📄 deblock.c
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register vec_u8_t mask; register vec_u8_t tempmask; mask = diff_lt_altivec(p0, q0, alpha); tempmask = diff_lt_altivec(p1, p0, beta); mask = vec_and(mask, tempmask); tempmask = diff_lt_altivec(q1, q0, beta); mask = vec_and(mask, tempmask); return mask;}// out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)static inline vec_u8_t h264_deblock_q1(register vec_u8_t p0, register vec_u8_t p1, register vec_u8_t p2, register vec_u8_t q0, register vec_u8_t tc0) { register vec_u8_t average = vec_avg(p0, q0); register vec_u8_t temp; register vec_u8_t uncliped; register vec_u8_t ones; register vec_u8_t max; register vec_u8_t min; register vec_u8_t newp1; temp = vec_xor(average, p2); average = vec_avg(average, p2); /*avg(p2, avg(p0, q0)) */ ones = vec_splat_u8(1); temp = vec_and(temp, ones); /*(p2^avg(p0, q0)) & 1 */ uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */ max = vec_adds(p1, tc0); min = vec_subs(p1, tc0); newp1 = vec_max(min, uncliped); newp1 = vec_min(max, newp1); return newp1;}#define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) { \ \ const vec_u8_t A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4)); \ \ register vec_u8_t pq0bit = vec_xor(p0,q0); \ register vec_u8_t q1minus; \ register vec_u8_t p0minus; \ register vec_u8_t stage1; \ register vec_u8_t stage2; \ register vec_u8_t vec160; \ register vec_u8_t delta; \ register vec_u8_t deltaneg; \ \ q1minus = vec_nor(q1, q1); /* 255 - q1 */ \ stage1 = vec_avg(p1, q1minus); /* (p1 - q1 + 256)>>1 */ \ stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */ \ p0minus = vec_nor(p0, p0); /* 255 - p0 */ \ stage1 = vec_avg(q0, p0minus); /* (q0 - p0 + 256)>>1 */ \ pq0bit = vec_and(pq0bit, vec_splat_u8(1)); \ stage2 = vec_avg(stage2, pq0bit); /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */\ stage2 = vec_adds(stage2, stage1); /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \ vec160 = vec_ld(0, &A0v); \ deltaneg = vec_subs(vec160, stage2); /* -d */ \ delta = vec_subs(stage2, vec160); /* d */ \ deltaneg = vec_min(tc0masked, deltaneg); \ delta = vec_min(tc0masked, delta); \ p0 = vec_subs(p0, deltaneg); \ q0 = vec_subs(q0, delta); \ p0 = vec_adds(p0, delta); \ q0 = vec_adds(q0, deltaneg); \}#define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) { \ DECLARE_ALIGNED_16(unsigned char temp[16]); \ register vec_u8_t alphavec; \ register vec_u8_t betavec; \ register vec_u8_t mask; \ register vec_u8_t p1mask; \ register vec_u8_t q1mask; \ register vec_s8_t tc0vec; \ register vec_u8_t finaltc0; \ register vec_u8_t tc0masked; \ register vec_u8_t newp1; \ register vec_u8_t newq1; \ \ temp[0] = alpha; \ temp[1] = beta; \ alphavec = vec_ld(0, temp); \ betavec = vec_splat(alphavec, 0x1); \ alphavec = vec_splat(alphavec, 0x0); \ mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */ \ \ *((int *)temp) = *((int *)tc0); \ tc0vec = vec_ld(0, (signed char*)temp); \ tc0vec = vec_mergeh(tc0vec, tc0vec); \ tc0vec = vec_mergeh(tc0vec, tc0vec); \ mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1))); /* if tc0[i] >= 0 */ \ finaltc0 = vec_and((vec_u8_t)tc0vec, mask); /* tc = tc0 */ \ \ p1mask = diff_lt_altivec(p2, p0, betavec); \ p1mask = vec_and(p1mask, mask); /* if( |p2 - p0| < beta) */ \ tc0masked = vec_and(p1mask, (vec_u8_t)tc0vec); \ finaltc0 = vec_sub(finaltc0, p1mask); /* tc++ */ \ newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked); \ /*end if*/ \ \ q1mask = diff_lt_altivec(q2, q0, betavec); \ q1mask = vec_and(q1mask, mask); /* if ( |q2 - q0| < beta ) */\ tc0masked = vec_and(q1mask, (vec_u8_t)tc0vec); \ finaltc0 = vec_sub(finaltc0, q1mask); /* tc++ */ \ newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked); \ /*end if*/ \ \ h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0); \ p1 = newp1; \ q1 = newq1; \}void x264_deblock_v_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) { if((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) { register vec_u8_t p2 = vec_ld(-3*stride, pix); register vec_u8_t p1 = vec_ld(-2*stride, pix); register vec_u8_t p0 = vec_ld(-1*stride, pix); register vec_u8_t q0 = vec_ld(0, pix); register vec_u8_t q1 = vec_ld(stride, pix); register vec_u8_t q2 = vec_ld(2*stride, pix); h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0); vec_st(p1, -2*stride, pix); vec_st(p0, -1*stride, pix); vec_st(q0, 0, pix); vec_st(q1, stride, pix); }}void x264_deblock_h_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) { register vec_u8_t line0, line1, line2, line3, line4, line5; if((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0) return; PREP_LOAD; vec_u8_t _pix_ = vec_lvsl(0, pix-3); readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5); h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0); transpose4x16(line1, line2, line3, line4); write16x4(pix-2, stride, line1, line2, line3, line4);}
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