⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 libx264.dsp

📁 从服务器上下的x264编码器C源码……希望对大家有帮助……这个是09年4月的
💻 DSP
📖 第 1 页 / 共 3 页
字号:
!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\cabac-a.asm
InputName=cabac-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\cabac-a.asm
InputName=cabac-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\cpu-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\cpu-a.asm
InputName=cpu-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\cpu-a.asm
InputName=cpu-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\dct-32.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\dct-32.asm
InputName=dct-32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\dct-32.asm
InputName=dct-32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\dct-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\dct-a.asm
InputName=dct-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\dct-a.asm
InputName=dct-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\deblock-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\deblock-a.asm
InputName=deblock-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\deblock-a.asm
InputName=deblock-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\mc-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\mc-a.asm
InputName=mc-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\mc-a.asm
InputName=mc-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\mc-a2.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\mc-a2.asm
InputName=mc-a2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\mc-a2.asm
InputName=mc-a2

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\pixel-32.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\pixel-32.asm
InputName=pixel-32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\pixel-32.asm
InputName=pixel-32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\pixel-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\pixel-a.asm
InputName=pixel-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\pixel-a.asm
InputName=pixel-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\predict-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\predict-a.asm
InputName=predict-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\predict-a.asm
InputName=predict-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\quant-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\quant-a.asm
InputName=quant-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\quant-a.asm
InputName=quant-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\common\x86\sad-a.asm"

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\sad-a.asm
InputName=sad-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\sad-a.asm
InputName=sad-a

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\x86inc.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Release
InputPath=..\..\common\x86\x86inc.asm
InputName=x86inc

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
IntDir=.\Debug
InputPath=..\..\common\x86\x86inc.asm
InputName=x86inc

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)"

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=..\..\common\cabac.c
DEP_CPP_CABAC=\
	"..\..\common\bs.h"\
	"..\..\common\cabac.h"\
	"..\..\common\common.h"\
	"..\..\common\dct.h"\
	"..\..\common\macroblock.h"\
	"..\..\common\mc.h"\
	"..\..\common\osdep.h"\
	"..\..\common\pixel.h"\
	"..\..\common\predict.h"\
	"..\..\common\quant.h"\
	"..\..\common\set.h"\
	"..\..\common\x86\util.h"\
	"..\..\extras\stdint.h"\
	"..\..\x264.h"\
	

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir ".\obj/core_release/"
# ADD CPP /nologo /GX /O2

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir ".\obj/core_debug/"
# ADD CPP /nologo /GX /Od /Fd"obj/core_debug/" /GZ

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\common\common.c
DEP_CPP_COMMO=\
	"..\..\common\bs.h"\
	"..\..\common\cabac.h"\
	"..\..\common\common.h"\
	"..\..\common\cpu.h"\
	"..\..\common\dct.h"\
	"..\..\common\macroblock.h"\
	"..\..\common\mc.h"\
	"..\..\common\osdep.h"\
	"..\..\common\pixel.h"\
	"..\..\common\predict.h"\
	"..\..\common\quant.h"\
	"..\..\common\set.h"\
	"..\..\common\x86\util.h"\

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -