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📄 fixedbackground.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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//===========================================================================//=-------------------------------------------------------------------------=//= Module history:                                                         =//= - May 9 2007 - Oscar Chavarro: Original base version                    =//===========================================================================package vsdk.toolkit.environment;import vsdk.toolkit.common.VSDK;import vsdk.toolkit.common.ColorRgb;import vsdk.toolkit.common.Vector3D;import vsdk.toolkit.common.Ray;import vsdk.toolkit.environment.Camera;import vsdk.toolkit.environment.geometry.InfinitePlane;import vsdk.toolkit.media.RGBAImage;import vsdk.toolkit.media.RGBAPixel;public class FixedBackground extends Background {    /// Check the general attribute description in superclass Entity.    public static final long serialVersionUID = 20060502L;    private RGBAImage backgroundImage;    private Camera camera;    public FixedBackground(Camera camera, RGBAImage image) {        super();        this.camera = camera;        backgroundImage = image;    }    public void setImage(RGBAImage image)    {        backgroundImage = image;    }    public RGBAImage getImage()    {        return backgroundImage;    }    /**    @bug not working math!    */    public ColorRgb colorInDireccion(Vector3D d)    {        return null;/*        InfinitePlane plane = camera.calculateNearPlane();        Ray r = new Ray(camera.getPosition(), d);        ColorRgb color = new ColorRgb();        double u, v;        Vector3D p;        Vector3D left = camera.getLeft();        Vector3D up = camera.getUp();        Vector3D rel;        double near = camera.getNearPlaneDistance();        Vector3D front = camera.getFront();        if ( plane.doIntersectionWithNegative(r) ) {            p = r.origin.add(d.multiply(r.t));            rel = p.substract(front.multiply(near));            u = rel.dotProduct(left);            v = rel.dotProduct(up);            color.r = 1;            color.g = 0;            color.b = 0;            if ( u >= -1 && u <= 1 && v >= -1 && v <= 1 ) {                return backgroundImage.getColorRgbBiLinear(u, v);            }        }        return color;*/    }    public Camera getCamera()    {        return camera;    }}//===========================================================================//= EOF                                                                     =//===========================================================================

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