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📄 biskencode3d.1

📁 spiht for linux this is used to decod and encode vedio i wich all enjoy
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.TH BISKENCODE3D 1 "QCCPACK" "".SH NAMEbiskencode3d, biskdecode3d \-encode/decode an image cube using the 3D-BISK algorithm.SH SYNOPSIS.sp.B biskencode3d.RB "[\|" \-w.IR  wavelet "\|]".RB "[\|" \-b.IR  boundary "\|]".RB "[\|" \-nl.IR  num_levels "\|]".RB "[\|" \-sl.IR  spatial_num_levels "\|]".RB "[\|" \-tl.IR  temporal_num_levels "\|]".RB "[\|" \-m.IR  mask "\|]".RB "[\|" \-vo "\|]".I rate.I icbfile.I bitstream.LP.B biskdecode3d.RB "[\|" \-w.IR  wavelet "\|]".RB "[\|" \-b.IR  boundary "\|]".RB "[\|" \-m.IR  mask "\|]".RB "[\|" \-r.IR  rate "\|]".I bitstream.I icbfile.SH OPTIONS.TP.BI \-w " wavelet"String. Name of the wavelet file.RB ( FBKor.B LFTformat); default = "CohenDaubechiesFeauveau.9-7.lft".TP.BI \-b " boundary"String. Type of boundary extension; default = "symmetric"..TP .BI \-nl " num_levels"Integer. Number of levels of dyadic decomposition; default value is 5 levels..TP .BI \-sl " spatial_num_levels"Integer. Number of levels of spatial decomposition; no default value..TP .BI \-tl " temporal_num_levels"Integer. Number of levels of temporal decomposition; no default value..TP.BI \-m " mask"String. Name of file containing the transparency mask forshape-adaptive coding. Default is to not use a mask..TP.BI \-r " rate"Float. Rate at which to stop decoding. Default is to decode untilend of input bitstream is reached..TP.B \-voPrint only the value of the rate to stdout (terse output);default is verbose output..SH DESCRIPTION.LP.B biskencode3dcodes an image cube,.IR icbfile ,using the 3D-BISK algorithm by Rucker and Fowler.The 3D-BISK algorithm involves a 3D DWT followed by a progressive "bitplane" coding of the wavelet coefficients using acube-splitting quantization structure based on.IR k -dtrees..LPThe transform is either the usual discretewavelet transform (DWT) or a shape-adaptiveDWT (SA-DWT) and can be either a dyadic or wavelet-packetdecomposition; see.BR QccWAVbisk3DEncode (3)for complete details.Option.B \-wspecifies the wavelet, option.B \-bspecifies the boundary extension.The.B \-moption gives the image-cube file to be used as a transparency maskfor the SA-DWT..I maskmust be a grayscale image cubein which black in this image cube indicates transparency, whiteindicates full opacity, and gray tones are degrees of translucence(see.BR QccAlpha (3)).If the.B \-moption is not given, the usual, full-volume DWT is used..LPThe.BR \-nl ,.BR \-sl ,and.BR \-tloptions determine whether a dyadic or wavelet-packet transform is used.If.B \-nlis specified, a dyadic transform is used. In this case,.IR num_levelsis the number of decompositions in all three directions.If either.B \-slor.BR \-tl ,orboth, is specified, a wavelet-packet transform is used.In this case,.I spatial_num_levelsand.I temporal_num_levelsgive the number of decompositions spatially and temporally, respectively,of the packet transform. If only one of.B \-sland.B \-tlis given, then the same number of decompositionsis used spatially and temporally.In the case that none of.BR \-nl ,.BR \-sl ,and.BR \-tl is specified, then a dyadic decomposition with the default value of.I num_levelsis used..LPThe desired bitrate of the output.I bitstreamis specified by.IR rate ,which is expressed in bits per voxel of the original image..B biskencode3dnormally prints to stdout a small amount of informationconcerning this target bitrate and the actual bitrate achieved.Usually these rates are identical, but may differ slightly.If the .B \-vo(value-only) option is given, all printed output is suppressed except forthe actual bitrate..LP.B biskdecode3dperforms the corresponding decoding using the 3D-BISK algorithm, decodingthe.I bitstreammade by.B biskencode3dand producinga reconstructed image cube,.IR icbfile .For sane results, .IR wavelet and.IR boundary should be the same as they were for.BR biskencode3d ,and.I maskshould be the same if an SA-DWT was used as the transform.If a decoding rate is specified with the.B \-roption, then.B biskdecode3dstops decoding when.I ratebits per voxel from the input bitstreamhave been decoded. Otherwise, decoding stops when theend of the input bitstream is reached..LP.BR biskencode3dand.BR biskdecode3dcall.BR QccWAVbisk3DEncode (3)and.BR QccWAVbisk3DDecode (3),respectively, to perform 3D-BISK encoding and decoding.Refer to the man pages for these functions for more informationon the details of the QccPack implementation of the 3D-BISK algorithm..SH "SEE ALSO".BR QccWAVbisk3DEncode (3),.BR QccWAVbisk3DDecode (3),.BR QccWAVSubbandPyramid3D (3),.BR QccPackWAV (3),.BR QccPackIMG (3),.BR QccPack (3)J. T. Rucker and J. E. Fowler,"Coding of Ocean-Temperature Volumes Using Binary Set Splitting with.IR k -dTrees,"in.IR "Proceedings of the International Geoscience and Remote Sensing Symposium" ,Anchorage, AK, September 2004, to appear.J. E. Fowler,"Shape-Adaptive Coding Using Binary Set Splitting with.IR k -dTrees,"in.IR "Proceedings of the International Conference on Image Processing" ,Singapore, October 2004, to appear.X. Tang, W. A. Pearlman, and J. W. Modestino,"Hyperspectral Image Compression Using Three-DimensionalWavelet Coding,"in.IR "Image and Video Communications and Processing" ,Santa Clara, CA, January 2003, Proc. SPIE 5022, pp. 1037-1047.J. L. Bentley, "Multidimensional Binary Search Trees Used forAssociative Searching,".IR "Communications of the ACM" ,vol. 18, no. 9, pp. 509-517, September 1975..SH AUTHORCopyright (C) 1997-2009  James E. Fowler.\"  The programs herein are free software; you can redistribute them and/or.\"  modify them under the terms of the GNU General Public License.\"  as published by the Free Software Foundation; either version 2.\"  of the License, or (at your option) any later version..\"  .\"  These programs are distributed in the hope that they will be useful,.\"  but WITHOUT ANY WARRANTY; without even the implied warranty of.\"  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the.\"  GNU General Public License for more details..\"  .\"  You should have received a copy of the GNU General Public License.\"  along with these programs; if not, write to the Free Software.\"  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

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