📄 sserverdlg.cpp
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// SServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SServer.h"
#include "SServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSServerDlg dialog
CSServerDlg::CSServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSServerDlg)
m_unEditPortNO = 5050;
m_strEditNetMsg = _T("");
m_strEditComMsg = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_pAcceptList.RemoveAll(); //初始化接收socket队列
m_bListened=FALSE; //没有开启网络服务
m_bSerialPortOpened=FALSE; //没有打开串口
}
void CSServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSServerDlg)
DDX_Control(pDX, IDC_CHECK_SENDDATA, m_ctrlCheckSendData);
DDX_Control(pDX, IDC_COMBO_COMPORT, m_ctrlComboComPort);
DDX_Text(pDX, IDC_EDIT_PORTNO, m_unEditPortNO);
DDX_Text(pDX, IDC_EDIT_NETMSG, m_strEditNetMsg);
DDX_Text(pDX, IDC_EDIT_COMMSG, m_strEditComMsg);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSServerDlg, CDialog)
//{{AFX_MSG_MAP(CSServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_START, OnButtonStart)
ON_BN_CLICKED(IDC_BUTTON_STOP, OnButtonStop)
ON_BN_CLICKED(IDC_BUTTON_OPEN, OnButtonOpen)
ON_BN_CLICKED(IDC_BUTTON_CLOSE, OnButtonClose)
ON_BN_CLICKED(IDC_CHECK_SENDDATA, OnCheckSenddata)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSServerDlg message handlers
BOOL CSServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
GetDlgItem(IDC_BUTTON_START)->EnableWindow(!m_bListened);
GetDlgItem(IDC_BUTTON_STOP)->EnableWindow(m_bListened);
GetDlgItem(IDC_BUTTON_OPEN)->EnableWindow(!m_bSerialPortOpened);
GetDlgItem(IDC_BUTTON_CLOSE)->EnableWindow(m_bSerialPortOpened);
m_ctrlComboComPort.SetCurSel(0); //初始选择串口1
m_ctrlCheckSendData.SetCheck(0); //没有打开串口之前不选中
return TRUE; // return TRUE unless you set the focus to a control
}
void CSServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//开启网络服务
void CSServerDlg::OnButtonStart()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
m_pListenSocket=new CListenSocket(); //新建监听Socket
if(m_pListenSocket->Create(m_unEditPortNO))
{
if(!m_pListenSocket->Listen(10))
{
AfxMessageBox("设置监听Socket失败",MB_ICONINFORMATION);
delete m_pListenSocket; //释放指针空间
}
else
{
m_bListened=TRUE;
}
}
else
{
AfxMessageBox("创建监听Socket失败",MB_ICONINFORMATION);
delete m_pListenSocket; //释放指针空间
}
GetDlgItem(IDC_BUTTON_START)->EnableWindow(!m_bListened);
GetDlgItem(IDC_BUTTON_STOP)->EnableWindow(m_bListened);
}
//关闭网络服务
void CSServerDlg::OnButtonStop()
{
// TODO: Add your control notification handler code here
if(!m_bListened) return;
if(m_pListenSocket == NULL) return;
m_pListenSocket->ShutDown(2);
Sleep(50);
m_pListenSocket->Close();
m_pListenSocket = NULL;
m_bListened = FALSE;
GetDlgItem(IDC_BUTTON_START)->EnableWindow(!m_bListened);
GetDlgItem(IDC_BUTTON_STOP)->EnableWindow(m_bListened);
}
void CSServerDlg::UpdateMsgData()
{
m_strEditNetMsg=m_strNetMsg;
UpdateData(FALSE); //更新网络通信信息
}
//打开串口
void CSServerDlg::OnButtonOpen()
{
// TODO: Add your control notification handler code here
int nPort=m_ctrlComboComPort.GetCurSel()+1; //得到串口号
if(m_SerialPort.InitPort(this, nPort, 9600,'N',8,1,EV_RXFLAG | EV_RXCHAR,512))
{
m_SerialPort.StartMonitoring();
m_bSerialPortOpened=TRUE;
}
else
{
AfxMessageBox("没有发现此串口或被占用");
m_bSerialPortOpened=FALSE;
}
GetDlgItem(IDC_BUTTON_OPEN)->EnableWindow(!m_bSerialPortOpened);
GetDlgItem(IDC_BUTTON_CLOSE)->EnableWindow(m_bSerialPortOpened);
}
//关闭串口
void CSServerDlg::OnButtonClose()
{
// TODO: Add your control notification handler code here
if(m_ctrlCheckSendData.GetCheck())
{
AfxMessageBox("请先关掉串口发送功能");
return;
}
m_SerialPort.ClosePort();//关闭串口
m_bSerialPortOpened=FALSE;
GetDlgItem(IDC_BUTTON_OPEN)->EnableWindow(!m_bSerialPortOpened);
GetDlgItem(IDC_BUTTON_CLOSE)->EnableWindow(m_bSerialPortOpened);
}
//检查串口是否打开,否则不能通过串口发送数据
void CSServerDlg::OnCheckSenddata()
{
// TODO: Add your control notification handler code here
if(m_ctrlCheckSendData.GetCheck())
{
if(!m_bSerialPortOpened)
{
AfxMessageBox("串口没有打开,请先打开串口");
m_ctrlCheckSendData.SetCheck(0);
return;
}
}
}
//通过串口发送数据
void CSServerDlg::SerialSendData(CString strSendData)
{
if(!m_bSerialPortOpened) return;
if(!m_ctrlCheckSendData.GetCheck()) return;
m_SerialPort.WriteToPort((LPCTSTR)strSendData);//发送数据
m_strEditComMsg.Format("向COM%d发送:%s",
m_ctrlComboComPort.GetCurSel()+1,strSendData);
UpdateData(FALSE);
}
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