📄 gamemainwnd.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Net;
using ServerLib;
using System.Windows.Media.Effects;
namespace KillingClientUI
{
/// <summary>
/// Interaction logic for GameMainWnd.xaml
/// </summary>
public partial class GameMainWnd : Window
{
public GameMainWnd()
{
InitializeComponent();
CreateClientHost();
}
private static void CreateClientHost()
{
// Returns a list of ipaddress configuration
IPHostEntry ips = Dns.GetHostEntry(Dns.GetHostName());
// Select the first entry. I hope it's this maschines IP
IPAddress _ipAddress = ips.AddressList[0];
string urlService = "net.tcp://" + _ipAddress.ToString() + ":8001/KillPersonServerApp.MessageDistribute";
//Create Server host
Service server = new Service();
server.LaunchServer();
}
private void ChatBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
DisplayChatContent(this.labelClientName.Content.ToString(), this.ChatBox.Text);
}
}
private void DisplayChatContent(string member, string chatContent)
{
//this.richTextBoxChat.AppendText(member + ":" + chatContent + "\n");
this.ChatBox.Clear();
ChatFormat chatInfo = new ChatFormat();
chatInfo.MsgBody = chatContent;
chatInfo.Sender = member;
MessageDistribution proxy = Service.ConnectToServer(App.proxyAddress);
proxy.DistribChatMsg(chatInfo);
this.ChatBox.Clear();
}
private void Send_Click(object sender, RoutedEventArgs e)
{
DisplayChatContent(this.labelClientName.Content.ToString(), this.ChatBox.Text);
}
private void buttonExit_Click(object sender, RoutedEventArgs e)
{
Application.Current.Shutdown();
}
private void ListViewItem_Selected(object sender, RoutedEventArgs e)
{
}
private void ChangeClientPlayerStatus(int playerID)
{
//switch (playerID)
//{
// case 1:
// PlayerlistItem1.Content = PlayerlistItem1.Content.ToString().Replace("Alive", "Dead");
// break;
// case 2:
// PlayerlistItem2.Content = PlayerlistItem2.Content.ToString().Replace("Alive", "Dead");
// break;
// case 3:
// PlayerlistItem3.Content = PlayerlistItem3.Content.ToString().Replace("Alive", "Dead");
// break;
// case 4:
// PlayerlistItem4.Content = PlayerlistItem4.Content.ToString().Replace("Alive", "Dead");
// break;
//}
}
private void Kill_Click(object sender, RoutedEventArgs e)
{
var targetSelectedTest = App.gameMainWindow.TargetList.SelectedItem;
if (targetSelectedTest != null)
{
App.gameMainWindow.Kill.IsEnabled = false;
string target = this.TargetList.SelectedItem.ToString().Remove(0, 38);
int targetPlayerID = this.TargetList.SelectedIndex;
VoteFormat voteInfo = new VoteFormat();
voteInfo.Condidate = target;
voteInfo.Voter = this.labelClientName.Content.ToString();
MessageDistribution proxy = Service.ConnectToServer(App.proxyAddress);
proxy.DistribVoteMsg(voteInfo);
}
}
private void richTextBoxChat_TextChanged(object sender, TextChangedEventArgs e)
{
richTextBoxChat.ScrollToEnd();
}
private void Kill_MouseEnter(object sender, MouseEventArgs e)
{
BevelBitmapEffect bevelEffect=new BevelBitmapEffect ();
Kill.BitmapEffect = bevelEffect;
}
private void Kill_MouseLeave(object sender, MouseEventArgs e)
{
Kill.BitmapEffect = null;
}
private void Send_MouseEnter(object sender, MouseEventArgs e)
{
BevelBitmapEffect bevelEffect = new BevelBitmapEffect();
Send.BitmapEffect = bevelEffect;
}
private void Send_MouseLeave(object sender, MouseEventArgs e)
{
Send.BitmapEffect = null;
}
private void buttonExit_MouseEnter(object sender, MouseEventArgs e)
{
BevelBitmapEffect bevelEffect = new BevelBitmapEffect();
buttonExit.BitmapEffect = bevelEffect;
}
private void buttonExit_MouseLeave(object sender, MouseEventArgs e)
{
buttonExit.BitmapEffect = null;
}
}
}
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