📄 complex.ase
字号:
*TM_ROTAXIS -0.0000 -0.0000 -1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 15.9241 44.1357 0.0000
*MESH_VERTEX 1 15.9241 64.1357 0.0000
*MESH_VERTEX 2 -4.0759 44.1357 0.0000
*MESH_VERTEX 3 -4.0759 64.1357 0.0000
*MESH_VERTEX 4 15.9241 44.1357 20.0000
*MESH_VERTEX 5 15.9241 64.1357 20.0000
*MESH_VERTEX 6 -4.0759 44.1357 20.0000
*MESH_VERTEX 7 -4.0759 64.1357 20.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.8824 0.3412 0.5608
}
*GEOMOBJECT {
*NODE_NAME "Box03"
*NODE_PARENT "Dummy01"
*NODE_TM {
*NODE_NAME "Box03"
*INHERIT_POS 1 1 1
*INHERIT_ROT 1 1 1
*INHERIT_SCL 1 1 1
*TM_ROW0 -1.0000 -0.0000 0.0000
*TM_ROW1 0.0000 -1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 -64.6634 -16.4518 -20.0000
*TM_POS -64.6634 -16.4518 -20.0000
*TM_ROTAXIS -0.0000 -0.0000 -1.0000
*TM_ROTANGLE 3.1416
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -54.6634 -6.4518 -20.0000
*MESH_VERTEX 1 -74.6634 -6.4518 -20.0000
*MESH_VERTEX 2 -54.6634 -26.4518 -20.0000
*MESH_VERTEX 3 -74.6634 -26.4518 -20.0000
*MESH_VERTEX 4 -54.6634 -6.4518 0.0000
*MESH_VERTEX 5 -74.6634 -6.4518 0.0000
*MESH_VERTEX 6 -54.6634 -26.4518 0.0000
*MESH_VERTEX 7 -74.6634 -26.4518 0.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.8824 0.3412 0.5608
}
*GEOMOBJECT {
*NODE_NAME "Box04"
*NODE_PARENT "Dummy01"
*NODE_TM {
*NODE_NAME "Box04"
*INHERIT_POS 1 1 1
*INHERIT_ROT 1 1 1
*INHERIT_SCL 1 1 1
*TM_ROW0 0.0000 -1.0000 0.0000
*TM_ROW1 1.0000 0.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 5.9241 -87.0392 -0.0000
*TM_POS 5.9241 -87.0392 -0.0000
*TM_ROTAXIS -0.0000 -0.0000 1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -4.0759 -77.0392 -0.0000
*MESH_VERTEX 1 -4.0759 -97.0392 -0.0000
*MESH_VERTEX 2 15.9241 -77.0392 -0.0000
*MESH_VERTEX 3 15.9241 -97.0392 -0.0000
*MESH_VERTEX 4 -4.0759 -77.0392 20.0000
*MESH_VERTEX 5 -4.0759 -97.0392 20.0000
*MESH_VERTEX 6 15.9241 -77.0392 20.0000
*MESH_VERTEX 7 15.9241 -97.0392 20.0000
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.8824 0.3412 0.5608
}
*GEOMOBJECT {
*NODE_NAME "Bip01"
*NODE_TM {
*NODE_NAME "Bip01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 1 1 1
*TM_ROW0 0.0000 -1.0000 0.0000
*TM_ROW1 1.0000 0.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 2.5015 -51.0618 34.2859
*TM_POS 2.5015 -51.0618 34.2859
*TM_ROTAXIS -0.0000 -0.0000 1.0000
*TM_ROTANGLE 1.5708
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 6
*MESH_NUMFACES 8
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 2.5015 -51.0618 35.5215
*MESH_VERTEX 1 2.5015 -52.2973 34.2859
*MESH_VERTEX 2 3.7370 -51.0618 34.2859
*MESH_VERTEX 3 2.5015 -49.8262 34.2859
*MESH_VERTEX 4 1.2660 -51.0618 34.2859
*MESH_VERTEX 5 2.5015 -51.0618 33.0504
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 2: A: 0 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 3: A: 0 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 4: A: 5 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 5: A: 5 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 6: A: 5 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 7: A: 5 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*WIREFRAME_COLOR 0.6510 0.7922 0.9412
}
*GEOMOBJECT {
*NODE_NAME "Bip01 Footsteps"
*NODE_PARENT "Bip01"
*NODE_TM {
*NODE_NAME "Bip01 Footsteps"
*INHERIT_POS 1 1 1
*INHERIT_ROT 1 1 1
*INHERIT_SCL 1 1 1
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 2.5015 -51.0618 0.0000
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -