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📄 jogltrianglestripmeshrenderer.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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//===========================================================================//=-------------------------------------------------------------------------=//= Module history:                                                         =//= - August 2 2007 - Oscar Chavarro: Original base version                 =//===========================================================================package vsdk.toolkit.render.jogl;// JOGL classesimport javax.media.opengl.GL;// VitralSDK classesimport vsdk.toolkit.common.RendererConfiguration;import vsdk.toolkit.common.Vertex;import vsdk.toolkit.environment.geometry.TriangleStripMesh;public class JoglTriangleStripMeshRenderer extends JoglRenderer {    private static void drawPoints(GL gl, TriangleStripMesh mesh) {        gl.glDisable(gl.GL_LIGHTING);        gl.glDisable(gl.GL_TEXTURE_2D);        // Warning: Change with configured color for point        gl.glColor3d(1, 0, 0);        gl.glPointSize(2.0f);        gl.glBegin(gl.GL_POINTS);        for ( int i = 0; i < mesh.getVertexes().length; i++ ) {            gl.glVertex3d(mesh.getVertexAt(i).getPosition().x,                          mesh.getVertexAt(i).getPosition().y,                          mesh.getVertexAt(i).getPosition().z);        }        gl.glEnd();    }    private static void drawSurfacesWithoutTexture(GL gl,                                      TriangleStripMesh mesh, boolean flipNormals) {        //-----------------------------------------------------------------        // Warning: Shoult this be here? or not ...        // Just in case using external texture...        gl.glTexParameteri(gl.GL_TEXTURE_2D,            gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR);        gl.glTexParameteri(gl.GL_TEXTURE_2D,            gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR);        gl.glTexParameterf(gl.GL_TEXTURE_2D,            gl.GL_TEXTURE_WRAP_S, gl.GL_REPEAT);        gl.glTexParameterf(gl.GL_TEXTURE_2D,            gl.GL_TEXTURE_WRAP_T, gl.GL_REPEAT);        gl.glTexEnvf(gl.GL_TEXTURE_ENV,            gl.GL_TEXTURE_ENV_MODE, gl.GL_MODULATE);        //-----------------------------------------------------------------        int strips[][] = mesh.getStrips();        Vertex vertexes[] = mesh.getVertexes();        Vertex v;        int strip[];        int i, j;        for ( i = 0; i < strips.length; i++ ) {            strip = strips[i];            gl.glBegin(gl.GL_TRIANGLE_STRIP);            for ( j = 0; j < strip.length; j++ ) {                v = vertexes[strip[j]];                gl.glNormal3d(v.normal.x, v.normal.y, v.normal.z);                gl.glVertex3d(v.position.x, v.position.y, v.position.z);            }            gl.glEnd();        }    }    /**    Generate OpenGL/JOGL primitives needed for the rendering of recieved    Geometry object.    @todo Handle PHONG and BUMPMAPPING cases, via vertex/program shaders    */    public static void    draw(GL gl, TriangleStripMesh mesh, RendererConfiguration quality, boolean flip)    {        //-----------------------------------------------------------------        gl.glEnable(gl.GL_NORMALIZE);        if ( quality.isSurfacesSet() ) {            JoglGeometryRenderer.prepareSurfaceQuality(gl, quality);            gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_FILL);            gl.glPolygonOffset(0.0f, 0.0f);            drawSurfacesWithoutTexture(gl, mesh, flip);        }        //- Drawing control of elements with no surface -------------------        if ( quality.isPointsSet() ) {            drawPoints(gl, mesh);        }    }}//===========================================================================//= EOF                                                                     =//===========================================================================

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