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📄 helloworldjogl.java

📁 基于java的3d开发库。对坐java3d的朋友有很大的帮助。
💻 JAVA
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//===========================================================================// VITRAL recomendation: Use explicit class imports (not .*) in hello world // type programs so the user/programmer can be exposed to all the complexity // involved. This will help him to dominate the involved libraries.import java.awt.BorderLayout;import java.awt.Dimension;import javax.swing.JFrame;import javax.media.opengl.GL;import javax.media.opengl.glu.GLU;import javax.media.opengl.GLCanvas;import javax.media.opengl.GLDrawable;import javax.media.opengl.GLAutoDrawable;import javax.media.opengl.GLDrawableFactory;import javax.media.opengl.GLEventListener;public class HelloWorldJOGL extends JFrame implements GLEventListener {    public HelloWorldJOGL() {        super("VITRAL concept test - JOGL Hello World");        GLCanvas canvas = new GLCanvas();        canvas.addGLEventListener(this);        this.add(canvas, BorderLayout.CENTER);        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);    }        public Dimension getPreferredSize() {        return new Dimension (640, 480);    }        public static void main (String[] args) {        JFrame f = new HelloWorldJOGL();        f.pack();        f.setVisible(true);    }        /** Called by drawable to initiate drawing */    public void display(GLAutoDrawable drawable) {        GL gl = drawable.getGL();        gl.glClearColor(0, 0, 0, 1);        gl.glClear(GL.GL_COLOR_BUFFER_BIT);        gl.glColor3d(1, 1, 1);         gl.glMatrixMode(GL.GL_PROJECTION);        gl.glLoadIdentity();        gl.glMatrixMode(GL.GL_MODELVIEW);        gl.glLoadIdentity();        gl.glBegin(GL.GL_LINES);            gl.glVertex3d(0, 0, 0);            gl.glVertex3d(0.5, 0.5, 0);        gl.glEnd();    }       /** Not used method, but needed to instanciate GLEventListener */    public void init(GLAutoDrawable drawable) {        ;    }    /** Not used method, but needed to instanciate GLEventListener */    public void displayChanged(GLAutoDrawable drawable, boolean a, boolean b) {        ;    }        /** Called to indicate the drawing surface has been moved and/or resized */    public void reshape (GLAutoDrawable drawable,                         int x,                         int y,                         int width,                         int height) {        GL gl = drawable.getGL();        gl.glViewport(0, 0, width, height);     }   }//===========================================================================//= EOF                                                                     =//===========================================================================

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