📄 virtualconstructor.cpp
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//: C11:VirtualConstructor.cpp
// From "Thinking in C++, 2nd Edition, Volume 2"
// by Bruce Eckel & Chuck Allison, (c) 2001 MindView, Inc.
// Available at www.BruceEckel.com.
//{L} ../TestSuite/Test
#include <iostream>
#include <string>
#include <exception>
#include <vector>
using namespace std;
class Shape {
Shape* s;
// Prevent copy-construction & operator=
Shape(Shape&);
Shape operator=(Shape&);
protected:
Shape() { s = 0; };
public:
virtual void draw() { s->draw(); }
virtual void erase() { s->erase(); }
virtual void test() { s->test(); };
virtual ~Shape() {
cout << "~Shape\n";
if(s) {
cout << "Making virtual call: ";
s->erase(); // Virtual call
}
cout << "delete s: ";
delete s; // The polymorphic deletion
}
class BadShapeCreation : public exception {
string reason;
public:
BadShapeCreation(string type) {
reason = "Cannot create type " + type;
}
~BadShapeCreation() throw() {}
const char *what() const throw() {
return reason.c_str();
}
};
Shape(string type) throw(BadShapeCreation);
};
class Circle : public Shape {
Circle(Circle&);
Circle operator=(Circle&);
Circle() {} // Private constructor
friend class Shape;
public:
void draw() { cout << "Circle::draw\n"; }
void erase() { cout << "Circle::erase\n"; }
void test() { draw(); }
~Circle() { cout << "Circle::~Circle\n"; }
};
class Square : public Shape {
Square(Square&);
Square operator=(Square&);
Square() {}
friend class Shape;
public:
void draw() { cout << "Square::draw\n"; }
void erase() { cout << "Square::erase\n"; }
void test() { draw(); }
~Square() { cout << "Square::~Square\n"; }
};
Shape::Shape(string type)
throw(Shape::BadShapeCreation) {
if(type == "Circle")
s = new Circle;
else if(type == "Square")
s = new Square;
else throw BadShapeCreation(type);
draw(); // Virtual call in the constructor
}
char* shlist[] = { "Circle", "Square", "Square",
"Circle", "Circle", "Circle", "Square", "" };
int main() {
vector<Shape*> shapes;
cout << "virtual constructor calls:" << endl;
try {
for(char** cp = shlist; **cp; cp++)
shapes.push_back(new Shape(*cp));
} catch(Shape::BadShapeCreation e) {
cout << e.what() << endl;
return 1;
}
for(int i = 0; i < shapes.size(); i++) {
shapes[i]->draw();
cout << "test\n";
shapes[i]->test();
cout << "end test\n";
shapes[i]->erase();
}
Shape c("Circle"); // Create on the stack
cout << "destructor calls:" << endl;
for(int j = 0; j < shapes.size(); j++) {
delete shapes[j];
cout << "\n------------\n";
}
} ///:~
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