joglrotategizmorenderer.java

来自「基于java的3d开发库。对坐java3d的朋友有很大的帮助。」· Java 代码 · 共 82 行

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//===========================================================================//=-------------------------------------------------------------------------=//= Module history:                                                         =//= - March 16 2006 - Oscar Chavarro: Original base version                 =//===========================================================================package vsdk.toolkit.render.jogl;import vsdk.toolkit.common.Vector3D;import vsdk.toolkit.common.Matrix4x4;import vsdk.toolkit.gui.RotateGizmo;import javax.media.opengl.GL;public class JoglRotateGizmoRenderer extends JoglRenderer {    public static void draw(GL gl, RotateGizmo gizmo, Vector3D position)    {        Matrix4x4 R, giro;        R = new Matrix4x4(gizmo.getTransformationMatrix());        R.M[0][3] = position.x;        R.M[1][3] = position.y;        R.M[2][3] = position.z;        gl.glLineWidth(3);        JoglMatrixRenderer.draw(gl, R);        gl.glLineWidth(1);        double a;        double delta = Math.toRadians(15);        Vector3D agujax = new Vector3D(0.5, 0, 0);        Vector3D agujay = new Vector3D(0, 0.5, 0);        Vector3D agujaz = new Vector3D(0, 0, 0.5);        Vector3D p;        giro = new Matrix4x4();        gl.glPushMatrix();        JoglMatrixRenderer.activate(gl, R);        gl.glColor3d(1, 0, 0);        gl.glBegin(gl.GL_LINE_LOOP);        for ( a = delta; a < Math.toRadians(360-delta); a += delta ) {            giro.axisRotation(a, 1, 0, 0);            p = giro.multiply(agujay);            gl.glVertex3d(p.x, p.y, p.z);        }        gl.glEnd();        gl.glPopMatrix();        gl.glPushMatrix();        JoglMatrixRenderer.activate(gl, R);        gl.glColor3d(0, 1, 0);        gl.glBegin(gl.GL_LINE_LOOP);        for ( a = delta; a < Math.toRadians(360-delta); a += delta ) {            giro.axisRotation(a, 0, 1, 0);            p = giro.multiply(agujax);            gl.glVertex3d(p.x, p.y, p.z);        }        gl.glEnd();        gl.glPopMatrix();        gl.glPushMatrix();        JoglMatrixRenderer.activate(gl, R);        gl.glColor3d(0, 0, 1);        gl.glBegin(gl.GL_LINE_LOOP);        for ( a = delta; a < Math.toRadians(360-delta); a += delta ) {            giro.axisRotation(a, 0, 0, 1);            p = giro.multiply(agujax);            gl.glVertex3d(p.x, p.y, p.z);        }        gl.glEnd();        gl.glPopMatrix();    }}//===========================================================================//= EOF                                                                     =//===========================================================================

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