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📄 wall_bend2.ase

📁 Zodspark is a Car racing simulation game built on VC++ using opengl library
💻 ASE
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*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2.00 - Mon Nov 05 07:11:36 2007"
*SCENE {
	*SCENE_FILENAME "wall_bend2.max"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 0
}
*GEOMOBJECT {
	*NODE_NAME "Wall01"
	*NODE_TM {
		*NODE_NAME "Wall01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 20.0000	-17.5000	0.0000
		*TM_POS 20.0000	-17.5000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 40
		*MESH_NUMFACES 60
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	10.0000	-70.0000	40.0000
			*MESH_VERTEX    1	7.7003	-70.0000	40.0000
			*MESH_VERTEX    2	10.0000	-70.0000	0.0000
			*MESH_VERTEX    3	7.7003	-70.0000	0.0000
			*MESH_VERTEX    4	7.7003	-65.0000	40.0000
			*MESH_VERTEX    5	7.7003	-65.0000	0.0000
			*MESH_VERTEX    6	11.4966	-68.2540	40.0000
			*MESH_VERTEX    7	11.4966	-68.2540	0.0000
			*MESH_VERTEX    8	70.0000	0.0000	40.0000
			*MESH_VERTEX    9	68.7963	-1.4043	40.0000
			*MESH_VERTEX   10	70.0000	0.0000	0.0000
			*MESH_VERTEX   11	68.7963	-1.4043	0.0000
			*MESH_VERTEX   12	65.0000	1.8496	40.0000
			*MESH_VERTEX   13	65.0000	1.8496	0.0000
			*MESH_VERTEX   14	70.0000	1.8496	40.0000
			*MESH_VERTEX   15	70.0000	1.8496	0.0000
			*MESH_VERTEX   16	7.7003	-70.0000	40.0000
			*MESH_VERTEX   17	-70.0000	-70.0000	40.0000
			*MESH_VERTEX   18	7.7003	-70.0000	0.0000
			*MESH_VERTEX   19	-70.0000	-70.0000	0.0000
			*MESH_VERTEX   20	7.7003	-65.0000	0.0000
			*MESH_VERTEX   21	-70.0000	-65.0000	0.0000
			*MESH_VERTEX   22	7.7003	-65.0000	40.0000
			*MESH_VERTEX   23	-70.0000	-65.0000	40.0000
			*MESH_VERTEX   24	68.7963	-1.4043	40.0000
			*MESH_VERTEX   25	11.4966	-68.2540	40.0000
			*MESH_VERTEX   26	68.7963	-1.4043	0.0000
			*MESH_VERTEX   27	11.4966	-68.2540	0.0000
			*MESH_VERTEX   28	65.0000	1.8496	0.0000
			*MESH_VERTEX   29	7.7003	-65.0000	0.0000
			*MESH_VERTEX   30	65.0000	1.8496	40.0000
			*MESH_VERTEX   31	7.7003	-65.0000	40.0000
			*MESH_VERTEX   32	65.0000	1.8496	40.0000
			*MESH_VERTEX   33	65.0000	70.0000	40.0000
			*MESH_VERTEX   34	65.0000	1.8496	0.0000
			*MESH_VERTEX   35	65.0000	70.0000	0.0000
			*MESH_VERTEX   36	70.0000	1.8496	0.0000
			*MESH_VERTEX   37	70.0000	70.0000	0.0000
			*MESH_VERTEX   38	70.0000	1.8496	40.0000
			*MESH_VERTEX   39	70.0000	70.0000	40.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    1 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE    1:    A:    2 B:    1 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE    2:    A:    1 B:    4 C:    3 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    3 B:    4 C:    5 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    4 B:    6 C:    5 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    5 B:    6 C:    7 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    6 B:    0 C:    7 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE    7:    A:    7 B:    0 C:    2 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE    8:    A:    1 B:    0 C:    4 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 3
			*MESH_FACE    9:    A:    0 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 3
			*MESH_FACE   10:    A:    3 B:    5 C:    2 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 4
			*MESH_FACE   11:    A:    5 B:    7 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 4
			*MESH_FACE   12:    A:    8 B:    9 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE   13:    A:   10 B:    9 C:   11 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE   14:    A:    9 B:   12 C:   11 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE   15:    A:   11 B:   12 C:   13 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE   16:    A:   12 B:   14 C:   13 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE   17:    A:   13 B:   14 C:   15 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE   18:    A:   14 B:    8 C:   15 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE   19:    A:   15 B:    8 C:   10 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 2
			*MESH_FACE   20:    A:    9 B:    8 C:   12 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 3
			*MESH_FACE   21:    A:    8 B:   14 C:   12 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 3
			*MESH_FACE   22:    A:   11 B:   13 C:   10 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 4
			*MESH_FACE   23:    A:   13 B:   15 C:   10 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 4
			*MESH_FACE   24:    A:   16 B:   17 C:   18 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE   25:    A:   17 B:   19 C:   18 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE   26:    A:   18 B:   19 C:   20 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 4
			*MESH_FACE   27:    A:   19 B:   21 C:   20 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 4
			*MESH_FACE   28:    A:   20 B:   21 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   29:    A:   21 B:   23 C:   22 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   30:    A:   22 B:   23 C:   16 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 3
			*MESH_FACE   31:    A:   23 B:   17 C:   16 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 3
			*MESH_FACE   32:    A:   16 B:   18 C:   22 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   33:    A:   18 B:   20 C:   22 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   34:    A:   19 B:   17 C:   21 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   35:    A:   17 B:   23 C:   21 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   36:    A:   24 B:   25 C:   26 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE   37:    A:   25 B:   27 C:   26 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE   38:    A:   26 B:   27 C:   28 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 4
			*MESH_FACE   39:    A:   27 B:   29 C:   28 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 4
			*MESH_FACE   40:    A:   28 B:   29 C:   30 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   41:    A:   29 B:   31 C:   30 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   42:    A:   30 B:   31 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 3
			*MESH_FACE   43:    A:   31 B:   25 C:   24 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 3
			*MESH_FACE   44:    A:   26 B:   28 C:   24 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   45:    A:   28 B:   30 C:   24 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   46:    A:   31 B:   29 C:   25 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   47:    A:   29 B:   27 C:   25 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   48:    A:   32 B:   33 C:   34 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   49:    A:   33 B:   35 C:   34 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 1
			*MESH_FACE   50:    A:   34 B:   35 C:   36 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 4
			*MESH_FACE   51:    A:   35 B:   37 C:   36 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 4
			*MESH_FACE   52:    A:   36 B:   37 C:   38 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE   53:    A:   37 B:   39 C:   38 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 1 	*MESH_MTLID 2
			*MESH_FACE   54:    A:   38 B:   39 C:   32 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 2 	*MESH_MTLID 3
			*MESH_FACE   55:    A:   39 B:   33 C:   32 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 3
			*MESH_FACE   56:    A:   32 B:   34 C:   38 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   57:    A:   34 B:   36 C:   38 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   58:    A:   39 B:   37 C:   33 AB:    1 BC:    0 CA:    1	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE   59:    A:   37 B:   35 C:   33 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.7765	0.8824	0.3412
}

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