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📄 complex

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  }

  inline complex<float>&
  complex<float>::operator*=(float __f)
  {
    _M_value *= __f;
    return *this;
  }

  inline complex<float>&
  complex<float>::operator/=(float __f)
  {
    _M_value /= __f;
    return *this;
  }

  template<typename _Tp>
  inline complex<float>&
  complex<float>::operator=(const complex<_Tp>& __z)
  {
    __real__ _M_value = __z.real();
    __imag__ _M_value = __z.imag();
    return *this;
  }

  template<typename _Tp>
  inline complex<float>&
  complex<float>::operator+=(const complex<_Tp>& __z)
  {
    __real__ _M_value += __z.real();
    __imag__ _M_value += __z.imag();
    return *this;
  }
    
  template<typename _Tp>
    inline complex<float>&
    complex<float>::operator-=(const complex<_Tp>& __z)
    {
     __real__ _M_value -= __z.real();
     __imag__ _M_value -= __z.imag();
     return *this;
    } 

  template<typename _Tp>
    inline complex<float>&
    complex<float>::operator*=(const complex<_Tp>& __z)
    {
      _ComplexT __t;
      __real__ __t = __z.real();
      __imag__ __t = __z.imag();
      _M_value *= __t;
      return *this;
    }

  template<typename _Tp>
    inline complex<float>&
    complex<float>::operator/=(const complex<_Tp>& __z)
    {
      _ComplexT __t;
      __real__ __t = __z.real();
      __imag__ __t = __z.imag();
      _M_value /= __t;
      return *this;
    }

  // 26.2.3  complex specializations
  // complex<double> specialization
  template<> class complex<double>
  {
  public:
    typedef double value_type;

    complex(double  =0.0, double =0.0);
#ifdef _GLIBCXX_BUGGY_COMPLEX
    complex(const complex& __z) : _M_value(__z._M_value) { }
#endif
    complex(const complex<float>&);
    explicit complex(const complex<long double>&);

    double& real();
    const double& real() const;
    double& imag();
    const double& imag() const;
        
    complex<double>& operator=(double);
    complex<double>& operator+=(double);
    complex<double>& operator-=(double);
    complex<double>& operator*=(double);
    complex<double>& operator/=(double);

    // The compiler will synthetize this, efficiently.
    // complex& operator= (const complex&);
    template<typename _Tp>
      complex<double>& operator=(const complex<_Tp>&);
    template<typename _Tp>
      complex<double>& operator+=(const complex<_Tp>&);
    template<typename _Tp>
      complex<double>& operator-=(const complex<_Tp>&);
    template<typename _Tp>
      complex<double>& operator*=(const complex<_Tp>&);
    template<typename _Tp>
      complex<double>& operator/=(const complex<_Tp>&);

  private:
    typedef __complex__ double _ComplexT;
    _ComplexT _M_value;

    complex(_ComplexT __z) : _M_value(__z) { }
        
    friend class complex<float>;
    friend class complex<long double>;
  };

  inline double&
  complex<double>::real()
  { return __real__ _M_value; }

  inline const double&
  complex<double>::real() const
  { return __real__ _M_value; }

  inline double&
  complex<double>::imag()
  { return __imag__ _M_value; }

  inline const double&
  complex<double>::imag() const
  { return __imag__ _M_value; }

  inline
  complex<double>::complex(double __r, double __i)
  {
    __real__ _M_value = __r;
    __imag__ _M_value = __i;
  }

  inline complex<double>&
  complex<double>::operator=(double __d)
  {
    __real__ _M_value = __d;
    __imag__ _M_value = 0.0;
    return *this;
  }

  inline complex<double>&
  complex<double>::operator+=(double __d)
  {
    __real__ _M_value += __d;
    return *this;
  }

  inline complex<double>&
  complex<double>::operator-=(double __d)
  {
    __real__ _M_value -= __d;
    return *this;
  }

  inline complex<double>&
  complex<double>::operator*=(double __d)
  {
    _M_value *= __d;
    return *this;
  }

  inline complex<double>&
  complex<double>::operator/=(double __d)
  {
    _M_value /= __d;
    return *this;
  }

  template<typename _Tp>
    inline complex<double>&
    complex<double>::operator=(const complex<_Tp>& __z)
    {
      __real__ _M_value = __z.real();
      __imag__ _M_value = __z.imag();
      return *this;
    }
    
  template<typename _Tp>
    inline complex<double>&
    complex<double>::operator+=(const complex<_Tp>& __z)
    {
      __real__ _M_value += __z.real();
      __imag__ _M_value += __z.imag();
      return *this;
    }

  template<typename _Tp>
    inline complex<double>&
    complex<double>::operator-=(const complex<_Tp>& __z)
    {
      __real__ _M_value -= __z.real();
      __imag__ _M_value -= __z.imag();
      return *this;
    }

  template<typename _Tp>
    inline complex<double>&
    complex<double>::operator*=(const complex<_Tp>& __z)
    {
      _ComplexT __t;
      __real__ __t = __z.real();
      __imag__ __t = __z.imag();
      _M_value *= __t;
      return *this;
    }

  template<typename _Tp>
    inline complex<double>&
    complex<double>::operator/=(const complex<_Tp>& __z)
    {
      _ComplexT __t;
      __real__ __t = __z.real();
      __imag__ __t = __z.imag();
      _M_value /= __t;
      return *this;
    }

  // 26.2.3  complex specializations
  // complex<long double> specialization
  template<> class complex<long double>
  {
  public:
    typedef long double value_type;

    complex(long double = 0.0L, long double = 0.0L);
#ifdef _GLIBCXX_BUGGY_COMPLEX
    complex(const complex& __z) : _M_value(__z._M_value) { }
#endif
    complex(const complex<float>&);
    complex(const complex<double>&);

    long double& real();
    const long double& real() const;
    long double& imag();
    const long double& imag() const;

    complex<long double>& operator= (long double);
    complex<long double>& operator+= (long double);
    complex<long double>& operator-= (long double);
    complex<long double>& operator*= (long double);
    complex<long double>& operator/= (long double);

    // The compiler knows how to do this efficiently
    // complex& operator= (const complex&);
    template<typename _Tp>
      complex<long double>& operator=(const complex<_Tp>&);
    template<typename _Tp>
      complex<long double>& operator+=(const complex<_Tp>&);
    template<typename _Tp>
      complex<long double>& operator-=(const complex<_Tp>&);
    template<typename _Tp>
      complex<long double>& operator*=(const complex<_Tp>&);
    template<typename _Tp>
      complex<long double>& operator/=(const complex<_Tp>&);

  private:
    typedef __complex__ long double _ComplexT;
    _ComplexT _M_value;

    complex(_ComplexT __z) : _M_value(__z) { }

    friend class complex<float>;
    friend class complex<double>;
  };

  inline
  complex<long double>::complex(long double __r, long double __i)
  {
    __real__ _M_value = __r;
    __imag__ _M_value = __i;
  }

  inline long double&
  complex<long double>::real()
  { return __real__ _M_value; }

  inline const long double&
  complex<long double>::real() const
  { return __real__ _M_value; }

  inline long double&
  complex<long double>::imag()
  { return __imag__ _M_value; }

  inline const long double&
  complex<long double>::imag() const
  { return __imag__ _M_value; }

  inline complex<long double>&   
  complex<long double>::operator=(long double __r)
  {
    __real__ _M_value = __r;
    __imag__ _M_value = 0.0L;
    return *this;
  }

  inline complex<long double>&
  complex<long double>::operator+=(long double __r)
  {
    __real__ _M_value += __r;
    return *this;
  }

  inline complex<long double>&
  complex<long double>::operator-=(long double __r)
  {
    __real__ _M_value -= __r;
    return *this;
  }

  inline complex<long double>&
  complex<long double>::operator*=(long double __r)
  {
    _M_value *= __r;
    return *this;
  }

  inline complex<long double>&
  complex<long double>::operator/=(long double __r)
  {
    _M_value /= __r;
    return *this;
  }

  template<typename _Tp>
    inline complex<long double>&
    complex<long double>::operator=(const complex<_Tp>& __z)
    {
      __real__ _M_value = __z.real();
      __imag__ _M_value = __z.imag();
      return *this;
    }

  template<typename _Tp>
    inline complex<long double>&
    complex<long double>::operator+=(const complex<_Tp>& __z)
    {
      __real__ _M_value += __z.real();
      __imag__ _M_value += __z.imag();
      return *this;
    }

  template<typename _Tp>
    inline complex<long double>&
    complex<long double>::operator-=(const complex<_Tp>& __z)
    {
      __real__ _M_value -= __z.real();
      __imag__ _M_value -= __z.imag();
      return *this;
    }
    
  template<typename _Tp>
    inline complex<long double>&
    complex<long double>::operator*=(const complex<_Tp>& __z)
    {
      _ComplexT __t;
      __real__ __t = __z.real();
      __imag__ __t = __z.imag();
      _M_value *= __t;
      return *this;
    }

  template<typename _Tp>
    inline complex<long double>&
    complex<long double>::operator/=(const complex<_Tp>& __z)
    {
      _ComplexT __t;
      __real__ __t = __z.real();
      __imag__ __t = __z.imag();
      _M_value /= __t;
      return *this;
    }

  // These bits have to be at the end of this file, so that the
  // specializations have all been defined.
  // ??? No, they have to be there because of compiler limitation at
  // inlining.  It suffices that class specializations be defined.
  inline
  complex<float>::complex(const complex<double>& __z)
  : _M_value(_ComplexT(__z._M_value)) { }

  inline
  complex<float>::complex(const complex<long double>& __z)
  : _M_value(_ComplexT(__z._M_value)) { }

  inline
  complex<double>::complex(const complex<float>& __z) 
  : _M_value(_ComplexT(__z._M_value)) { }

  inline
  complex<double>::complex(const complex<long double>& __z)
  {
    __real__ _M_value = __z.real();
    __imag__ _M_value = __z.imag();
  }

  inline
  complex<long double>::complex(const complex<float>& __z)
  : _M_value(_ComplexT(__z._M_value)) { }

  inline
  complex<long double>::complex(const complex<double>& __z)
  : _M_value(_ComplexT(__z._M_value)) { }
} // namespace std

#endif	/* _GLIBCXX_COMPLEX */

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