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📄 reader3ds.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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        inoutSimpleBodiesArray.add(thing);    }    private static String indent(int level) {        String tab = "";        switch ( level ) {          case 0: tab = ""; break;          case 1: tab = "  - "; break;          case 2: tab = "    . "; break;          default:            tab = "      (" + level + ")-> ";            break;        }        return tab;    }    private static boolean checkChunkHierarchy(_Reader3dsChunk son,                                                _Reader3dsChunk father)    {        if ((father == null) ||(father.id == father.ID_MAIN && son.id == son.ID_MESH) ||(father.id == father.ID_MAIN && son.id == son.ID_BOTTOM) ||(father.id == father.ID_MAIN && son.id == son.ID_KEYFRAMER) ||(father.id == father.ID_MESH && son.id == son.ID_TOP) ||(father.id == father.ID_MESH && son.id == son.ID_MATERIAL) ||(father.id == father.ID_MESH && son.id == son.ID_OBJECT_BLOCK) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_CONFIG1) ||(father.id == father.ID_MESH && son.id == son.ID_VIEWPORT) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_01) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_02) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_03) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_04) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_05) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_06) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_07) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_08) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_09) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_10) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_11) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_12) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_13) ||(father.id == father.ID_MESH && son.id == son.ID_EDIT_UNKNOWN_14) ||(father.id == father.ID_MESH && son.id == son.ID_AMBIENT_COLOR) ||(father.id == father.ID_MESH && son.id == son.ID_BACKGROUND_COLOR) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_NAME) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_AMBIENT) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_DIFFUSE) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_SPECULAR) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TYPE) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_SHININESS_EXP) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_SHININESS_KTE) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TRANSPARENCY) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TRANSPARENCY_F) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TRANSPARENCY_FI) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_REFLECT_BLUR) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TWOSIDED) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_WIREON) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_WIRE_THICKNESS) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_SOFTEN) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TEXTURE1) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_TEXTURE2) ||(father.id == father.ID_MATERIAL && son.id == son.ID_MATERIAL_BUMPMAP) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_AMOUNT) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAPOPTIONS) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAPFILTERBLUR) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAPUOFFSET) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAPVOFFSET) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAP1USCALE) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAP1VSCALE) ||(father.id == father.ID_MATERIAL_TEXTURE1 && son.id == son.ID_MATERIAL_MAPFILENAME) ||(father.id == father.ID_TRIANGLE_LIST && son.id == son.ID_MATERIAL_MAPPING_TABLE) ||(father.id == father.ID_TRIANGLE_LIST && son.id == son.ID_SMOOTH_LIST) ||(father.id == father.ID_OBJECT_BLOCK && son.id == son.ID_TRIANGLE_MESH) ||(father.id == father.ID_OBJECT_BLOCK && son.id == son.ID_LIGHT) ||(father.id == father.ID_OBJECT_BLOCK && son.id == son.ID_CAMERA) ||(father.id == father.ID_TRIANGLE_MESH && son.id == son.ID_VERTEX_LIST) ||(father.id == father.ID_TRIANGLE_MESH && son.id == son.ID_TRIANGLE_LIST) ||(father.id == father.ID_TRIANGLE_MESH && son.id == son.ID_MAP_LIST) ||(father.id == father.ID_MATERIAL_SHININESS_KTE && son.id == son.ID_AMOUNT) ||(father.id == father.ID_MATERIAL_SHININESS_EXP && son.id == son.ID_AMOUNT) ||(father.id == father.ID_MATERIAL_TRANSPARENCY && son.id == son.ID_AMOUNT) ||(father.id == father.ID_MATERIAL_TRANSPARENCY_F && son.id == son.ID_AMOUNT) ||(father.id == father.ID_MATERIAL_TRANSPARENCY_FI && son.id == son.ID_AMOUNT) ||(father.id == father.ID_MATERIAL_REFLECT_BLUR && son.id == son.ID_AMOUNT) ||(father.id == father.ID_TRIANGLE_MESH && son.id == son.ID_OBJECT_IS_VISIBLE) ||(father.id == father.ID_TRIANGLE_MESH && son.id == son.ID_TRI_VERTEX_OPTIONS) ||(father.id == father.ID_TRIANGLE_MESH && son.id == son.ID_MATRIX) ||((father.id == father.ID_MATERIAL_AMBIENT ||   father.id == father.ID_MATERIAL_DIFFUSE ||   father.id == father.ID_MATERIAL_SPECULAR)  && son.id == son.ID_COLOR_RGB1) ||((father.id == father.ID_MATERIAL_AMBIENT ||   father.id == father.ID_MATERIAL_DIFFUSE ||   father.id == father.ID_MATERIAL_SPECULAR)  && son.id == son.ID_COLOR_RGB2) ||((father.id == father.ID_MATERIAL_AMBIENT ||   father.id == father.ID_MATERIAL_DIFFUSE ||   father.id == father.ID_MATERIAL_SPECULAR)  && son.id == son.ID_COLOR_RGB3)        ) {            return true;        }        if ( son.id == son.ID_UNKNOWN_01 || son.id == son.ID_UNKNOWN_02 ||             son.id == son.ID_UNKNOWN_03 || son.id == son.ID_UNKNOWN_04 ||             son.id == son.ID_UNKNOWN_05 || son.id == son.ID_UNKNOWN_06 ||             son.id == son.ID_UNKNOWN_07 || son.id == son.ID_UNKNOWN_08 ||             son.id == son.ID_UNKNOWN_09 || son.id == son.ID_UNKNOWN_10 ||             son.id == son.ID_UNKNOWN_11 || son.id == son.ID_UNKNOWN_12 ||             son.id == son.ID_UNKNOWN_13 || son.id == son.ID_UNKNOWN_14 ||             son.id == son.ID_UNKNOWN_15 || son.id == son.ID_UNKNOWN_16 ||             son.id == son.ID_UNKNOWN_17 || son.id == son.ID_UNKNOWN_18 ||             son.id == son.ID_UNKNOWN_19 || son.id == son.ID_UNKNOWN_20 ||             son.id == son.ID_UNKNOWN_21 || son.id == son.ID_UNKNOWN_22 ||             son.id == son.ID_UNKNOWN_23 || son.id == son.ID_UNKNOWN_24 ||             son.id == son.ID_UNKNOWN_25 || son.id == son.ID_UNKNOWN_26 ||             son.id == son.ID_UNKNOWN_27 || son.id == son.ID_UNKNOWN_28 ||             son.id == son.ID_UNKNOWN_29 || son.id == son.ID_UNKNOWN_30 ||             son.id == son.ID_UNKNOWN_31 || son.id == son.ID_UNKNOWN_32 ||             son.id == son.ID_UNKNOWN_33 || son.id == son.ID_UNKNOWN_34 ||             son.id == son.ID_UNKNOWN_35 || son.id == son.ID_UNKNOWN_36 ||             son.id == son.ID_UNKNOWN_37 || son.id == son.ID_UNKNOWN_38 ||             son.id == son.ID_UNKNOWN_39 || son.id == son.ID_UNKNOWN_40 ||             son.id == son.ID_UNKNOWN_41 || son.id == son.ID_UNKNOWN_42 ||             son.id == son.ID_UNKNOWN_43 || son.id == son.ID_UNKNOWN_44 ||             son.id == son.ID_UNKNOWN_45 || son.id == son.ID_UNKNOWN_46 ||             son.id == son.ID_UNKNOWN_47 || son.id == son.ID_UNKNOWN_48 ||             son.id == son.ID_UNKNOWN_49 || son.id == son.ID_UNKNOWN_50 ||             son.id == son.ID_UNKNOWN_51 || son.id == son.ID_UNKNOWN_52 ||             son.id == son.ID_UNKNOWN_53 || son.id == son.ID_UNKNOWN_54 ||             son.id == son.ID_UNKNOWN_55 || son.id == son.ID_UNKNOWN_56 ||             son.id == son.ID_UNKNOWN_57 || son.id == son.ID_UNKNOWN_58 ||             son.id == son.ID_UNKNOWN_59 || son.id == son.ID_UNKNOWN_60 ||             son.id == son.ID_UNKNOWN_61 || son.id == son.ID_UNKNOWN_62 ||             son.id == son.ID_UNKNOWN_63 || son.id == son.ID_UNKNOWN_64 ||             son.id == son.ID_UNKNOWN_65 || son.id == son.ID_UNKNOWN_66 ||             son.id == son.ID_UNKNOWN_67 || son.id == son.ID_UNKNOWN_67 ||             son.id == son.ID_UNKNOWN_68 || son.id == son.ID_UNKNOWN_69 ||             son.id == son.ID_UNKNOWN_70 || son.id == son.ID_UNKNOWN_71 ||             son.id == son.ID_UNKNOWN_72 ) {            // WARNING: Not implemented features!            return true;        }        VSDK.reportMessage(null, VSDK.WARNING,                           "Reader3ds.checkChunkHierarchy",                           "" + son.chunkToString(son.id) +                            " chunk is not supposed to be a level under a " +                           father.chunkToString(father.id) + " chunk");        return false;    }    /**    @todo Process missing chunks. (skipped)    */    private static void processChunk(        InputStream is,         _Reader3dsChunk currentChunk, _Reader3dsChunk parentChunk,        int level)         throws Exception    {        //-----------------------------------------------------------------        boolean skipChunk = false;        if ( !checkChunkHierarchy(currentChunk, parentChunk) ) {            skipChunk = true;        }        //-----------------------------------------------------------------        int i;        if ( (currentChunk.id == currentChunk.ID_MAIN) ||             (currentChunk.id == currentChunk.ID_MESH) ||              (currentChunk.id == currentChunk.ID_OBJECT_BLOCK) ||             (currentChunk.id == currentChunk.ID_MATERIAL) ||             (currentChunk.id == currentChunk.ID_TRIANGLE_MESH)           ) {            //-------------------------------------------------------------            long internalBytes = 6; // skip current chunk header            // Build operations preprocessing phase            if ( currentChunk.id == currentChunk.ID_OBJECT_BLOCK ) {                // Object block starts with a name string                //System.out.print(indent(level) + "Reading object \"");                String cad = readAsciiString(is);                internalBytes += cad.length()+1;                //System.out.println(cad + "\"");            }            if ( currentChunk.id == currentChunk.ID_TRIANGLE_MESH ) {                currentTriangleMesh = new TriangleMesh();                currentMaterialMappingArray =                    new ArrayList<_Reader3dsMaterialMapping>();            }            if ( currentChunk.id == currentChunk.ID_MATERIAL ) {                currentTextureFilename = null;                currentBuildingMaterial = new Material();                currentBuildingMaterial.setDoubleSided(false);            }            // Generic recursive block processing            //System.out.println(indent(level) + currentChunk);            // Processing of recursive chunks            _Reader3dsChunk subChunk = new _Reader3dsChunk();            do {                subChunk.readHeader(is);                processChunk(is, subChunk, currentChunk, level+1);                internalBytes += subChunk.length;            } while ( is.available() > 0 &&                       (internalBytes < currentChunk.length) );            // Build operations postprocessing phase            if ( currentChunk.id == currentChunk.ID_MATERIAL ) {                currentMaterialArray.add(currentBuildingMaterial);                currentTextureFilenamesArray.add(currentTextureFilename);            }            if ( currentChunk.id == currentChunk.ID_TRIANGLE_MESH ) {                // Vertex processing                Vertex v[] = new Vertex[currentVertexPositionArray.size()];                for ( i = 0; i < v.length; i++ ) {                    v[i] = new Vertex(new Vector3D(currentVertexPositionArray.get(i)));                }                for ( i = 0;                      i < v.length && currentUTextureMapping != null &&                      i < currentUTextureMapping.length;                      i++ ) {                    v[i].u = currentUTextureMapping[i];                    v[i].v = currentVTextureMapping[i];                }                currentTriangleMesh.setVertexes(v);                // Triangle processing                int numMappedTriangles = 0;                _Reader3dsMaterialMapping map_i;                for ( i = 0; i < currentMaterialMappingArray.size(); i++ ) {                    map_i = currentMaterialMappingArray.get(i);                    numMappedTriangles += map_i.associatedTriangles.length;                }                if ( numMappedTriangles <= 0 ) {                    currentTriangleMesh.setTriangles(currentTrianglesList);                }                else {                    Triangle newTrianglesList[];                    Material newMaterials[];                    Image newTextures[];                    int newMaterialRanges[][];                    int newTextureRanges[][];                    int j, k, textureIndex;                    newTrianglesList = new Triangle[numMappedTriangles];                    newMaterials =                        new Material[currentMaterialMappingArray.size()];                    newTextures = new Image[currentMaterialMappingArray.size()];                    newMaterialRanges = new int[currentMaterialMappingArray.size()][2];                    newTextureRanges = new int[currentMaterialMappingArray.size()][2];                    for ( i = 0, k = 0;                           i < currentMaterialMappingArray.size(); i++ ) {                        map_i = currentMaterialMappingArray.get(i);                        newMaterials[i] = resolveMaterial(map_i.materialName);                        textureIndex = resolveMaterialIndex(map_i.materialName);                        if ( textureIndex >= 0 ) {                            newTextures[i] = loadImagefile(currentTextureFilenamesArray.get(textureIndex));                          }                          else {                            newTextures[i] = null;                        }                        // This is checkpoint A                        if ( newTrianglesList == null ) {                            VSDK.reportMessage(null, VSDK.WARNING,                            "Reader3ds.processChunk",                            "null newTriangleList at checkpoint A.");                        }                        if ( currentTrianglesList == null ) {                            VSDK.reportMessage(null, VSDK.WARNING,                            "Reader3ds.processChunk",                            "null currentTrianglesList at checkpoint A.");

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