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📄 connection.h

📁 一个用QT写的局域网聊天程序.不需要服务器
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/****************************************************************************
**
** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the example classes of the Qt Toolkit.
**
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file.  Please review the following information
** to ensure GNU General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.  In addition, as a special
** exception, Nokia gives you certain additional rights. These rights
** are described in the Nokia Qt GPL Exception version 1.3, included in
** the file GPL_EXCEPTION.txt in this package.
**
** Qt for Windows(R) Licensees
** As a special exception, Nokia, as the sole copyright holder for Qt
** Designer, grants users of the Qt/Eclipse Integration plug-in the
** right for the Qt/Eclipse Integration to link to functionality
** provided by Qt Designer and its related libraries.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
****************************************************************************/

#ifndef CONNECTION_H
#define CONNECTION_H

#include <QHostAddress>
#include <QString>
#include <QTcpSocket>
#include <QTime>
#include <QTimer>

static const int MaxBufferSize = 1024000;

class Connection : public QTcpSocket
{
    Q_OBJECT

public:
    enum ConnectionState {
        WaitingForGreeting,
        ReadingGreeting,
        ReadyForUse
    };
    enum DataType {
        PlainText,
        Ping,
        Pong,
        Greeting,
        Undefined
    };

    Connection(QObject *parent = 0);

    QString name() const;
    void setGreetingMessage(const QString &message);
    bool sendMessage(const QString &message);

signals:
    void readyForUse();
    void newMessage(const QString &from, const QString &message);

protected:
    void timerEvent(QTimerEvent *timerEvent);

private slots:
    void processReadyRead();
    void sendPing();
    void sendGreetingMessage();

private:
    int readDataIntoBuffer(int maxSize = MaxBufferSize);
    int dataLengthForCurrentDataType();
    bool readProtocolHeader();
    bool hasEnoughData();
    void processData();

    QString greetingMessage;
    QString username;
    QTimer pingTimer;
    QTime pongTime;
    QByteArray buffer;
    ConnectionState state;
    DataType currentDataType;
    int numBytesForCurrentDataType;
    int transferTimerId;
    bool isGreetingMessageSent;
};

#endif

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