(this.ChatBox_KeyDown);
#line default
#line hidden
return;
case 2:
this.TargetList = ((System.Windows.Controls.ComboBox)(target));
return;
case 3:
this.Kill = ((System.Windows.Controls.Button)(target));
#line 17 "..\..\GameMainWnd.xaml"
this.Kill.Click += new System.Windows.RoutedEventHandler(this.Kill_Click);
#line default
#line hidden
#line 17 "..\..\GameMainWnd.xaml"
this.Kill.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Kill_MouseEnter);
#line default
#line hidden
#line 17 "..\..\GameMainWnd.xaml"
this.Kill.MouseLeave += new System.Windows.Input.MouseEventHandler(this.Kill_MouseLeave);
#line default
#line hidden
return;
case 4:
this.Send = ((System.Windows.Controls.Button)(target));
#line 20 "..\..\GameMainWnd.xaml"
this.Send.Click += new System.Windows.RoutedEventHandler(this.Send_Click);
#line default
#line hidden
#line 20 "..\..\GameMainWnd.xaml"
this.Send.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Send_MouseEnter);
#line default
#line hidden
#line 20 "..\..\GameMainWnd.xaml"
this.Send.MouseLeave += new System.Windows.Input.MouseEventHandler(this.Send_MouseLeave);
#line default
#line hidden
return;
case 5:
this.HintofTargetSelect = ((System.Windows.Controls.Label)(target));
return;
case 6:
this.YourName = ((System.Windows.Controls.Label)(target));
return;
case 7:
this.label2 = ((System.Windows.Controls.Label)(target));
return;
case 8:
this.richTextBoxChat = ((System.Windows.Controls.RichTextBox)(target));
#line 26 "..\..\GameMainWnd.xaml"
this.richTextBoxChat.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.richTextBoxChat_TextChanged);
#line default
#line hidden
return;
case 9:
this.labelClientName = ((System.Windows.Controls.Label)(target));
return;
case 10:
this.labelClientRole = ((System.Windows.Controls.Label)(target));
return;
case 11:
this.buttonExit = ((System.Windows.Controls.Button)(target));
#line 29 "..\..\GameMainWnd.xaml"
this.buttonExit.Click += new System.Windows.RoutedEventHandler(this.buttonExit_Click);
#line default
#line hidden
#line 29 "..\..\GameMainWnd.xaml"
this.buttonExit.MouseEnter += new System.Windows.Input.MouseEventHandler(this.buttonExit_MouseEnter);
#line default
#line hidden
#line 29 "..\..\GameMainWnd.xaml"
this.buttonExit.MouseLeave += new System.Windows.Input.MouseEventHandler(this.buttonExit_MouseLeave);
#line default
#line hidden
return;
case 12:
this.imageTimeFlagSun = ((System.Windows.Controls.Image)(target));
return;
case 13:
this.imageTimeFlagMoon = ((System.Windows.Controls.Image)(target));
return;
case 14:
this.image4 = ((System.Windows.Controls.Image)(target));
return;
case 15:
this.image5 = ((System.Windows.Controls.Image)(target));
return;
case 16:
this.image1 = ((System.Windows.Controls.Image)(target));
return;
case 17:
this.PlayerList = ((System.Windows.Controls.ListView)(target));
return;
case 18:
this.image3 = ((System.Windows.Controls.Image)(target));
return;
case 19:
this.label1 = ((System.Windows.Controls.Label)(target));
return;
}
this._contentLoaded = true;
}
}
}
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