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📄 focus.dae

📁 flash3d 基于PV3D引擎做的 一个能控制移动的赛车
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                </extra>              </texture>            </diffuse>            <specular>              <color>0.500000 0.500000 0.500000 1.000000</color>            </specular>            <shininess>              <float>20.000000</float>            </shininess>            <reflective>              <color>0 0 0 1.000000</color>            </reflective>            <reflectivity>              <float>0.500000</float>            </reflectivity>            <transparent opaque="A_ONE">              <texture texture="psdFileTex1-sampler" texcoord="TEX1">                <extra>                  <technique profile="MAYA">                    <wrapU>1</wrapU>                    <wrapV>1</wrapV>                    <mirrorU>0</mirrorU>                    <mirrorV>0</mirrorV>                    <coverageU>1.000000</coverageU>                    <coverageV>1.000000</coverageV>                    <translateFrameU>0</translateFrameU>                    <translateFrameV>0</translateFrameV>                    <rotateFrame>0</rotateFrame>                    <stagger>0</stagger>                    <fast>0</fast>                    <repeatU>1.000000</repeatU>                    <repeatV>1.000000</repeatV>                    <offsetU>0</offsetU>                    <offsetV>0</offsetV>                    <rotateUV>0</rotateUV>                    <noiseU>0</noiseU>                    <noiseV>0</noiseV>                    <blend_mode>NONE</blend_mode>                  </technique>                </extra>              </texture>            </transparent>            <transparency>              <float>1.000000</float>            </transparency>            <index_of_refraction>              <float>0</float>            </index_of_refraction>          </phong>          <extra>            <technique profile="MAYA"/>          </extra>        </technique>      </profile_COMMON>    </effect>    <effect id="lambert2-fx">      <profile_COMMON>        <newparam sid="psdFileTex3-surface">          <surface type="2D">            <init_from>psdFileTex3</init_from>            <format>A8R8G8B8</format>          </surface>        </newparam>        <newparam sid="psdFileTex3-sampler">          <sampler2D>            <source>psdFileTex3-surface</source>            <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>            <magfilter>LINEAR</magfilter>          </sampler2D>        </newparam>        <technique sid="common">          <lambert>            <emission>              <color>0 0 0 1.000000</color>            </emission>            <ambient>              <color>0 0 0 1.000000</color>            </ambient>            <diffuse>              <texture texture="psdFileTex3-sampler" texcoord="TEX0">                <extra>                  <technique profile="MAYA">                    <wrapU>1</wrapU>                    <wrapV>1</wrapV>                    <mirrorU>0</mirrorU>                    <mirrorV>0</mirrorV>                    <coverageU>1.000000</coverageU>                    <coverageV>1.000000</coverageV>                    <translateFrameU>0</translateFrameU>                    <translateFrameV>0</translateFrameV>                    <rotateFrame>0</rotateFrame>                    <stagger>0</stagger>                    <fast>0</fast>                    <repeatU>1.000000</repeatU>                    <repeatV>1.000000</repeatV>                    <offsetU>0</offsetU>                    <offsetV>0</offsetV>                    <rotateUV>0</rotateUV>                    <noiseU>0</noiseU>                    <noiseV>0</noiseV>                    <blend_mode>NONE</blend_mode>                  </technique>                </extra>              </texture>            </diffuse>

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