📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__D4AB2DAD_02A2_4045_9A6A_0EC0682A8F29__INCLUDED_)
#define AFX_STDAFX_H__D4AB2DAD_02A2_4045_9A6A_0EC0682A8F29__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
//点类型,坐标值为浮点
typedef struct DblPoint
{
double x;
double y;
} DBLPOINT;
//点类型,坐标值为长整数
/*typedef struct tagPOINT
{
long x;
long y;
} POINT, *PPOINT, NEAR *NPPOINT, FAR *LPPOINT;
*/
typedef POINT *PPOINT;
#define MAX_SINGULARYNUM 30
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__D4AB2DAD_02A2_4045_9A6A_0EC0682A8F29__INCLUDED_)
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