📄 chinesecode.h
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#if !defined(AFX_CHINESECODE_H__EDB311CB_43A0_4F46_BD80_8E1AF5F149EA__INCLUDED_)
#define AFX_CHINESECODE_H__EDB311CB_43A0_4F46_BD80_8E1AF5F149EA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// chinesecode.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// chinesecode dialog
class chinesecode : public CDialog
{
// Construction
public:
static void UTF_8ToGB2312(char* pOut, char *pText, int pLen);
static void GB2312ToUTF_8(char* pOut,char *pText, int pLen);
static void Gb2312ToUnicode(wchar_t* pOut,char *gbBuffer);
static void UnicodeToGB2312(char* pOut,wchar_t uData);
static void UnicodeToUTF_8(char* pOut,wchar_t* pText);
static void UTF_8ToUnicode(wchar_t* pOut,char *pText);
chinesecode(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(chinesecode)
enum { IDD = _UNKNOWN_RESOURCE_ID_ };
// OTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(chinesecode)
public:
virtual void OnFinalRelease();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(chinesecode)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(chinesecode)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHINESECODE_H__EDB311CB_43A0_4F46_BD80_8E1AF5F149EA__INCLUDED_)
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