📄 texcanvas.java
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package testTexture;
import java.io.*;
import javax.microedition.lcdui.*;
import javax.microedition.m3g.*;
public class texCanvas extends Canvas implements Runnable{
private Graphics3D _graphics3d = null;
private VertexArray vertexArray,texArray;
private VertexBuffer vertexBuffer ;
private IndexBuffer triangles;
private Appearance appearance;
private Texture2D texture;
private Mesh mesh;
private Light light;
private Transform transform = new Transform();
private World world = new World();
private Camera camera = null;
public texCanvas()
{
_graphics3d = Graphics3D.getInstance();
byte vertrices[] = new byte[] {
-1, -1, 0,
1, -1, 0,
1, 1, 0,
-1, 1, 0};
byte texCoords[] = new byte[] {
0, (byte)1,
(byte)1, (byte)1,
(byte)1, 0,
0, 0};
vertexArray = new VertexArray(vertrices.length/3, 3, 1);
vertexArray.set(0, vertrices.length/3, vertrices);
texArray = new VertexArray(texCoords.length/2,2,1);
texArray.set(0,texCoords.length/2,texCoords);
vertexBuffer = new VertexBuffer();
vertexBuffer.setPositions(vertexArray, 1.0f, null);
vertexBuffer.setTexCoords(0, texArray, 3, null);
int indices[] = new int[] {0, 1, 3, 2};
int[] stripLengths = new int[] {4};
triangles = new TriangleStripArray(indices, stripLengths);
appearance = new Appearance();
PolygonMode pm = new PolygonMode();
appearance.setPolygonMode(pm);
try
{
texture = createTexture2D("/room.png");
appearance.setTexture(0, texture);
}
catch(Exception e)
{
System.out.println("Failed to create texture");
}
mesh = new Mesh(vertexBuffer, triangles, appearance);
camera = new Camera();
camera.setTranslation(0,0,5);
float aspect = (float) getWidth() / (float) getHeight();
camera.setPerspective(30.0f, aspect, 1.0f, 1000.0f);
Transform camTransform = new Transform();
camTransform.postTranslate(0.0f, 0.0f, 5.0f);
light = new Light();
light.setMode(Light.AMBIENT);
light.setColor(0xffffff); // 设置为白色光线t
light.setIntensity(1.25f);
world.addChild(mesh);
world.addChild(camera);
world.setActiveCamera(camera);
world.addChild(light);
Thread thread = new Thread(this);
thread.start();
}
public static Texture2D createTexture2D(String texFilename) throws IOException {
Image texImage = Image.createImage(texFilename);
Texture2D theTexture = new Texture2D(new Image2D(Image2D.RGBA, texImage));
theTexture.setBlending(Texture2D.FUNC_MODULATE);
theTexture.setFiltering(Texture2D.FILTER_NEAREST, Texture2D.FILTER_NEAREST);
//theTexture.setWrapping(Texture2D.WRAP_CLAMP, Texture2D.WRAP_CLAMP);
//theTexture.setWrapping(Texture2D.WRAP_REPEAT, Texture2D.WRAP_REPEAT);
//theTexture.setWrapping(Texture2D.WRAP_CLAMP, Texture2D.WRAP_REPEAT);
theTexture.setWrapping(Texture2D.WRAP_REPEAT, Texture2D.WRAP_CLAMP);
return theTexture;
}
protected void paint(Graphics g) {
_graphics3d.bindTarget(g);
_graphics3d.clear(null);
_graphics3d.render(world);
_graphics3d.releaseTarget();
}
public void run() {
while(true)
{
try
{
Thread.sleep(40);
}catch(Exception e)
{
e.printStackTrace();
}
repaint();
}
}
}
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