⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 complex.ase

📁 Zodspark is a Car racing simulation game built on VC++ using opengl library
💻 ASE
📖 第 1 页 / 共 5 页
字号:
		*TM_ROTAXIS -0.0000	-0.0000	-1.0000
		*TM_ROTANGLE 1.5708
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	15.9241	44.1357	0.0000
			*MESH_VERTEX    1	15.9241	64.1357	0.0000
			*MESH_VERTEX    2	-4.0759	44.1357	0.0000
			*MESH_VERTEX    3	-4.0759	64.1357	0.0000
			*MESH_VERTEX    4	15.9241	44.1357	20.0000
			*MESH_VERTEX    5	15.9241	64.1357	20.0000
			*MESH_VERTEX    6	-4.0759	44.1357	20.0000
			*MESH_VERTEX    7	-4.0759	64.1357	20.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.8824	0.3412	0.5608
}
*GEOMOBJECT {
	*NODE_NAME "Box03"
	*NODE_PARENT "Dummy01"
	*NODE_TM {
		*NODE_NAME "Box03"
		*INHERIT_POS 1 1 1
		*INHERIT_ROT 1 1 1
		*INHERIT_SCL 1 1 1
		*TM_ROW0 -1.0000	-0.0000	0.0000
		*TM_ROW1 0.0000	-1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 -64.6634	-16.4518	-20.0000
		*TM_POS -64.6634	-16.4518	-20.0000
		*TM_ROTAXIS -0.0000	-0.0000	-1.0000
		*TM_ROTANGLE 3.1416
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-54.6634	-6.4518	-20.0000
			*MESH_VERTEX    1	-74.6634	-6.4518	-20.0000
			*MESH_VERTEX    2	-54.6634	-26.4518	-20.0000
			*MESH_VERTEX    3	-74.6634	-26.4518	-20.0000
			*MESH_VERTEX    4	-54.6634	-6.4518	0.0000
			*MESH_VERTEX    5	-74.6634	-6.4518	0.0000
			*MESH_VERTEX    6	-54.6634	-26.4518	0.0000
			*MESH_VERTEX    7	-74.6634	-26.4518	0.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.8824	0.3412	0.5608
}
*GEOMOBJECT {
	*NODE_NAME "Box04"
	*NODE_PARENT "Dummy01"
	*NODE_TM {
		*NODE_NAME "Box04"
		*INHERIT_POS 1 1 1
		*INHERIT_ROT 1 1 1
		*INHERIT_SCL 1 1 1
		*TM_ROW0 0.0000	-1.0000	0.0000
		*TM_ROW1 1.0000	0.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 5.9241	-87.0392	-0.0000
		*TM_POS 5.9241	-87.0392	-0.0000
		*TM_ROTAXIS -0.0000	-0.0000	1.0000
		*TM_ROTANGLE 1.5708
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-4.0759	-77.0392	-0.0000
			*MESH_VERTEX    1	-4.0759	-97.0392	-0.0000
			*MESH_VERTEX    2	15.9241	-77.0392	-0.0000
			*MESH_VERTEX    3	15.9241	-97.0392	-0.0000
			*MESH_VERTEX    4	-4.0759	-77.0392	20.0000
			*MESH_VERTEX    5	-4.0759	-97.0392	20.0000
			*MESH_VERTEX    6	15.9241	-77.0392	20.0000
			*MESH_VERTEX    7	15.9241	-97.0392	20.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    1:    A:    3 B:    1 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 2 	*MESH_MTLID 1
			*MESH_FACE    2:    A:    4 B:    5 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    6 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 3 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    5:    A:    5 B:    4 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 4 	*MESH_MTLID 4
			*MESH_FACE    6:    A:    1 B:    3 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    7:    A:    7 B:    5 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 5 	*MESH_MTLID 3
			*MESH_FACE    8:    A:    3 B:    2 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE    9:    A:    6 B:    7 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 6 	*MESH_MTLID 5
			*MESH_FACE   10:    A:    2 B:    0 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
			*MESH_FACE   11:    A:    4 B:    6 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 7 	*MESH_MTLID 2
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.8824	0.3412	0.5608
}
*GEOMOBJECT {
	*NODE_NAME "Bip01"
	*NODE_TM {
		*NODE_NAME "Bip01"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 1 1 1
		*TM_ROW0 0.0000	-1.0000	0.0000
		*TM_ROW1 1.0000	0.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 2.5015	-51.0618	34.2859
		*TM_POS 2.5015	-51.0618	34.2859
		*TM_ROTAXIS -0.0000	-0.0000	1.0000
		*TM_ROTANGLE 1.5708
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 6
		*MESH_NUMFACES 8
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	2.5015	-51.0618	35.5215
			*MESH_VERTEX    1	2.5015	-52.2973	34.2859
			*MESH_VERTEX    2	3.7370	-51.0618	34.2859
			*MESH_VERTEX    3	2.5015	-49.8262	34.2859
			*MESH_VERTEX    4	1.2660	-51.0618	34.2859
			*MESH_VERTEX    5	2.5015	-51.0618	33.0504
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    1 C:    2 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    0 B:    3 C:    4 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    0 B:    4 C:    1 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    5 B:    4 C:    3 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    5 B:    3 C:    2 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    5 B:    2 C:    1 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    5 B:    1 C:    4 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 1 	*MESH_MTLID 0
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*WIREFRAME_COLOR 0.6510	0.7922	0.9412
}
*GEOMOBJECT {
	*NODE_NAME "Bip01 Footsteps"
	*NODE_PARENT "Bip01"
	*NODE_TM {
		*NODE_NAME "Bip01 Footsteps"
		*INHERIT_POS 1 1 1
		*INHERIT_ROT 1 1 1
		*INHERIT_SCL 1 1 1
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 2.5015	-51.0618	0.0000

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -