📄 renderingelement.java
字号:
//===========================================================================//=-------------------------------------------------------------------------=//= Module history: =//= - December 8 2006 - Oscar Chavarro: Original base version =//===========================================================================package vsdk.toolkit.render;/**DEFINITION: A `RenderingElement` in VitralSDK is a software element withalgorithms and data structures (i.e. a class) with the specific functionalityof generating simple visual 2D primitives from a data Entity (i.e. aidingas part of a visualization pipeline). Usually, a `RenderingElement` providesaccess to specific technologies as Awt or OpenGL/Jogl, and translates complexEntity geometrical representations to simple primitives usable by suchtechnologies (i.e. lines and planar polygons to OpenGL/Jogl, and Java2Dand simple pixel data to Awt).The RenderingElement abstract class provides an interface for *Rendererstyle classes. This serves two purposes: - To help in design level organization of renderers (this eases the study of the class hierarchy) - To provide a place to locate possible future operations, common to all renderers classes and renderers' private utility/supporting classes (but none of these as been detected yet)Note that this is a very high-level organizing class inside the Vitral SDK,and it is supposed to be here to support operations common to any renderer,independent of the rendering technology/interface. Possibly none operationof such high level should be included here, but to this class subclasses(the organizers of each specific rendering technology classes).*/public abstract class RenderingElement { ;}//===========================================================================//= EOF =//===========================================================================
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -