📄 libx264.dsp
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!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\cabac-a.asm
InputName=cabac-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\cabac-a.asm
InputName=cabac-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\cpu-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\cpu-a.asm
InputName=cpu-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\cpu-a.asm
InputName=cpu-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\dct-32.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\dct-32.asm
InputName=dct-32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\dct-32.asm
InputName=dct-32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\dct-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\dct-a.asm
InputName=dct-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\dct-a.asm
InputName=dct-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\deblock-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\deblock-a.asm
InputName=deblock-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\deblock-a.asm
InputName=deblock-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\mc-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\mc-a.asm
InputName=mc-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\mc-a.asm
InputName=mc-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\mc-a2.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\mc-a2.asm
InputName=mc-a2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\mc-a2.asm
InputName=mc-a2
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\pixel-32.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\pixel-32.asm
InputName=pixel-32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\pixel-32.asm
InputName=pixel-32
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\pixel-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\pixel-a.asm
InputName=pixel-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\pixel-a.asm
InputName=pixel-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\predict-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\predict-a.asm
InputName=predict-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\predict-a.asm
InputName=predict-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\quant-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\quant-a.asm
InputName=quant-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\quant-a.asm
InputName=quant-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\common\x86\sad-a.asm"
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\sad-a.asm
InputName=sad-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\sad-a.asm
InputName=sad-a
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\x86\x86inc.asm
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\x86inc.asm
InputName=x86inc
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\x86inc.asm
InputName=x86inc
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\common\cabac.c
DEP_CPP_CABAC=\
"..\..\common\bs.h"\
"..\..\common\cabac.h"\
"..\..\common\common.h"\
"..\..\common\dct.h"\
"..\..\common\macroblock.h"\
"..\..\common\mc.h"\
"..\..\common\osdep.h"\
"..\..\common\pixel.h"\
"..\..\common\predict.h"\
"..\..\common\quant.h"\
"..\..\common\set.h"\
"..\..\common\x86\util.h"\
"..\..\extras\stdint.h"\
"..\..\x264.h"\
!IF "$(CFG)" == "libx264 - Win32 Release"
# PROP Intermediate_Dir ".\obj/core_release/"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "libx264 - Win32 Debug"
# PROP Intermediate_Dir ".\obj/core_debug/"
# ADD CPP /nologo /GX /Od /Fd"obj/core_debug/" /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\common\common.c
DEP_CPP_COMMO=\
"..\..\common\bs.h"\
"..\..\common\cabac.h"\
"..\..\common\common.h"\
"..\..\common\cpu.h"\
"..\..\common\dct.h"\
"..\..\common\macroblock.h"\
"..\..\common\mc.h"\
"..\..\common\osdep.h"\
"..\..\common\pixel.h"\
"..\..\common\predict.h"\
"..\..\common\quant.h"\
"..\..\common\set.h"\
"..\..\common\x86\util.h"\
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