📄 cubemap.ray
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#
# This file is the result of feeding "balls" from Eric Haines'
# SPD through nff2shade.awk and then hand-tweaking things.
#
viewport 640 480
eye 2.1 1.3 -0.4
up 0 0 1
lookat 0 0 0.1
fov 45
#eye 0 -2 0
#up 0 0 1
#lookat 0 0 0
#fov 120
#background 0.078 0.361 0.753
backgroundcubemap
rotation 0 0.4 0
# here's a hack
# changed to use smaller radius
surface 1 0.75 0.33 0.15 1.0 0.0 1 0 0 1
sphere 0 0 -100 99.5
surface 0.5 0.45 0.35 0.3 1.0 1 3 0.5 0.0 1.0
cube 0 0 0 1
#sphere 0 0 0 0.5
light 1 1 1 ambient
light 0.4 0.4 0.4 point 4 3 2
light 0.4 0.4 0.4 point 1 -4 4
light 0.4 0.4 0.4 point -3 1 5
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