📄 animation.h
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/*
* animation.h
*
*/
#ifndef __HELLO_H__
#define __HELLO_H__
#include "AEE.h"
#include "AEEDisp.h"
#include "AEEModGen.h"
#include "AEEAppGen.h"
#include "AEEDisp.h"
#include "AEEClassIDs.h"
#include "AEEStdLib.h"
#include "AEEImage.h"
#include "AEEShell.h"
#include "AEEMenu.h" // Menu Services
#include "AEEFile.h" // AEEFile Services
#include "AEEText.h"
typedef struct myapp_s
{
AEEApplet a; //applet header
AEEDeviceInfo di;
IImage* pImage; //our animated BMP image
} myapp_t;
static boolean Animation_HandleEvent(IApplet * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam);
void Animation_CleanUp(myapp_t* pApp);
#endif
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