📄 boxmanwnd.h
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/*++
Copyright (c) AFE(Active-Free-Elegance)
Module Name:
BoxManWnd.h
Abstract:
The Main Frame Class of the Game.
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail: skybluehacker@yahoo.com.cn
Revision History: 1.0
--*/
#if !defined(AFX_BOXMANWND_H__7828B348_6D29_4C3B_977D_7285BA9FE7EC__INCLUDED_)
#define AFX_BOXMANWND_H__7828B348_6D29_4C3B_977D_7285BA9FE7EC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BoxManWnd.h : header file
//
#include "BoxMan.h"
/////////////////////////////////////////////////////////////////////////////
// CBoxManWnd frame
class CBoxManWnd : public CWnd
{
DECLARE_DYNCREATE(CBoxManWnd)
public:
CBoxManWnd(); // protected constructor used by dynamic creation
// Attributes
public:
CBoxMan m_boxMan; //
CMenu* m_pSubMenu; // 主菜单记录指针
BOOL m_bSound; // 是否启用声音标记
// Operations
public:
void SetCheckSound(void);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBoxManWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CBoxManWnd();
// Generated message map functions
//{{AFX_MSG(CBoxManWnd)
afx_msg void OnMenuGameExit();
afx_msg void OnPaint();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnMenuGameHelp();
afx_msg void OnMenuGameLevel();
afx_msg void OnMenuGameMusic();
afx_msg void OnInitMenu(CMenu* pMenu);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BOXMANWND_H__7828B348_6D29_4C3B_977D_7285BA9FE7EC__INCLUDED_)
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