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📄 radeon_drm.h

📁 linux和2410结合开发 用他可以生成2410所需的zImage文件
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/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*- * * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Fremont, California. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: *    Kevin E. Martin <martin@valinux.com> *    Gareth Hughes <gareth@valinux.com> */#ifndef __RADEON_DRM_H__#define __RADEON_DRM_H__/* WARNING: If you change any of these defines, make sure to change the * defines in the X server file (radeon_sarea.h) */#ifndef __RADEON_SAREA_DEFINES__#define __RADEON_SAREA_DEFINES__/* What needs to be changed for the current vertex buffer? */#define RADEON_UPLOAD_CONTEXT		0x00000001#define RADEON_UPLOAD_VERTFMT		0x00000002#define RADEON_UPLOAD_LINE		0x00000004#define RADEON_UPLOAD_BUMPMAP		0x00000008#define RADEON_UPLOAD_MASKS		0x00000010#define RADEON_UPLOAD_VIEWPORT		0x00000020#define RADEON_UPLOAD_SETUP		0x00000040#define RADEON_UPLOAD_TCL		0x00000080#define RADEON_UPLOAD_MISC		0x00000100#define RADEON_UPLOAD_TEX0		0x00000200#define RADEON_UPLOAD_TEX1		0x00000400#define RADEON_UPLOAD_TEX2		0x00000800#define RADEON_UPLOAD_TEX0IMAGES	0x00001000#define RADEON_UPLOAD_TEX1IMAGES	0x00002000#define RADEON_UPLOAD_TEX2IMAGES	0x00004000#define RADEON_UPLOAD_CLIPRECTS		0x00008000 /* handled client-side */#define RADEON_REQUIRE_QUIESCENCE	0x00010000#define RADEON_UPLOAD_ALL		0x0001ffff#define RADEON_FRONT			0x1#define RADEON_BACK			0x2#define RADEON_DEPTH			0x4/* Primitive types */#define RADEON_POINTS			0x1#define RADEON_LINES			0x2#define RADEON_LINE_STRIP		0x3#define RADEON_TRIANGLES		0x4#define RADEON_TRIANGLE_FAN		0x5#define RADEON_TRIANGLE_STRIP		0x6/* Vertex/indirect buffer size */#define RADEON_BUFFER_SIZE		65536/* Byte offsets for indirect buffer data */#define RADEON_INDEX_PRIM_OFFSET	20#define RADEON_HOSTDATA_BLIT_OFFSET	32#define RADEON_SCRATCH_REG_OFFSET	32/* Keep these small for testing */#define RADEON_NR_SAREA_CLIPRECTS	12/* There are 2 heaps (local/AGP).  Each region within a heap is a * minimum of 64k, and there are at most 64 of them per heap. */#define RADEON_LOCAL_TEX_HEAP		0#define RADEON_AGP_TEX_HEAP		1#define RADEON_NR_TEX_HEAPS		2#define RADEON_NR_TEX_REGIONS		64#define RADEON_LOG_TEX_GRANULARITY	16#define RADEON_MAX_TEXTURE_LEVELS	11#define RADEON_MAX_TEXTURE_UNITS	3#endif /* __RADEON_SAREA_DEFINES__ */typedef struct {	unsigned int red;	unsigned int green;	unsigned int blue;	unsigned int alpha;} radeon_color_regs_t;typedef struct {	/* Context state */	unsigned int pp_misc;				/* 0x1c14 */	unsigned int pp_fog_color;	unsigned int re_solid_color;	unsigned int rb3d_blendcntl;	unsigned int rb3d_depthoffset;	unsigned int rb3d_depthpitch;	unsigned int rb3d_zstencilcntl;	unsigned int pp_cntl;				/* 0x1c38 */	unsigned int rb3d_cntl;	unsigned int rb3d_coloroffset;	unsigned int re_width_height;	unsigned int rb3d_colorpitch;	unsigned int se_cntl;	/* Vertex format state */	unsigned int se_coord_fmt;			/* 0x1c50 */	/* Line state */	unsigned int re_line_pattern;			/* 0x1cd0 */	unsigned int re_line_state;	unsigned int se_line_width;			/* 0x1db8 */	/* Bumpmap state */	unsigned int pp_lum_matrix;			/* 0x1d00 */	unsigned int pp_rot_matrix_0;			/* 0x1d58 */	unsigned int pp_rot_matrix_1;	/* Mask state */	unsigned int rb3d_stencilrefmask;		/* 0x1d7c */	unsigned int rb3d_ropcntl;	unsigned int rb3d_planemask;	/* Viewport state */	unsigned int se_vport_xscale;			/* 0x1d98 */	unsigned int se_vport_xoffset;	unsigned int se_vport_yscale;	unsigned int se_vport_yoffset;	unsigned int se_vport_zscale;	unsigned int se_vport_zoffset;	/* Setup state */	unsigned int se_cntl_status;			/* 0x2140 */#ifdef TCL_ENABLE	/* TCL state */	radeon_color_regs_t se_tcl_material_emmissive;	/* 0x2210 */	radeon_color_regs_t se_tcl_material_ambient;	radeon_color_regs_t se_tcl_material_diffuse;	radeon_color_regs_t se_tcl_material_specular;	unsigned int se_tcl_shininess;	unsigned int se_tcl_output_vtx_fmt;	unsigned int se_tcl_output_vtx_sel;	unsigned int se_tcl_matrix_select_0;	unsigned int se_tcl_matrix_select_1;	unsigned int se_tcl_ucp_vert_blend_ctl;	unsigned int se_tcl_texture_proc_ctl;	unsigned int se_tcl_light_model_ctl;	unsigned int se_tcl_per_light_ctl[4];#endif	/* Misc state */	unsigned int re_top_left;			/* 0x26c0 */	unsigned int re_misc;} drm_radeon_context_regs_t;/* Setup registers for each texture unit */typedef struct {	unsigned int pp_txfilter;	unsigned int pp_txformat;	unsigned int pp_txoffset;	unsigned int pp_txcblend;	unsigned int pp_txablend;	unsigned int pp_tfactor;	unsigned int pp_border_color;#ifdef CUBIC_ENABLE	unsigned int pp_cubic_faces;	unsigned int pp_cubic_offset[5];#endif} drm_radeon_texture_regs_t;typedef struct {	unsigned char next, prev;	unsigned char in_use;	int age;} drm_radeon_tex_region_t;typedef struct {	/* The channel for communication of state information to the kernel	 * on firing a vertex buffer.	 */	drm_radeon_context_regs_t context_state;	drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];	unsigned int dirty;	unsigned int vertsize;	unsigned int vc_format;	/* The current cliprects, or a subset thereof.	 */	drm_clip_rect_t boxes[RADEON_NR_SAREA_CLIPRECTS];	unsigned int nbox;	/* Counters for client-side throttling of rendering clients.	 */	unsigned int last_frame;	unsigned int last_dispatch;	unsigned int last_clear;	drm_radeon_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];	int tex_age[RADEON_NR_TEX_HEAPS];	int ctx_owner;} drm_radeon_sarea_t;/* WARNING: If you change any of these defines, make sure to change the * defines in the Xserver file (xf86drmRadeon.h) */typedef struct drm_radeon_init {	enum {		RADEON_INIT_CP    = 0x01,		RADEON_CLEANUP_CP = 0x02	} func;	unsigned long sarea_priv_offset;	int is_pci;	int cp_mode;	int agp_size;	int ring_size;	int usec_timeout;	unsigned int fb_bpp;	unsigned int front_offset, front_pitch;	unsigned int back_offset, back_pitch;	unsigned int depth_bpp;	unsigned int depth_offset, depth_pitch;	unsigned long fb_offset;	unsigned long mmio_offset;	unsigned long ring_offset;	unsigned long ring_rptr_offset;	unsigned long buffers_offset;	unsigned long agp_textures_offset;} drm_radeon_init_t;typedef struct drm_radeon_cp_stop {	int flush;	int idle;} drm_radeon_cp_stop_t;typedef struct drm_radeon_fullscreen {	enum {		RADEON_INIT_FULLSCREEN    = 0x01,		RADEON_CLEANUP_FULLSCREEN = 0x02	} func;} drm_radeon_fullscreen_t;#define CLEAR_X1	0#define CLEAR_Y1	1#define CLEAR_X2	2#define CLEAR_Y2	3#define CLEAR_DEPTH	4typedef union drm_radeon_clear_rect {	float f[5];	unsigned int ui[5];} drm_radeon_clear_rect_t;typedef struct drm_radeon_clear {	unsigned int flags;	unsigned int clear_color;	unsigned int clear_depth;	unsigned int color_mask;	unsigned int depth_mask;	drm_radeon_clear_rect_t *depth_boxes;} drm_radeon_clear_t;typedef struct drm_radeon_vertex {	int prim;	int idx;			/* Index of vertex buffer */	int count;			/* Number of vertices in buffer */	int discard;			/* Client finished with buffer? */} drm_radeon_vertex_t;typedef struct drm_radeon_indices {	int prim;	int idx;	int start;	int end;	int discard;			/* Client finished with buffer? */} drm_radeon_indices_t;typedef struct drm_radeon_tex_image {	unsigned int x, y;		/* Blit coordinates */	unsigned int width, height;	const void *data;} drm_radeon_tex_image_t;typedef struct drm_radeon_texture {	int offset;	int pitch;	int format;	int width;			/* Texture image coordinates */	int height;	drm_radeon_tex_image_t *image;} drm_radeon_texture_t;typedef struct drm_radeon_stipple {	unsigned int *mask;} drm_radeon_stipple_t;typedef struct drm_radeon_indirect {	int idx;	int start;	int end;	int discard;} drm_radeon_indirect_t;#endif

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