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📄 light.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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//===========================================================================package vsdk.toolkit.environment;import vsdk.toolkit.common.Entity;import vsdk.toolkit.common.Vector3D;import vsdk.toolkit.common.ColorRgb;// All the public variables here are ugly, but I// wanted Lights and Surfaces to be "friends"public class Light extends Entity{    /// Check the general attribute description in superclass Entity.    public static final long serialVersionUID = 20060502L;    public static final int AMBIENT = 0;    public static final int DIRECTIONAL = 1;    public static final int POINT = 2;    private static int lightNumber = 0;    public int tipo_de_luz;    public Vector3D lvec;             // the position of a point light or                                      // the direction to a directional light    private ColorRgb ambient;    private ColorRgb diffuse;    private ColorRgb specular;         // Emission color of the light source    private int id;    /// This string should be used for specific application defined    /// functionality. Can be null.    private String name;    public String getName()    {        return name;    }    public void setName(String n)    {        name = new String(n);    }    public Light(int type, Vector3D pos, ColorRgb emission)     {        tipo_de_luz = type;        lvec = new Vector3D();        if ( type != AMBIENT ) {            lvec.x = pos.x;            lvec.y = pos.y;            lvec.z = pos.z;            if ( type == DIRECTIONAL )             {                lvec.normalize();            }        }        ambient=new ColorRgb(0,0,0);        diffuse=new ColorRgb(1,1,1);        specular=emission;        id = lightNumber;        lightNumber++;    }    public int getId()    {        return id;    }    public void setId(int i)    {        id = i;        //lightNumber = i+1;    }    public void setAmbient(ColorRgb a)    {        this.ambient=new ColorRgb(a);    }        public void setDiffuse(ColorRgb d)    {        this.diffuse=new ColorRgb(d);    }        public void setSpecular(ColorRgb s)    {        specular=new ColorRgb(s);    }    public Vector3D getPosition()    {        return lvec;    }    public void setPosition(Vector3D pos)    {        lvec.clone(pos);    }        public ColorRgb getAmbient()    {        return new ColorRgb(ambient);    }    public ColorRgb getDiffuse()    {        return new ColorRgb(diffuse);    }    public ColorRgb getSpecular()    {        return new ColorRgb(specular);    }    public int getLightType()    {        return tipo_de_luz;    }}//===========================================================================//= EOF                                                                     =//===========================================================================

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