📄 rect.java
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import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
public class Rect {
public static final int WIDTH = 20;
public static final int HEIGHT = 20;
static Random r = new Random();
int x;
int y;
public Rect(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public static Rect getBlood() {
Rect c = new Rect(0, 0);
while (true) {
int x = (r.nextInt(MainFrame.WIDTH) / Rect.WIDTH) * Rect.WIDTH;
int y = (r.nextInt(MainFrame.HEIGHT - 30) / Rect.HEIGHT)
* Rect.HEIGHT + 30;
if (!isInSnakeBody(new Rect(x, y))) {
c.x = x;
c.y = y;
break;
}
}
return c;
}
public static boolean isInSnakeBody(Rect rect) {
for (Rect c : Snake.snakeList) {
if (rect.equals(c))
return true;
}
return false;
}
public void drawRect(Graphics g) {
Color color = g.getColor();
g.setColor(new Color(255, 0, 0));
g.fillRect(this.x, this.y, WIDTH, HEIGHT);
g.setColor(color);
}
@Override
public boolean equals(Object obj) {
Rect c = (Rect) obj;
if (this.x == c.x && this.y == c.y)
return true;
return false;
}
}
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