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📄 client.h

📁 一个用QT写的局域网聊天程序.不需要服务器
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/****************************************************************************
**
** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the example classes of the Qt Toolkit.
**
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file.  Please review the following information
** to ensure GNU General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.  In addition, as a special
** exception, Nokia gives you certain additional rights. These rights
** are described in the Nokia Qt GPL Exception version 1.3, included in
** the file GPL_EXCEPTION.txt in this package.
**
** Qt for Windows(R) Licensees
** As a special exception, Nokia, as the sole copyright holder for Qt
** Designer, grants users of the Qt/Eclipse Integration plug-in the
** right for the Qt/Eclipse Integration to link to functionality
** provided by Qt Designer and its related libraries.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
****************************************************************************/

#ifndef CLIENT_H
#define CLIENT_H

#include <QAbstractSocket>
#include <QHash>
#include <QHostAddress>

#include "server.h"

class PeerManager;

class Client : public QObject
{
    Q_OBJECT

public:
    Client();

    void sendMessage(const QString &message);
    QString nickName() const;
    bool hasConnection(const QHostAddress &senderIp, int senderPort = -1) const;

signals:
    void newMessage(const QString &from, const QString &message);
    void newParticipant(const QString &nick);
    void participantLeft(const QString &nick);

private slots:
    void newConnection(Connection *connection);
    void connectionError(QAbstractSocket::SocketError socketError);
    void disconnected();
    void readyForUse();

private:
    void removeConnection(Connection *connection);

    PeerManager *peerManager;
    Server server;
    QMultiHash<QHostAddress, Connection *> peers;
};

#endif

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