📄 wall1.ase
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*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Mon Nov 05 06:19:27 2007"
*SCENE {
*SCENE_FILENAME "wall1.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 0
}
*GEOMOBJECT {
*NODE_NAME "Wall01"
*NODE_TM {
*NODE_NAME "Wall01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 0.0000 0.0000
*TM_POS 0.0000 0.0000 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -2.5000 70.0000 0.0000
*MESH_VERTEX 1 -2.5000 70.0000 50.0000
*MESH_VERTEX 2 2.5000 70.0000 0.0000
*MESH_VERTEX 3 2.5000 70.0000 50.0000
*MESH_VERTEX 4 -2.5000 -70.0000 50.0000
*MESH_VERTEX 5 2.5000 -70.0000 50.0000
*MESH_VERTEX 6 -2.5000 -70.0000 0.0000
*MESH_VERTEX 7 2.5000 -70.0000 0.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 2 B: 1 C: 3 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 1 B: 4 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 3
*MESH_FACE 3: A: 3 B: 4 C: 5 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 3
*MESH_FACE 4: A: 4 B: 6 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 5: A: 5 B: 6 C: 7 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 6: A: 6 B: 0 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 4
*MESH_FACE 7: A: 7 B: 0 C: 2 AB: 0 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 4
*MESH_FACE 8: A: 1 B: 0 C: 4 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 2
*MESH_FACE 9: A: 0 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 2
*MESH_FACE 10: A: 3 B: 5 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 1
*MESH_FACE 11: A: 5 B: 7 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.1098 0.3490 0.6941
}
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