📄 rtikdemo.m
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%RIKNDEMO Inverse kinematics demo% Copyright (C) 1993-2002, by Peter I. Corke% $Log: not supported by cvs2svn $% Revision 1.3 2002-04-02 12:26:49 pic% Handle figures better, control echo at end of each script.% Fix bug in calling ctraj.%% Revision 1.2 2002/04/01 11:47:17 pic% General cleanup of code: help comments, see also, copyright, remnant dh/dyn% references, clarification of functions.%% $Revision: 1.1 $figure(2)echo on%% Inverse kinematics is the problem of finding the robot joint coordinates,% given a homogeneous transform representing the last link of the manipulator.% It is very useful when the path is planned in Cartesian space, for instance % a straight line path as shown in the trajectory demonstration.%% First generate the transform corresponding to a particular joint coordinate, q = [0 -pi/4 -pi/4 0 pi/8 0] T = fkine(p560, q);%% Now the inverse kinematic procedure for any specific robot can be derived % symbolically and in general an efficient closed-form solution can be % obtained. However we are given only a generalized description of the % manipulator in terms of kinematic parameters so an iterative solution will % be used. The procedure is slow, and the choice of starting value affects % search time and the solution found, since in general a manipulator may % have several poses which result in the same transform for the last% link. The starting point for the first point may be specified, or else it% defaults to zero (which is not a particularly good choice in this case) qi = ikine(p560, T); qi'%% Compared with the original value q%% A solution is not always possible, for instance if the specified transform % describes a point out of reach of the manipulator. As mentioned above % the solutions are not necessarily unique, and there are singularities % at which the manipulator loses degrees of freedom and joint coordinates % become linearly dependent.pause % any key to continue%% To examine the effect at a singularity lets repeat the last example but for a% different pose. At the `ready' position two of the Puma's wrist axes are % aligned resulting in the loss of one degree of freedom. T = fkine(p560, qr); qi = ikine(p560, T); qi'%% which is not the same as the original joint angle qrpause % any key to continue%% However both result in the same end-effector position fkine(p560, qi) - fkine(p560, qr)pause % any key to continue % Inverse kinematics may also be computed for a trajectory.% If we take a Cartesian straight line path t = [0:.056:2]; % create a time vector T1 = transl(0.6, -0.5, 0.0) % define the start point T2 = transl(0.4, 0.5, 0.2) % and destination T = ctraj(T1, T2, length(t)); % compute a Cartesian path%% now solve the inverse kinematics. When solving for a trajectory, the % starting joint coordinates for each point is taken as the result of the % previous inverse solution.% tic q = ikine(p560, T); toc%% Clearly this approach is slow, and not suitable for a real robot controller % where an inverse kinematic solution would be required in a few milliseconds.%% Let's examine the joint space trajectory that results in straightline % Cartesian motion subplot(3,1,1) plot(t,q(:,1)) xlabel('Time (s)'); ylabel('Joint 1 (rad)') subplot(3,1,2) plot(t,q(:,2)) xlabel('Time (s)'); ylabel('Joint 2 (rad)') subplot(3,1,3) plot(t,q(:,3)) xlabel('Time (s)'); ylabel('Joint 3 (rad)')pause % hit any key to continue % This joint space trajectory can now be animated plot(p560, q)pause % any key to continueecho off
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