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📄 x264.dsp

📁 从服务器上下的x264编码器C源码……希望对大家有帮助……这个是09年4月的
💻 DSP
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# Microsoft Developer Studio Project File - Name="x264" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=x264 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "x264.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "x264.mak" CFG="x264 - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "x264 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "x264 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "x264 - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\obj/x264_Debug"
# PROP BASE Intermediate_Dir ".\obj/x264_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\obj/x264_Debug"
# PROP Intermediate_Dir ".\obj/x264_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE MTL /nologo /tlb".\obj\x264_Debug\x264.tlb" /win32
# ADD MTL /nologo /tlb".\obj\x264_Debug\x264.tlb" /win32
# ADD BASE CPP /nologo /W3 /GX /Zi /Od /I "../../common" /I "../../extras" /I "../.." /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /D "__X264__" /D "HAVE_MMX" /D "HAVE_STDINT_H" /D "AVIS_INPUT" /D "_MBCS" /YX /GZ /c
# ADD CPP /nologo /MT /W3 /GX /Zi /I "../../common" /I "../../extras" /I "../.." /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /D "__X264__" /D "HAVE_MMX" /D "HAVE_STDINT_H" /D "AVIS_INPUT" /D "_MBCS" /YX /GZ /c
# SUBTRACT CPP /O<none>
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib /nologo /subsystem:console /incremental:no /debug /machine:IX86 /out:"bin\x264.exe" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib libx264.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib /nologo /subsystem:console /incremental:no /debug /machine:IX86 /out:"bin\x264.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "x264 - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\obj/x264_Release"
# PROP BASE Intermediate_Dir ".\obj/x264_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\obj/x264_Release"
# PROP Intermediate_Dir ".\obj/x264_Release"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE MTL /nologo /tlb".\obj\x264_Release\x264.tlb" /win32
# ADD MTL /nologo /tlb".\obj\x264_Release\x264.tlb" /win32
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../common" /I "../../extras" /I "../.." /D "NDEBUG" /D "_CONSOLE" /D "WIN32" /D "__X264__" /D "HAVE_MMX" /D "HAVE_STDINT_H" /D "AVIS_INPUT" /D "_MBCS" /YX /GF /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../common" /I "../../extras" /I "../.." /D "NDEBUG" /D "_CONSOLE" /D "WIN32" /D "__X264__" /D "HAVE_MMX" /D "HAVE_STDINT_H" /D "AVIS_INPUT" /D "_MBCS" /YX /GF /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib /nologo /subsystem:console /machine:IX86 /out:"bin\x264.exe" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib /nologo /subsystem:console /machine:IX86 /out:"bin\x264.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "x264 - Win32 Debug"
# Name "x264 - Win32 Release"
# Begin Source File

SOURCE=..\..\matroska.c
# End Source File
# Begin Source File

SOURCE=..\..\matroska.h
# End Source File
# Begin Source File

SOURCE=..\..\muxers.c
# End Source File
# Begin Source File

SOURCE=..\..\muxers.h
# End Source File
# Begin Source File

SOURCE=..\..\x264.c
DEP_CPP_X264_=\
	"..\..\common\bs.h"\
	"..\..\common\cabac.h"\
	"..\..\common\common.h"\
	"..\..\common\cpu.h"\
	"..\..\common\dct.h"\
	"..\..\common\macroblock.h"\
	"..\..\common\mc.h"\
	"..\..\common\osdep.h"\
	"..\..\common\pixel.h"\
	"..\..\common\predict.h"\
	"..\..\common\quant.h"\
	"..\..\common\set.h"\
	"..\..\common\x86\util.h"\
	"..\..\extras\getopt.h"\
	"..\..\extras\stdint.h"\
	"..\..\muxers.h"\
	"..\..\x264.h"\
	
NODEP_CPP_X264_=\
	"..\..\config.h"\
	

!IF  "$(CFG)" == "x264 - Win32 Debug"

# ADD CPP /nologo /GX /Od /GZ

!ELSEIF  "$(CFG)" == "x264 - Win32 Release"

# ADD CPP /nologo /GX /O2

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\x264.h
# End Source File
# End Target
# End Project

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