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📄 progressdlg.cpp

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💻 CPP
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// ProgressDlg.cpp : implementation file
//

#include "stdafx.h"
#include "duanyu.h"
#include "ProgressDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProgressDlg dialog


CProgressDlg::CProgressDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CProgressDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CProgressDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	//m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	//m_pModeless = NULL;
	ASSERT(pParent != NULL);

	m_pParent = pParent;
	m_nID = CProgressDlg::IDD;
}


void CProgressDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CProgressDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CProgressDlg, CDialog)
	//{{AFX_MSG_MAP(CProgressDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProgressDlg message handlers

void CProgressDlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	aborted=1;
	CDialog::OnCancel();
}

BOOL CProgressDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

BOOL CProgressDlg::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext) 
{
	// TODO: Add your specialized code here and/or call the base class

	return CDialog::Create(IDD, pParentWnd);
}

BOOL CProgressDlg::Create()
{
	 return CDialog::Create(m_nID, m_pParent);
}

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