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📄 scoreboard-rq.h

📁 Ns2 TCP 协议改进 版本 提高goodput
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/* * Copyright (c) 2002 Tom Kelly, University of Cambridge * All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: * 	This product includes software developed by the MASH Research * 	Group at the University of California Berkeley. * 4. Neither the name of the University nor of the Research Group may be *    used to endorse or promote products derived from this software without *    specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */#ifndef ns_scoreboard_rq_h#define ns_scoreboard_rq_h// Definition of the scoreboardRQ class // - a shim over the FullTCP reassembly queue code#include "scoreboard.h"#include "rq.h"class ScoreBoardRQ : public ScoreBoard {public:	ScoreBoardRQ(): ScoreBoard(NULL, 0), h_seqno_(-1),sack_min(-1), rq_(sack_min){};	virtual ~ScoreBoardRQ(){delete[] SBN;}	virtual int IsEmpty ();	virtual void ClearScoreBoard () {rq_.clear(); h_seqno_ = -1;}; 	virtual int GetNextRetran ();	virtual void MarkRetran (int retran_seqno){		if (retran_seqno >= h_seqno_) 			h_seqno_ = retran_seqno+1;	};	virtual void MarkRetran (int retran_seqno, int snd_nxt){		if (retran_seqno >= h_seqno_) 			h_seqno_ = retran_seqno+1;	};	virtual int UpdateScoreBoard (int last_ack_, hdr_tcp*);	virtual int CheckUpdate() {return (changed_);}	virtual int CheckSndNxt (hdr_tcp*);	virtual int GetNextUnacked (int seqno);	virtual void Dump();protected:		int h_seqno_;	int sack_min;	// highest cumulative ack seen so far, plus one		ReassemblyQueue rq_;	};#endif

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