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📄 cameracontrolleraquynza.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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//===========================================================================package vsdk.toolkit.gui;import java.awt.event.MouseEvent;import java.awt.event.MouseWheelEvent;//import java.awt.event.KeyEvent; // Do not include, deprecatedimport vsdk.toolkit.common.Vector3D;import vsdk.toolkit.common.Matrix4x4;import vsdk.toolkit.environment.Camera;public class CameraControllerAquynza extends CameraController {    private Camera camera;    private int oldMouseX;    private int oldMouseY;    private double deltaMov;    public CameraControllerAquynza(Camera camera) {        this.camera = camera;        oldMouseX = 0;        oldMouseY = 0;        deltaMov = 0.25;    }    public double getDeltaMovement()    {        return deltaMov;    }    public void setDeltaMovement(double val)    {        deltaMov = val;    }    public boolean processMouseEventAwt(MouseEvent mouseEvent) {      return true;    }    private double augmentLogarithmic(double val, double EPSILON)    {        if ( val < 0.001 ) val += 0.0001;        else if ( val < 0.01 ) val += 0.001;        else if ( val < 0.1 - EPSILON ) val += 0.01;        else if ( val < 1 - EPSILON ) val += 0.1;        else if ( val < 10 - EPSILON ) val += 1;        else if ( val < 100 - EPSILON ) val += 10;        else if ( val < 1000 - EPSILON ) val += 100;        else if ( val < 10000 - EPSILON ) val += 1000;        else if ( val < 100000 - EPSILON ) val += 10000;        else if ( val < 1000000 - EPSILON ) val += 100000;        else if ( val < 10000000 - EPSILON ) val *= 2;        else val = 10000000;          return val;    }      private double diminishLogarithmic(double val, double EPSILON)    {        if ( val > 10000000 + EPSILON ) val /= 2;        else if ( val > 1000000 + EPSILON ) val -= 1000000;        else if ( val > 100000 + EPSILON ) val -= 100000;        else if ( val > 10000 + EPSILON ) val -= 10000;        else if ( val > 1000 + EPSILON ) val -= 1000;        else if ( val > 100 + EPSILON ) val -= 100;        else if ( val > 10 + EPSILON ) val -= 10;        else if ( val > 1 + EPSILON ) val -= 1;        else if ( val > 0.1 + EPSILON ) val -= 0.1;        else if ( val > 0.01 + EPSILON ) val -= 0.01;        else if ( val > 0.001 + EPSILON ) val -= 0.001;        else if ( val > 0.0001 + EPSILON ) val -= 0.0001;        else val = 0.0001;        return val;    }      public boolean processKeyPressedEvent(KeyEvent keyEvent) {        // Local copy of the Camera's internal parameters        Vector3D eyePosition;        Vector3D focusedPosition;        Matrix4x4 R; // Camera rotation matrix        int projectionMode;        double fov;        double orthogonalZoom;        double nearPlaneDistance;        double farPlaneDistance;        // Internal variables to control the interaction        char unicode_id;        int keycode;        double yaw;        double pitch;        double roll;        double angleInc;        boolean updated = false;        double EPSILON = 0.0001;        // 1. Obtain a copy of the camera's internal parameters        eyePosition = camera.getPosition();        focusedPosition = camera.getFocusedPosition();        R = camera.getRotation();        projectionMode = camera.getProjectionMode();        fov = camera.getFov();        orthogonalZoom = camera.getOrthogonalZoom();        nearPlaneDistance = camera.getNearPlaneDistance();        farPlaneDistance = camera.getFarPlaneDistance();        // 2. Calculate variables used for interaction manipulation        yaw = R.obtainEulerYawAngle();        pitch = R.obtainEulerPitchAngle();        roll = R.obtainEulerRollAngle();          if ( fov > 90 ) angleInc = Math.toRadians(10);        else if ( fov > 45 ) angleInc = Math.toRadians(5);        else if ( fov > 15 ) angleInc = Math.toRadians(2.5);        else if ( fov > 5 ) angleInc = Math.toRadians(1);        else angleInc = Math.toRadians(0.1);        // 3. Event processing: update the copy of the camera's internal parameters        switch ( keyEvent.keycode ) {          case KeyEvent.KEY_UP:            pitch -= angleInc;            if ( pitch < Math.toRadians(-90) ) pitch = Math.toRadians(-90);            updated = true;            break;          case KeyEvent.KEY_DOWN:            pitch += angleInc;            if ( pitch > Math.toRadians(90) ) pitch = Math.toRadians(90);            updated = true;            break;          case KeyEvent.KEY_LEFT:            yaw += angleInc;            while ( yaw >= Math.toRadians(360) ) yaw -= Math.toRadians(360);            updated = true;            break;          case KeyEvent.KEY_RIGHT:            yaw -= angleInc;            while ( yaw < 0 ) yaw += Math.toRadians(360);            updated = true;            break;          // Position          case KeyEvent.KEY_x:            eyePosition.x -= deltaMov; focusedPosition.x -= deltaMov;            updated = true;            break;          case KeyEvent.KEY_X:            eyePosition.x += deltaMov; focusedPosition.x += deltaMov;            updated = true;            break;          case KeyEvent.KEY_y:            eyePosition.y -= deltaMov; focusedPosition.y -= deltaMov;            updated = true;            break;          case KeyEvent.KEY_Y:            eyePosition.y += deltaMov; focusedPosition.y += deltaMov;            updated = true;            break;          case KeyEvent.KEY_z:            eyePosition.z -= deltaMov; focusedPosition.z -= deltaMov;            updated = true;            break;          case KeyEvent.KEY_Z:            eyePosition.z += deltaMov; focusedPosition.z += deltaMov;            updated = true;            break;           // Rotation          case KeyEvent.KEY_S:            roll -= Math.toRadians(5);            while ( roll < 0 ) roll += Math.toRadians(360);            updated = true;            break;          case KeyEvent.KEY_s:            roll += Math.toRadians(5);            while ( roll > Math.toRadians(360) ) roll -= Math.toRadians(360);            updated = true;            break;            // View volume modification          case KeyEvent.KEY_A:            if ( camera.getProjectionMode() == camera.PROJECTION_MODE_ORTHOGONAL ) {                orthogonalZoom /= 2;              }              else {                if ( fov < 0.1 - EPSILON ) fov += 0.1;                else if ( fov < 1 - EPSILON ) fov++;                else if ( fov < 175 - EPSILON ) fov += 5;            }            updated = true;            break;          case KeyEvent.KEY_a:            if ( camera.getProjectionMode() == camera.PROJECTION_MODE_ORTHOGONAL ) {                orthogonalZoom *= 2;              }              else {                if ( fov > 5 + EPSILON ) fov -= 5;                else if ( fov > 1 + EPSILON  ) fov--;                else if ( fov > 0.1 + EPSILON  ) fov -= 0.1;            }            updated = true;            break;            case KeyEvent.KEY_N:            nearPlaneDistance = augmentLogarithmic(nearPlaneDistance, EPSILON);            updated = true;            break;          case KeyEvent.KEY_n:            nearPlaneDistance = diminishLogarithmic(nearPlaneDistance, EPSILON);            updated = true;            break;            case KeyEvent.KEY_F:            farPlaneDistance = augmentLogarithmic(farPlaneDistance, EPSILON);            updated = true;            break;          case KeyEvent.KEY_f:            farPlaneDistance = diminishLogarithmic(farPlaneDistance, EPSILON);            updated = true;            break;            case KeyEvent.KEY_p: // Rote el modo de proyeccion            switch ( projectionMode ) {              case Camera.PROJECTION_MODE_PERSPECTIVE:                projectionMode = Camera.PROJECTION_MODE_ORTHOGONAL;                break;              default:                projectionMode = Camera.PROJECTION_MODE_PERSPECTIVE;                break;            }            updated = true;            break;            // Queries          case KeyEvent.KEY_i:            System.out.println(camera);            break;        }        // 4. Update camera's internal parameters from local copy        R.eulerAnglesRotation(yaw, pitch, roll);          camera.setPosition(eyePosition);        camera.setFocusedPositionMaintainingOrthogonality(focusedPosition);        camera.setRotation(R);        camera.setOrthogonalZoom(orthogonalZoom);        camera.setFov(fov);        camera.setProjectionMode(projectionMode);        camera.setNearPlaneDistance(nearPlaneDistance);        camera.setFarPlaneDistance(farPlaneDistance);          return updated;    }    /**    @deprecated    Migrated to generalized version of this class, which is    independent of Awt.    This method has been deprecated in january 1st 2008. It should be    deleted by june 1st 2008.    */    @Deprecated    public boolean processKeyPressedEventAwt(java.awt.event.KeyEvent keyEvent) {        return processKeyPressedEvent(AwtSystem.awt2vsdkEvent(keyEvent));    }    public boolean processKeyReleasedEventAwt(java.awt.event.KeyEvent keyEvent) {        return false;    }    public boolean processMousePressedEventAwt(MouseEvent e)    {        oldMouseX = e.getX();        oldMouseY = e.getX();        return false;    }    public boolean processMouseReleasedEventAwt(MouseEvent e)    {        return false;    }    public boolean processMouseClickedEventAwt(MouseEvent e)    {        return false;    }    public boolean processMouseMovedEventAwt(MouseEvent e)    {        return false;    }    public boolean processMouseDraggedEventAwt(MouseEvent e)    {        //------------------------------------------------------------        int deltaX;        int deltaY;        boolean updated = false;        double senseFactor = deltaMov/5;        deltaX = e.getX() - oldMouseX;        deltaY = e.getY() - oldMouseY;        if ( deltaX > 5 ) deltaX = 5;        if ( deltaX < -5 ) deltaX = -5;        if ( deltaY > 5 ) deltaY = 5;        if ( deltaY < -5 ) deltaY = -5;        //------------------------------------------------------------        Matrix4x4 R; // Camera rotation matrix        Matrix4x4 DR;        Vector3D eyePosition;        Vector3D focusedPosition;        double ax, ay;        // Obtain a copy of the camera's internal parameters        eyePosition = camera.getPosition();        focusedPosition = camera.getFocusedPosition();        Vector3D u, v, w;        int modifiers;        modifiers = e.getModifiersEx();        R = camera.getRotation();        u = new Vector3D(R.M[0][0], R.M[1][0], R.M[2][0]);        v = new Vector3D(R.M[0][1], R.M[1][1], R.M[2][1]);        w = new Vector3D(R.M[0][2], R.M[1][2], R.M[2][2]);        if ( (modifiers & e.BUTTON1_DOWN_MASK) != 0 ) {            // Turn            ax = -Math.min(2, 0.01*deltaX);            ay = Math.min(2, 0.01*deltaY);            DR = new Matrix4x4();            DR.axisRotation(ay, v.x, v.y, v.z);            R = DR.multiply(R);            DR.axisRotation(ax, w.x, w.y, w.z);            R = DR.multiply(R);            updated = true;        }        else if ( (modifiers & e.BUTTON2_DOWN_MASK) != 0 ) {            // Move            eyePosition = eyePosition.substract(v.multiply(senseFactor*((double)deltaX)));            eyePosition = eyePosition.substract(w.multiply(senseFactor*((double)deltaY)));            focusedPosition = focusedPosition.substract(v.multiply(senseFactor*((double)deltaX)));            focusedPosition = focusedPosition.substract(w.multiply(senseFactor*((double)deltaY)));            updated = true;        }        else if ( (modifiers & e.BUTTON3_DOWN_MASK) != 0 ) {            // Advance            eyePosition = eyePosition.substract(u.multiply(senseFactor*((double)deltaY)));            ax = Math.min(2, 0.01*deltaX);            DR = new Matrix4x4();            DR.axisRotation(ax, u.x, u.y, u.z);            R = DR.multiply(R);            updated = true;        }        // Update camera's internal parameters from local copy        //R.eulerAnglesRotation(yaw, pitch, roll);        camera.setPosition(eyePosition);        camera.setFocusedPositionMaintainingOrthogonality(focusedPosition);        camera.setRotation(R);        //------------------------------------------------------------        oldMouseX = e.getX();          oldMouseY = e.getY();        return updated;    }    public boolean processMouseWheelEventAwt(MouseWheelEvent e)    {        //------------------------------------------------------------        double fov, angleInc;        boolean updated = false;        double EPSILON = 0.0001;        double orthogonalZoom;        fov = camera.getFov();        orthogonalZoom = camera.getOrthogonalZoom();        if ( fov > 90 ) angleInc = Math.toRadians(10);        else if ( fov > 45 ) angleInc = Math.toRadians(5);        else if ( fov > 15 ) angleInc = Math.toRadians(2.5);        else if ( fov > 5 ) angleInc = Math.toRadians(1);        else angleInc = Math.toRadians(0.1);        int clicks = e.getWheelRotation();        //------------------------------------------------------------        if ( clicks > 0 ) {            if ( camera.getProjectionMode() == camera.PROJECTION_MODE_ORTHOGONAL ) {                orthogonalZoom /= clicks;              }              else {                if ( fov < 0.1 - EPSILON ) fov += 0.1*clicks;                else if ( fov < 1 - EPSILON ) fov += clicks;                else if ( fov < 175 - EPSILON ) fov += 5*clicks;            }            updated = true;        }        else if ( clicks < 0 ) {            if ( camera.getProjectionMode() == camera.PROJECTION_MODE_ORTHOGONAL ) {                orthogonalZoom *= 2*clicks;              }              else {                if ( fov > 5 + EPSILON ) fov -= 5*clicks;                else if ( fov > 1 + EPSILON  ) fov -= clicks;                else if ( fov > 0.1 + EPSILON  ) fov -= 0.1*clicks;            }            updated = true;        }        //------------------------------------------------------------        camera.setFov(fov);        camera.setOrthogonalZoom(orthogonalZoom);        return updated;    }    public Camera getCamera()    {        return camera;    }    public void setCamera(Camera camera)    {        this.camera = camera;    }}//===========================================================================//= EOF                                                                     =//===========================================================================

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