📄 three_dimensional_reconstruction.h
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#ifndef THREE_DIMENSIONAL_RECONSTRUCTION
#define THREE_DIMENSIONAL_RECONSTRUCTION
#include "glut.h"
#include <vector>
#include <string>
using namespace std;
void display();
void init(int* argc,char** argv);
void reshape(int w,int h);
void mouse(int button,int state,int x,int y);
void mouse_move(int x,int y);
void keyboard_control(unsigned char key,int a,int b);
void special_control(int key,int x,int y);
void init_light();
void init_texture(string& texture_image);
void points_reconstruction(double& focal,
double& baseline,
vector<vector<int> >& depth,
vector<vector<double> >& points3d);
void triangulation(vector<vector<double> >& points3d,vector<vector<int> >& depth,vector<int>& points_count);
void three_dimensional_show(vector<vector<double> >& points3d,vector<vector<int> >* depth,int* argc,char** argv);
#endif
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