📄 myui.java
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import java.io.IOException;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprite;
//定义游戏初始界面
public class MyUI {
public Sprite m_ButtonSprite;
public Sprite m_LabelSprite;
public Image m_LogoImage;
MyUI( int nWidth, int nHeight ){
try {
m_LogoImage = Image.createImage("/tanklogo.png");
Image image = Image.createImage("/button.png");
m_ButtonSprite = new Sprite( image, 48, 28 );
int nX = nWidth / 2 - 24;
int nY = nHeight / 2 - 14 + 10;
m_ButtonSprite.setPosition( nX, nY );
image = null;
image = Image.createImage("/Label.png");
m_LabelSprite = new Sprite( image, 37, 13 );
nX = nWidth / 2 - 18;
nY = nHeight / 2 - 6 + 10;
m_LabelSprite.setPosition( nX, nY );
} catch (IOException e) {
// TODO 自动生成 catch 块
e.printStackTrace();
}
}
//绘制屏幕的方法
public void Paint( Graphics g ){
g.drawImage(m_LogoImage, 0, 0, 0);
g.setColor(0xffffff);
g.drawString("坦克大战", m_LogoImage.getWidth(), 20, 0);
g.drawString("一个演示", m_LogoImage.getWidth(), 40, 0);
m_ButtonSprite.paint( g );
m_LabelSprite.paint( g );
}
//返回: false表示没有按键,true表示按下了开始键
public boolean Input( int keyStates ){
if( ( keyStates & GameCanvas.FIRE_PRESSED ) != 0 ){
return true;
}
return false;
}
}
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