complexs.ase

来自「Zodspark is a Car racing simulation game」· ASE 代码 · 共 1,014 行 · 第 1/5 页

ASE
1,014
字号
		*TM_ROW3 -1.5625	-10.9028	15.0910
		*TM_POS -1.5625	-10.9028	15.0910
		*TM_ROTAXIS -0.0000	-0.0000	-1.0000
		*TM_ROTANGLE 1.5708
		*TM_SCALE 0.3441	0.3441	0.3441
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	1.8787	-14.3440	15.0910
			*MESH_VERTEX    1	1.8787	-7.4616	15.0910
			*MESH_VERTEX    2	-5.0037	-14.3440	15.0910
			*MESH_VERTEX    3	-5.0037	-7.4616	15.0910
			*MESH_VERTEX    4	1.8787	-14.3440	21.9734
			*MESH_VERTEX    5	1.8787	-7.4616	21.9734
			*MESH_VERTEX    6	-5.0037	-14.3440	21.9734
			*MESH_VERTEX    7	-5.0037	-7.4616	21.9734
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.8824	0.3412	0.5608
}
*GEOMOBJECT {
	*NODE_NAME "Box03"
	*NODE_PARENT "Dummy01"
	*NODE_TM {
		*NODE_NAME "Box03"
		*INHERIT_POS 1 1 1
		*INHERIT_ROT 1 1 1
		*INHERIT_SCL 1 1 1
		*TM_ROW0 -0.3441	-0.0000	0.0000
		*TM_ROW1 0.0000	-0.3441	0.0000
		*TM_ROW2 0.0000	0.0000	0.3441
		*TM_ROW3 -25.8530	-35.1932	8.2087
		*TM_POS -25.8530	-35.1932	8.2087
		*TM_ROTAXIS -0.0000	-0.0000	-1.0000
		*TM_ROTANGLE 3.1416
		*TM_SCALE 0.3441	0.3441	0.3441
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-22.4118	-31.7521	8.2087
			*MESH_VERTEX    1	-29.2942	-31.7521	8.2087
			*MESH_VERTEX    2	-22.4118	-38.6344	8.2087
			*MESH_VERTEX    3	-29.2942	-38.6344	8.2087
			*MESH_VERTEX    4	-22.4118	-31.7521	15.0910
			*MESH_VERTEX    5	-29.2942	-31.7521	15.0910
			*MESH_VERTEX    6	-22.4118	-38.6344	15.0910
			*MESH_VERTEX    7	-29.2942	-38.6344	15.0910
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.8824	0.3412	0.5608
}
*GEOMOBJECT {
	*NODE_NAME "Box04"
	*NODE_PARENT "Dummy01"
	*NODE_TM {
		*NODE_NAME "Box04"
		*INHERIT_POS 1 1 1
		*INHERIT_ROT 1 1 1
		*INHERIT_SCL 1 1 1
		*TM_ROW0 0.0000	-0.3441	0.0000
		*TM_ROW1 0.3441	0.0000	0.0000
		*TM_ROW2 0.0000	0.0000	0.3441
		*TM_ROW3 -1.5625	-59.4837	15.0910
		*TM_POS -1.5625	-59.4837	15.0910
		*TM_ROTAXIS -0.0000	-0.0000	1.0000
		*TM_ROTANGLE 1.5708
		*TM_SCALE 0.3441	0.3441	0.3441
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-5.0037	-56.0425	15.0910
			*MESH_VERTEX    1	-5.0037	-62.9249	15.0910
			*MESH_VERTEX    2	1.8787	-56.0425	15.0910
			*MESH_VERTEX    3	1.8787	-62.9249	15.0910
			*MESH_VERTEX    4	-5.0037	-56.0425	21.9734
			*MESH_VERTEX    5	-5.0037	-62.9249	21.9734
			*MESH_VERTEX    6	1.8787	-56.0425	21.9734
			*MESH_VERTEX    7	1.8787	-62.9249	21.9734
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.8824	0.3412	0.5608
}
*GEOMOBJECT {
	*NODE_NAME "Bip01"
	*NODE_TM {
		*NODE_NAME "Bip01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 1 1 1
		*TM_ROW0 0.0000	-1.0000	0.0000
		*TM_ROW1 1.0000	0.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 10.3603	-47.7649	19.5284
		*TM_POS 10.3603	-47.7649	19.5284
		*TM_ROTAXIS -0.0000	-0.0000	1.0000
		*TM_ROTANGLE 1.5708
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 6
		*MESH_NUMFACES 8
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	10.3603	-47.7649	20.2322
			*MESH_VERTEX    1	10.3603	-48.4686	19.5284
			*MESH_VERTEX    2	11.0640	-47.7649	19.5284
			*MESH_VERTEX    3	10.3603	-47.0612	19.5284
			*MESH_VERTEX    4	9.6565	-47.7649	19.5284
			*MESH_VERTEX    5	10.3603	-47.7649	18.8247
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    1 C:    2 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    0 B:    3 C:    4 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    0 B:    4 C:    1 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    5 B:    4 C:    3 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    5 B:    3 C:    2 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    5 B:    2 C:    1 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    5 B:    1 C:    4 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.6510	0.7922	0.9412
}
*GEOMOBJECT {
	*NODE_NAME "Bip01 Footsteps"
	*NODE_PARENT "Bip01"
	*NODE_TM {
		*NODE_NAME "Bip01 Footsteps"
		*INHERIT_POS 1 1 1
		*INHERIT_ROT 1 1 1
		*INHERIT_SCL 1 1 1
		*TM_ROW0 1.0000	0.0000	0.0000

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