⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 grip.c

📁 linux和2410结合开发 用他可以生成2410所需的zImage文件
💻 C
字号:
/* * $Id: grip.c,v 1.14 2000/06/06 21:13:36 vojtech Exp $ * *  Copyright (c) 1998-2000 Vojtech Pavlik * *  Sponsored by SuSE *//* * Gravis/Kensington GrIP protocol joystick and gamepad driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <linux/kernel.h>#include <linux/module.h>#include <linux/init.h>#include <linux/slab.h>#include <linux/gameport.h>#include <linux/input.h>#define GRIP_MODE_GPP		1#define GRIP_MODE_BD		2#define GRIP_MODE_XT		3#define GRIP_MODE_DC		4#define GRIP_LENGTH_GPP		24#define GRIP_STROBE_GPP		200	/* 200 us */#define GRIP_LENGTH_XT		4#define GRIP_STROBE_XT		64	/* 64 us */#define GRIP_MAX_CHUNKS_XT	10	#define GRIP_MAX_BITS_XT	30	#define GRIP_REFRESH_TIME	HZ/50	/* 20 ms */struct grip {	struct gameport *gameport;	struct timer_list timer;	struct input_dev dev[2];	unsigned char mode[2];	int used;	int reads;	int bads;};static int grip_btn_gpp[] = { BTN_START, BTN_SELECT, BTN_TR2, BTN_Y, 0, BTN_TL2, BTN_A, BTN_B, BTN_X, 0, BTN_TL, BTN_TR, -1 };static int grip_btn_bd[] = { BTN_THUMB, BTN_THUMB2, BTN_TRIGGER, BTN_TOP, BTN_BASE, -1 };static int grip_btn_xt[] = { BTN_TRIGGER, BTN_THUMB, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_SELECT, BTN_START, BTN_MODE, -1 };static int grip_btn_dc[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_BASE5, -1 };static int grip_abs_gpp[] = { ABS_X, ABS_Y, -1 };static int grip_abs_bd[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, -1 };static int grip_abs_xt[] = { ABS_X, ABS_Y, ABS_BRAKE, ABS_GAS, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, -1 };static int grip_abs_dc[] = { ABS_X, ABS_Y, ABS_RX, ABS_RY, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, -1 };static char *grip_name[] = { NULL, "Gravis GamePad Pro", "Gravis Blackhawk Digital",				"Gravis Xterminator Digital", "Gravis Xterminator DualControl" };static int *grip_abs[] = { 0, grip_abs_gpp, grip_abs_bd, grip_abs_xt, grip_abs_dc };static int *grip_btn[] = { 0, grip_btn_gpp, grip_btn_bd, grip_btn_xt, grip_btn_dc };static char grip_anx[] = { 0, 0, 3, 5, 5 };static char grip_cen[] = { 0, 0, 2, 2, 4 };/* * grip_gpp_read_packet() reads a Gravis GamePad Pro packet. */static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data){	unsigned long flags;	unsigned char u, v;	unsigned int t;	int i;	int strobe = gameport_time(gameport, GRIP_STROBE_GPP);	data[0] = 0;	t = strobe;	i = 0;	__save_flags(flags);	__cli();	v = gameport_read(gameport) >> shift;	do {		t--;		u = v; v = (gameport_read(gameport) >> shift) & 3;		if (~v & u & 1) {			data[0] |= (v >> 1) << i++;			t = strobe;		}	} while (i < GRIP_LENGTH_GPP && t > 0);	__restore_flags(flags);	if (i < GRIP_LENGTH_GPP) return -1;	for (i = 0; i < GRIP_LENGTH_GPP && (data[0] & 0xfe4210) ^ 0x7c0000; i++)		data[0] = data[0] >> 1 | (data[0] & 1) << (GRIP_LENGTH_GPP - 1);	return -(i == GRIP_LENGTH_GPP);}/* * grip_xt_read_packet() reads a Gravis Xterminator packet. */static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data){	unsigned int i, j, buf, crc;	unsigned char u, v, w;	unsigned long flags;	unsigned int t;	char status;	int strobe = gameport_time(gameport, GRIP_STROBE_XT);	data[0] = data[1] = data[2] = data[3] = 0;	status = buf = i = j = 0;	t = strobe;	__save_flags(flags);	__cli();	v = w = (gameport_read(gameport) >> shift) & 3;	do {		t--;		u = (gameport_read(gameport) >> shift) & 3;		if (u ^ v) {			if ((u ^ v) & 1) {				buf = (buf << 1) | (u >> 1);				t = strobe;				i++;			} else 			if ((((u ^ v) & (v ^ w)) >> 1) & ~(u | v | w) & 1) {				if (i == 20) {					crc = buf ^ (buf >> 7) ^ (buf >> 14);					if (!((crc ^ (0x25cb9e70 >> ((crc >> 2) & 0x1c))) & 0xf)) {						data[buf >> 18] = buf >> 4;						status |= 1 << (buf >> 18);					}					j++;				}				t = strobe;				buf = 0;				i = 0;			}			w = v;			v = u;		}	} while (status != 0xf && i < GRIP_MAX_BITS_XT && j < GRIP_MAX_CHUNKS_XT && t > 0);	__restore_flags(flags);	return -(status != 0xf);}/* * grip_timer() repeatedly polls the joysticks and generates events. */static void grip_timer(unsigned long private){	struct grip *grip = (void*) private;	unsigned int data[GRIP_LENGTH_XT];	struct input_dev *dev;	int i, j;	for (i = 0; i < 2; i++) {		dev = grip->dev + i;		grip->reads++;		switch (grip->mode[i]) {			case GRIP_MODE_GPP:				if (grip_gpp_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X, ((*data >> 15) & 1) - ((*data >> 16) & 1));				input_report_abs(dev, ABS_Y, ((*data >> 13) & 1) - ((*data >> 12) & 1));				for (j = 0; j < 12; j++)					if (grip_btn_gpp[j])						input_report_key(dev, grip_btn_gpp[j], (*data >> j) & 1);				break;			case GRIP_MODE_BD:				if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X,        (data[0] >> 2) & 0x3f);				input_report_abs(dev, ABS_Y,  63 - ((data[0] >> 8) & 0x3f));				input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);				input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2]       & 1));				input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));				for (j = 0; j < 5; j++)					input_report_key(dev, grip_btn_bd[j], (data[3] >> (j + 4)) & 1);				break;			case GRIP_MODE_XT:				if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X,        (data[0] >> 2) & 0x3f);				input_report_abs(dev, ABS_Y,  63 - ((data[0] >> 8) & 0x3f));				input_report_abs(dev, ABS_BRAKE,    (data[1] >> 2) & 0x3f);				input_report_abs(dev, ABS_GAS,	    (data[1] >> 8) & 0x3f);				input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);				input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2]       & 1));				input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));				input_report_abs(dev, ABS_HAT1X, ((data[2] >> 5) & 1) - ((data[2] >> 4) & 1));				input_report_abs(dev, ABS_HAT1Y, ((data[2] >> 6) & 1) - ((data[2] >> 7) & 1));				for (j = 0; j < 11; j++)					input_report_key(dev, grip_btn_xt[j], (data[3] >> (j + 3)) & 1);				break;			case GRIP_MODE_DC:				if (grip_xt_read_packet(grip->gameport, (i << 1) + 4, data)) {					grip->bads++;					break;				}				input_report_abs(dev, ABS_X,        (data[0] >> 2) & 0x3f);				input_report_abs(dev, ABS_Y,        (data[0] >> 8) & 0x3f);				input_report_abs(dev, ABS_RX,       (data[1] >> 2) & 0x3f);				input_report_abs(dev, ABS_RY,	    (data[1] >> 8) & 0x3f);				input_report_abs(dev, ABS_THROTTLE, (data[2] >> 8) & 0x3f);				input_report_abs(dev, ABS_HAT0X, ((data[2] >> 1) & 1) - ( data[2]       & 1));				input_report_abs(dev, ABS_HAT0Y, ((data[2] >> 2) & 1) - ((data[2] >> 3) & 1));				for (j = 0; j < 9; j++)					input_report_key(dev, grip_btn_dc[j], (data[3] >> (j + 3)) & 1);				break;		}	}	mod_timer(&grip->timer, jiffies + GRIP_REFRESH_TIME);}static int grip_open(struct input_dev *dev){	struct grip *grip = dev->private;	if (!grip->used++)		mod_timer(&grip->timer, jiffies + GRIP_REFRESH_TIME);	return 0;}static void grip_close(struct input_dev *dev){	struct grip *grip = dev->private;	if (!--grip->used)		del_timer(&grip->timer);}static void grip_connect(struct gameport *gameport, struct gameport_dev *dev){	struct grip *grip;	unsigned int data[GRIP_LENGTH_XT];	int i, j, t;	if (!(grip = kmalloc(sizeof(struct grip), GFP_KERNEL)))		return;	memset(grip, 0, sizeof(struct grip));	gameport->private = grip;	grip->gameport = gameport;	init_timer(&grip->timer);	grip->timer.data = (long) grip;	grip->timer.function = grip_timer;	 if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))		goto fail1;	for (i = 0; i < 2; i++) {		if (!grip_gpp_read_packet(gameport, (i << 1) + 4, data)) {			grip->mode[i] = GRIP_MODE_GPP;			continue;		}		if (!grip_xt_read_packet(gameport, (i << 1) + 4, data)) {			if (!(data[3] & 7)) {				grip->mode[i] = GRIP_MODE_BD;				continue;			}			if (!(data[2] & 0xf0)) {				grip->mode[i] = GRIP_MODE_XT;				continue;			}			grip->mode[i] = GRIP_MODE_DC;			continue;		}	}	if (!grip->mode[0] && !grip->mode[1])		goto fail2;	for (i = 0; i < 2; i++)		if (grip->mode[i]) {			grip->dev[i].private = grip;			grip->dev[i].open = grip_open;			grip->dev[i].close = grip_close;			grip->dev[i].name = grip_name[grip->mode[i]];			grip->dev[i].idbus = BUS_GAMEPORT;			grip->dev[i].idvendor = GAMEPORT_ID_VENDOR_GRAVIS;			grip->dev[i].idproduct = grip->mode[i];			grip->dev[i].idversion = 0x0100;			grip->dev[i].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);			for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) {				set_bit(t, grip->dev[i].absbit);				if (j < grip_cen[grip->mode[i]]) {					grip->dev[i].absmin[t] = 14;					grip->dev[i].absmax[t] = 52;					grip->dev[i].absfuzz[t] = 1;					grip->dev[i].absflat[t] = 2;					continue;				}				if (j < grip_anx[grip->mode[i]]) {					grip->dev[i].absmin[t] = 3;					grip->dev[i].absmax[t] = 57;					grip->dev[i].absfuzz[t] = 1;					continue;				}				grip->dev[i].absmin[t] = -1;				grip->dev[i].absmax[t] = 1;			}			for (j = 0; (t = grip_btn[grip->mode[i]][j]) >= 0; j++)				if (t > 0)					set_bit(t, grip->dev[i].keybit);			input_register_device(grip->dev + i);			printk(KERN_INFO "input%d: %s on gameport%d.%d\n",				grip->dev[i].number, grip_name[grip->mode[i]], gameport->number, i);		}	return;fail2:	gameport_close(gameport);fail1:	kfree(grip);}static void grip_disconnect(struct gameport *gameport){	int i;	struct grip *grip = gameport->private;	for (i = 0; i < 2; i++)		if (grip->mode[i])			input_unregister_device(grip->dev + i);	gameport_close(gameport);	kfree(grip);}static struct gameport_dev grip_dev = {	connect:	grip_connect,	disconnect:	grip_disconnect,};int __init grip_init(void){	gameport_register_device(&grip_dev);	return 0;}void __exit grip_exit(void){	gameport_unregister_device(&grip_dev);}module_init(grip_init);module_exit(grip_exit);MODULE_LICENSE("GPL");

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -