📄 fpengine.h
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// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the FPENGINE_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// FPENGINE_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
//#pragma comment(lib, "Debug/FPEngine.lib")
#ifdef FPENGINE_EXPORTS
#define FPENGINE_API __declspec(dllexport)
#else
#define FPENGINE_API __declspec(dllimport)
#endif
#ifdef __cplusplus
extern "C"
{
#endif
// This class is exported from the FPEngine.dll
class FPENGINE_API CFPEngine {
public:
CFPEngine(void);
// TODO: add your methods here.
};
extern FPENGINE_API int nFPEngine;
FPENGINE_API int fnFPEngine(void);
FPENGINE_API int Analyze(BYTE *lpImage, int Width, int Height, BYTE *lpFeature, int *lpSize);
FPENGINE_API int AnalyzeFromFile(LPCSTR lpszFileName, BYTE *lpFeature, int *lpSize);
FPENGINE_API int PatternMatch(BYTE *lpFeature1, BYTE *lpFeature2, int *lpScore);
FPENGINE_API int SaveFeature(LPCSTR lpszFileName, BYTE *lpFeature);
FPENGINE_API int LoadFeature(LPCSTR lpszFileName, BYTE *lpFeature, int *lpSize);
FPENGINE_API int LoadFingerImage(LPCSTR lpszFileName, BYTE *lpFinger, int *lpWidth, int *lpHeight);
FPENGINE_API int SaveFingerImage(LPCSTR lpszFileName, BYTE *lpFinger, int Width, int Height);
FPENGINE_API int GetImageQuality(BYTE *lpFinger, int Width, int Height, int *pScore);
#ifdef __cplusplus
}
#endif
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