📄 blowfishcfb.cs
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/*
Copyright 2001-2007 Markus Hahn
All rights reserved. See documentation for license details.
*/
using System;
namespace BlowfishNET
{
/// <summary>Blowfish CFB implementation.</summary>
/// <remarks>Use this class to encrypt or decrypt byte arrays in CFB (Cipher Feedback) mode.
/// Useful if you don't want to deal with padding of blocks (in comparsion to CBC), however
/// a safe initialization vector (IV) is still needed. Notice that the data does not have to
/// be block-aligned in comparsion to ECB and CBC, so byte-per-byte streaming is possible.
/// </remarks>
public class BlowfishCFB : BlowfishECB
{
byte[] iv = new byte[BLOCK_SIZE];
int ivBytesLeft = 0;
/// <summary>The current initialization vector (IV), which measures one block.</summary>
public byte[] IV
{
set
{
SetIV(value, 0);
}
get
{
byte[] result = new byte[BLOCK_SIZE];
GetIV(result, 0);
return result;
}
}
/// <summary>Sets the initialization vector (IV) with an offset.</summary>
/// <param name="buf">The buffer containing the new IV material.</param>
/// <param name="ofs">Where the IV material starts.</param>
public void SetIV(byte[] buf, int ofs)
{
Array.Copy(buf, ofs, this.iv, 0, this.iv.Length);
this.ivBytesLeft = 0;
}
/// <summary>Gets the current IV material (of the size of one block).</summary>
/// <param name="buf">The buffer to copy the IV to.</param>
/// <param name="ofs">Where to start copying.</param>
public void GetIV(byte[] buf, int ofs)
{
Array.Copy(this.iv, 0, buf, ofs, this.iv.Length);
}
/// <summary>Default constructor.</summary>
/// <remarks>The IV needs to be assigned after the instance has been created!</remarks>
/// <see cref="BlowfishNET.BlowfishECB.Initialize"/>
public BlowfishCFB(byte[] key, int ofs, int len) : base(key, ofs, len)
{
}
/// <summary>Zero key constructor.</summary>
/// <remarks>After construction you need to initialize the instance and then apply the IV.</remarks>
public BlowfishCFB() : base(null, 0, 0)
{
}
/// <see cref="BlowfishNET.BlowfishECB.Invalidate"/>
public new void Invalidate()
{
base.Invalidate();
Array.Clear(this.iv, 0, this.iv.Length);
}
/// <see cref="BlowfishNET.BlowfishECB.Encrypt"/>
public new int Encrypt(
byte[] dataIn,
int posIn,
byte[] dataOut,
int posOut,
int count)
{
int end = posIn + count;
byte[] iv = this.iv;
int ivBytesLeft = this.ivBytesLeft;
int ivPos = iv.Length - ivBytesLeft;
// consume what's left in the IV buffer, but make sure to keep the new
// ciphertext in a round-robin fashion (since it represents the new IV)
if (ivBytesLeft >= count)
{
// what we have is enough to deal with the request
for (; posIn < end; posIn++, posOut++, ivPos++)
{
iv[ivPos] = dataOut[posOut] = (byte)(dataIn[posIn] ^ iv[ivPos]);
}
this.ivBytesLeft = iv.Length - ivPos;
return count;
}
for (; ivPos < BLOCK_SIZE; posIn++, posOut++, ivPos++)
{
iv[ivPos] = dataOut[posOut] = (byte)(dataIn[posIn] ^ iv[ivPos]);
}
count -= ivBytesLeft;
uint[] sbox1 = this.sbox1;
uint[] sbox2 = this.sbox2;
uint[] sbox3 = this.sbox3;
uint[] sbox4 = this.sbox4;
uint[] pbox = this.pbox;
uint pbox00 = pbox[0];
uint pbox01 = pbox[1];
uint pbox02 = pbox[2];
uint pbox03 = pbox[3];
uint pbox04 = pbox[4];
uint pbox05 = pbox[5];
uint pbox06 = pbox[6];
uint pbox07 = pbox[7];
uint pbox08 = pbox[8];
uint pbox09 = pbox[9];
uint pbox10 = pbox[10];
uint pbox11 = pbox[11];
uint pbox12 = pbox[12];
uint pbox13 = pbox[13];
uint pbox14 = pbox[14];
uint pbox15 = pbox[15];
uint pbox16 = pbox[16];
uint pbox17 = pbox[17];
// now load the current IV into 32bit integers for speed
uint hi = (((uint)iv[0]) << 24) |
(((uint)iv[1]) << 16) |
(((uint)iv[2]) << 8) |
iv[3];
uint lo = (((uint)iv[4]) << 24) |
(((uint)iv[5]) << 16) |
(((uint)iv[6]) << 8) |
iv[7];
// we deal with the even part first
int rest = count % BLOCK_SIZE;
end -= rest;
for (;;)
{
// need to create new IV material no matter what
hi ^= pbox00;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox01;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox02;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox03;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox04;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox05;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox06;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox07;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox08;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox09;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox10;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox11;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox12;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox13;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox14;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox15;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox16;
uint swap = lo ^ pbox17;
lo = hi;
hi = swap;
if (posIn >= end)
{
// exit right in the middle so we always have new IV material for the rest below
break;
}
hi ^= (((uint)dataIn[posIn ]) << 24) |
(((uint)dataIn[posIn + 1]) << 16) |
(((uint)dataIn[posIn + 2]) << 8) |
dataIn[posIn + 3];
lo ^= (((uint)dataIn[posIn + 4]) << 24) |
(((uint)dataIn[posIn + 5]) << 16) |
(((uint)dataIn[posIn + 6]) << 8) |
dataIn[posIn + 7];
posIn += 8;
// now stream out the whole block
dataOut[posOut ] = (byte)(hi >> 24);
dataOut[posOut + 1] = (byte)(hi >> 16);
dataOut[posOut + 2] = (byte)(hi >> 8);
dataOut[posOut + 3] = (byte) hi ;
dataOut[posOut + 4] = (byte)(lo >> 24);
dataOut[posOut + 5] = (byte)(lo >> 16);
dataOut[posOut + 6] = (byte)(lo >> 8);
dataOut[posOut + 7] = (byte) lo ;
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