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📄 vertex.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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//===========================================================================//=-------------------------------------------------------------------------=//= Module history:                                                         =//= - August 8 2005 - Gabriel Sarmiento / Lina Rojas: Original base version =//= - November 19 2006 - Oscar Chavarro: re-structured and tested           =//===========================================================================package vsdk.toolkit.common;import java.util.ArrayList;/**A vertex is a basic data pack for tipically used operations in computergraphics, as polygon mesh representations and basic visualization algorithmsand shaders.This class is meant as a modeling facility for polygon meshes, and a commonstructure for operation signatures.Note that this is NOT a class, but merely a data structure, and as such,all its attributes are public.  This structure is not supposed to evolve orchange in time radically.*/public class Vertex extends FundamentalEntity{    /// Check the general attribute description in superclass Entity.    public static final long serialVersionUID = 20060502L;    ///    public Vector3D position;    ///    public Vector3D normal;    ///    public Vector3D binormal;    ///    public Vector3D tangent;    /// Texture coordinates    public double u;    public double v;    ///    public ArrayList<Triangle> incidentTriangles;    public Vertex(double x, double y, double z) {        position = new Vector3D(x, y, z);        normal = new Vector3D(1, 0, 0);        binormal = new Vector3D(0, 1, 0);        tangent = new Vector3D(0, 0, 1);        incidentTriangles = null;        u = 0.0;        v = 0.0;    }    public Vertex(Vector3D position) {        this.position = position;        normal = new Vector3D(1, 0, 0);        binormal = new Vector3D(0, 1, 0);        tangent = new Vector3D(0, 0, 1);        incidentTriangles = null;        u = 0.0;        v = 0.0;    }    public Vertex(Vector3D position, Vector3D normal) {        this.position = new Vector3D(position);        this.normal = new Vector3D(normal);        this.normal.normalize();        binormal = new Vector3D(0, 1, 0);        tangent = new Vector3D(0, 0, 1);        incidentTriangles = null;        u = 0.0;        v = 0.0;    }    public Vertex(Vector3D position, Vector3D normal, double u, double v) {        this.position = new Vector3D(position);        this.normal = new Vector3D(normal);        this.normal.normalize();        binormal = new Vector3D(0, 1, 0);        tangent = new Vector3D(0, 0, 1);        incidentTriangles = null;        this.u = u;        this.v = v;    }    public Vertex(Vector3D position, Vector3D normal, Vector3D binormal,                  Vector3D tangent) {        this.position = position;        this.normal = normal;        this.binormal = binormal;        this.tangent = tangent;        incidentTriangles = null;        u = 0.0;        v = 0.0;    }    public Vertex(Vertex vertex) {        position = vertex.position;        normal = vertex.normal;        binormal = vertex.binormal;        tangent = vertex.tangent;        incidentTriangles=vertex.getIncidentTriangles();        u = vertex.u;        v = vertex.v;    }    public Vector3D getPosition() {        return this.position;    }    public Vector3D getNormal() {        return normal;    }    public Vector3D getBinormal() {        return this.binormal;    }    public Vector3D getTangent() {        return this.tangent;    }    public double getU() {        return this.u;    }    public double getV() {        return this.v;    }    public ArrayList<Triangle> getIncidentTriangles() {        return this.incidentTriangles;    }    public void setPosition(Vector3D position) {        this.position = new Vector3D(position);    }    public void setNormal(Vector3D normal) {        this.normal = new Vector3D(normal);        this.normal.normalize();    }    public void setBinormal(Vector3D binormal) {        this.binormal = binormal;    }    public void setTangent(Vector3D tangent) {        this.tangent = tangent;    }    public void setU(double u) {        this.u = u;    }    public void setV(double v) {        this.v = v;    }    public void setIncidentTriangles(ArrayList<Triangle> incidentTriangles) {        this.incidentTriangles = incidentTriangles;    }    public Triangle getIncidentTriangleAt(int index) {        return incidentTriangles.get(index);    }    /**    Provides an object to text report convertion, optimized for human    readability and debugging. Do not use for serialization or persistence    purposes.    */    public String toString() {        return "v " + position +" n " + normal + " UV<" +            VSDK.formatDouble(u) + ", " + VSDK.formatDouble(v) + ">";    }}//===========================================================================//= EOF                                                                     =//===========================================================================

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