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📄 libx264.dsp

📁 从服务器上下外的 x264编码器最新的源码
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SOURCE=..\..\common\vlc.h
# End Source File
# End Group
# Begin Group "x86"

# PROP Default_Filter ".asm"
# Begin Source File

SOURCE=..\..\common\x86\cpu-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\dct-32.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\dct-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\cabac-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\deblock-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\x86inc.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\mc-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\mc-a2.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\pixel-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\pixel-32.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\predict-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\quant-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\common\x86\sad-a.asm

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Assembly $(InputPath)
SOURCE="$(InputPath)"

BuildCmds= \
	yasm -I..\..\common\x86\ -f win32 -O2 -DPREFIX -o "$(IntDir)\$(InputName)".obj "$(InputPath)" \


"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF

# End Source File
# End Group
# End Group
# Begin Group "extras"

# PROP Default_Filter ".c"
# Begin Source File

SOURCE=..\..\extras\getopt.c

!IF  "$(CFG)" == "libx264 - Win32 Release"

# PROP Intermediate_Dir ".\obj/util_release/"
# ADD CPP /nologo /O2 /Fo".\obj/util_release/" /Fd"obj/util_release/" /GX 
!ELSEIF  "$(CFG)" == "libx264 - Win32 Debug"

# PROP Intermediate_Dir ".\obj/util_debug/"
# ADD CPP /nologo /Od /Fo".\obj/util_debug/" /Fd"obj/util_debug/" /GZ /GX 
!ENDIF

# End Source File
# Begin Group "extras_h"

# PROP Default_Filter ".h"
# Begin Source File

SOURCE=..\..\extras\getopt.h
# End Source File
# Begin Source File

SOURCE=..\..\extras\stdint.h
# End Source File
# End Group
# End Group
# End Target
# End Project

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