complexs.ase
来自「Zodspark is a Car racing simulation game」· ASE 代码 · 共 1,014 行 · 第 1/5 页
ASE
1,014 行
*TM_ROW3 -1.5625 -10.9028 15.0910
*TM_POS -1.5625 -10.9028 15.0910
*TM_ROTAXIS -0.0000 -0.0000 -1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 0.3441 0.3441 0.3441
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 1.8787 -14.3440 15.0910
*MESH_VERTEX 1 1.8787 -7.4616 15.0910
*MESH_VERTEX 2 -5.0037 -14.3440 15.0910
*MESH_VERTEX 3 -5.0037 -7.4616 15.0910
*MESH_VERTEX 4 1.8787 -14.3440 21.9734
*MESH_VERTEX 5 1.8787 -7.4616 21.9734
*MESH_VERTEX 6 -5.0037 -14.3440 21.9734
*MESH_VERTEX 7 -5.0037 -7.4616 21.9734
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.8824 0.3412 0.5608
}
*GEOMOBJECT {
*NODE_NAME "Box03"
*NODE_PARENT "Dummy01"
*NODE_TM {
*NODE_NAME "Box03"
*INHERIT_POS 1 1 1
*INHERIT_ROT 1 1 1
*INHERIT_SCL 1 1 1
*TM_ROW0 -0.3441 -0.0000 0.0000
*TM_ROW1 0.0000 -0.3441 0.0000
*TM_ROW2 0.0000 0.0000 0.3441
*TM_ROW3 -25.8530 -35.1932 8.2087
*TM_POS -25.8530 -35.1932 8.2087
*TM_ROTAXIS -0.0000 -0.0000 -1.0000
*TM_ROTANGLE 3.1416
*TM_SCALE 0.3441 0.3441 0.3441
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -22.4118 -31.7521 8.2087
*MESH_VERTEX 1 -29.2942 -31.7521 8.2087
*MESH_VERTEX 2 -22.4118 -38.6344 8.2087
*MESH_VERTEX 3 -29.2942 -38.6344 8.2087
*MESH_VERTEX 4 -22.4118 -31.7521 15.0910
*MESH_VERTEX 5 -29.2942 -31.7521 15.0910
*MESH_VERTEX 6 -22.4118 -38.6344 15.0910
*MESH_VERTEX 7 -29.2942 -38.6344 15.0910
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.8824 0.3412 0.5608
}
*GEOMOBJECT {
*NODE_NAME "Box04"
*NODE_PARENT "Dummy01"
*NODE_TM {
*NODE_NAME "Box04"
*INHERIT_POS 1 1 1
*INHERIT_ROT 1 1 1
*INHERIT_SCL 1 1 1
*TM_ROW0 0.0000 -0.3441 0.0000
*TM_ROW1 0.3441 0.0000 0.0000
*TM_ROW2 0.0000 0.0000 0.3441
*TM_ROW3 -1.5625 -59.4837 15.0910
*TM_POS -1.5625 -59.4837 15.0910
*TM_ROTAXIS -0.0000 -0.0000 1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 0.3441 0.3441 0.3441
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -5.0037 -56.0425 15.0910
*MESH_VERTEX 1 -5.0037 -62.9249 15.0910
*MESH_VERTEX 2 1.8787 -56.0425 15.0910
*MESH_VERTEX 3 1.8787 -62.9249 15.0910
*MESH_VERTEX 4 -5.0037 -56.0425 21.9734
*MESH_VERTEX 5 -5.0037 -62.9249 21.9734
*MESH_VERTEX 6 1.8787 -56.0425 21.9734
*MESH_VERTEX 7 1.8787 -62.9249 21.9734
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.8824 0.3412 0.5608
}
*GEOMOBJECT {
*NODE_NAME "Bip01"
*NODE_TM {
*NODE_NAME "Bip01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 1 1 1
*TM_ROW0 0.0000 -1.0000 0.0000
*TM_ROW1 1.0000 0.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 10.3603 -47.7649 19.5284
*TM_POS 10.3603 -47.7649 19.5284
*TM_ROTAXIS -0.0000 -0.0000 1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 6
*MESH_NUMFACES 8
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 10.3603 -47.7649 20.2322
*MESH_VERTEX 1 10.3603 -48.4686 19.5284
*MESH_VERTEX 2 11.0640 -47.7649 19.5284
*MESH_VERTEX 3 10.3603 -47.0612 19.5284
*MESH_VERTEX 4 9.6565 -47.7649 19.5284
*MESH_VERTEX 5 10.3603 -47.7649 18.8247
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 0 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 3: A: 0 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 4: A: 5 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 5: A: 5 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 6: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 7: A: 5 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.6510 0.7922 0.9412
}
*GEOMOBJECT {
*NODE_NAME "Bip01 Footsteps"
*NODE_PARENT "Bip01"
*NODE_TM {
*NODE_NAME "Bip01 Footsteps"
*INHERIT_POS 1 1 1
*INHERIT_ROT 1 1 1
*INHERIT_SCL 1 1 1
*TM_ROW0 1.0000 0.0000 0.0000
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