📄 store.c
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/* Check that GDB can correctly update a value, living in a register, in the target. This pretty much relies on the compiler taking heed of requests for values to be stored in registers. *//* NOTE: carlton/2002-12-05: These functions were all static, but for whatever reason that caused GCC 3.1 to optimize away some of the function calls within main even when no optimization flags were passed. */typedef signed char charest;charestadd_charest (register charest u, register charest v){ return u + v;}shortadd_short (register short u, register short v){ return u + v;}intadd_int (register int u, register int v){ return u + v;}longadd_long (register long u, register long v){ return u + v;}typedef long long longest;longestadd_longest (register longest u, register longest v){ return u + v;}floatadd_float (register float u, register float v){ return u + v;}doubleadd_double (register double u, register double v){ return u + v;}typedef long double doublest;doublestadd_doublest (register doublest u, register doublest v){ return u + v;}/* */charestwack_charest (register charest u, register charest v){ register charest l = u, r = v; l = add_charest (l, r); return l + r;}shortwack_short (register short u, register short v){ register short l = u, r = v; l = add_short (l, r); return l + r;}intwack_int (register int u, register int v){ register int l = u, r = v; l = add_int (l, r); return l + r;}longwack_long (register long u, register long v){ register long l = u, r = v; l = add_long (l, r); return l + r;}longwack_longest (register longest u, register longest v){ register longest l = u, r = v; l = add_longest (l, r); return l + r;}floatwack_float (register float u, register float v){ register float l = u, r = v; l = add_float (l, r); return l + r;}doublewack_double (register double u, register double v){ register double l = u, r = v; l = add_double (l, r); return l + r;}doublestwack_doublest (register doublest u, register doublest v){ register doublest l = u, r = v; l = add_doublest (l, r); return l + r;}/* */struct s_1 { short s[1]; } z_1, s_1;struct s_2 { short s[2]; } z_2, s_2;struct s_3 { short s[3]; } z_3, s_3;struct s_4 { short s[4]; } z_4, s_4;struct s_1add_struct_1 (struct s_1 s){ int i; for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++) { s.s[i] = s.s[i] + s.s[i]; } return s;}struct s_2add_struct_2 (struct s_2 s){ int i; for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++) { s.s[i] = s.s[i] + s.s[i]; } return s;}struct s_3add_struct_3 (struct s_3 s){ int i; for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++) { s.s[i] = s.s[i] + s.s[i]; } return s;}struct s_4add_struct_4 (struct s_4 s){ int i; for (i = 0; i < sizeof (s) / sizeof (s.s[0]); i++) { s.s[i] = s.s[i] + s.s[i]; } return s;}struct s_1wack_struct_1 (void){ int i; register struct s_1 u = z_1; for (i = 0; i < sizeof (s_1) / sizeof (s_1.s[0]); i++) { s_1.s[i] = i + 1; } u = add_struct_1 (u); return u;}struct s_2wack_struct_2 (void){ int i; register struct s_2 u = z_2; for (i = 0; i < sizeof (s_2) / sizeof (s_2.s[0]); i++) { s_2.s[i] = i + 1; } u = add_struct_2 (u); return u;}struct s_3wack_struct_3 (void){ int i; register struct s_3 u = z_3; for (i = 0; i < sizeof (s_3) / sizeof (s_3.s[0]); i++) { s_3.s[i] = i + 1; } u = add_struct_3 (u); return u;}struct s_4wack_struct_4 (void){ int i; register struct s_4 u = z_4; for (i = 0; i < sizeof (s_4) / sizeof (s_4.s[0]); i++) { s_4.s[i] = i + 1; } u = add_struct_4 (u); return u;}/* */struct f_1 {unsigned i:1;unsigned j:1;unsigned k:1; } f_1 = {1,1,1}, F_1;struct f_2 {unsigned i:2;unsigned j:2;unsigned k:2; } f_2 = {1,1,1}, F_2;struct f_3 {unsigned i:3;unsigned j:3;unsigned k:3; } f_3 = {1,1,1}, F_3;struct f_4 {unsigned i:4;unsigned j:4;unsigned k:4; } f_4 = {1,1,1}, F_4;struct f_1wack_field_1 (void){ register struct f_1 u = f_1; return u;}struct f_2wack_field_2 (void){ register struct f_2 u = f_2; return u;}struct f_3wack_field_3 (void){ register struct f_3 u = f_3; return u;}struct f_4wack_field_4 (void){ register struct f_4 u = f_4; return u;}/* */intmain (){ /* These calls are for current frame test. */ wack_charest (-1, -2); wack_short (-1, -2); wack_int (-1, -2); wack_long (-1, -2); wack_longest (-1, -2); wack_float (-1, -2); wack_double (-1, -2); wack_doublest (-1, -2); /* These calls are for up frame. */ wack_charest (-1, -2); wack_short (-1, -2); wack_int (-1, -2); wack_long (-1, -2); wack_longest (-1, -2); wack_float (-1, -2); wack_double (-1, -2); wack_doublest (-1, -2); /* These calls are for current frame test. */ wack_struct_1 (); wack_struct_2 (); wack_struct_3 (); wack_struct_4 (); /* These calls are for up frame. */ wack_struct_1 (); wack_struct_2 (); wack_struct_3 (); wack_struct_4 (); wack_field_1 (); wack_field_2 (); wack_field_3 (); wack_field_4 (); return 0;}
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