📄 rne_dh.m
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%RNE_DH Compute inverse dynamics via recursive Newton-Euler formulation%% TAU = RNE(ROBOT, Q, QD, QDD)% TAU = RNE(ROBOT, [Q QD QDD])%% Returns the joint torque required to achieve the specified joint position,% velocity and acceleration state.%% Gravity vector is an attribute of the robot object but this may be % overriden by providing a gravity acceleration vector [gx gy gz].%% TAU = RNE(ROBOT, Q, QD, QDD, GRAV)% TAU = RNE(ROBOT, [Q QD QDD], GRAV)%% An external force/moment acting on the end of the manipulator may also be% specified by a 6-element vector [Fx Fy Fz Mx My Mz].%% TAU = RNE(ROBOT, Q, QD, QDD, GRAV, FEXT)% TAU = RNE(ROBOT, [Q QD QDD], GRAV, FEXT)%% where Q, QD and QDD are row vectors of the manipulator state; pos, vel, % and accel.%% The torque computed also contains a contribution due to armature% inertia.%% RNE can be either an M-file or a MEX-file. See the manual for details on% how to configure the MEX-file. The M-file is a wrapper which calls either% RNE_DH or RNE_MDH depending on the kinematic conventions used by the robot% object.%% See also: ROBOT, ACCEL, GRAVLOAD, INERTIA.%% verified against MAPLE code, which is verified by examples%% Copyright (C) 1992-2008, by Peter I. Corke%% This file is part of The Robotics Toolbox for Matlab (RTB).% % RTB is free software: you can redistribute it and/or modify% it under the terms of the GNU Lesser General Public License as published by% the Free Software Foundation, either version 3 of the License, or% (at your option) any later version.% % RTB is distributed in the hope that it will be useful,% but WITHOUT ANY WARRANTY; without even the implied warranty of% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the% GNU Lesser General Public License for more details.% % You should have received a copy of the GNU Leser General Public License% along with RTB. If not, see <http://www.gnu.org/licenses/>.function tau = rne_dh(robot, a1, a2, a3, a4, a5) z0 = [0;0;1]; grav = robot.gravity; % default gravity from the object fext = zeros(6, 1); % Set debug to: % 0 no messages % 1 display results of forward and backward recursions % 2 display print R and p* debug = 0; n = robot.n; if numcols(a1) == 3*n, Q = a1(:,1:n); Qd = a1(:,n+1:2*n); Qdd = a1(:,2*n+1:3*n); np = numrows(Q); if nargin >= 3, grav = a2(:); end if nargin == 4, fext = a3; end else np = numrows(a1); Q = a1; Qd = a2; Qdd = a3; if numcols(a1) ~= n | numcols(Qd) ~= n | numcols(Qdd) ~= n | ... numrows(Qd) ~= np | numrows(Qdd) ~= np, error('bad data'); end if nargin >= 5, grav = a4(:); end if nargin == 6, fext = a5; end end tau = zeros(np,n); for p=1:np, q = Q(p,:)'; qd = Qd(p,:)'; qdd = Qdd(p,:)'; Fm = []; Nm = []; pstarm = []; Rm = []; w = zeros(3,1); wd = zeros(3,1); v = zeros(3,1); vd = grav(:); % % init some variables, compute the link rotation matrices % for j=1:n, link = robot.link{j}; Tj = link(q(j)); if link.RP == 'R', D = link.D; else D = q(j); end alpha = link.alpha; pstar = [link.A; D*sin(alpha); D*cos(alpha)]; if j == 1, pstar = t2r(robot.base) * pstar; Tj = robot.base * Tj; end pstarm(:,j) = pstar; Rm{j} = t2r(Tj); if debug>1, Rm{j} Pstarm(:,j)' end end % % the forward recursion % for j=1:n, link = robot.link{j}; Rt = Rm{j}'; % transpose!! pstar = pstarm(:,j); r = link.r; % % statement order is important here % if link.RP == 'R', % revolute axis wd = Rt*(wd + z0*qdd(j) + ... cross(w,z0*qd(j))); w = Rt*(w + z0*qd(j)); %v = cross(w,pstar) + Rt*v; vd = cross(wd,pstar) + ... cross(w, cross(w,pstar)) +Rt*vd; else % prismatic axis w = Rt*w; wd = Rt*wd; vd = Rt*(z0*qdd(j)+vd) + ... cross(wd,pstar) + ... 2*cross(w,Rt*z0*qd(j)) +... cross(w, cross(w,pstar)); end vhat = cross(wd,r) + ... cross(w,cross(w,r)) + vd; F = link.m*vhat; N = link.I*wd + cross(w,link.I*w); Fm = [Fm F]; Nm = [Nm N]; if debug, fprintf('w: '); fprintf('%.3f ', w) fprintf('\nwd: '); fprintf('%.3f ', wd) fprintf('\nvd: '); fprintf('%.3f ', vd) fprintf('\nvdbar: '); fprintf('%.3f ', vhat) fprintf('\n'); end end % % the backward recursion % fext = fext(:); f = fext(1:3); % force/moments on end of arm nn = fext(4:6); for j=n:-1:1, link = robot.link{j}; pstar = pstarm(:,j); % % order of these statements is important, since both % nn and f are functions of previous f. % if j == n, R = eye(3,3); else R = Rm{j+1}; end r = link.r; nn = R*(nn + cross(R'*pstar,f)) + ... cross(pstar+r,Fm(:,j)) + ... Nm(:,j); f = R*f + Fm(:,j); if debug, fprintf('f: '); fprintf('%.3f ', f) fprintf('\nn: '); fprintf('%.3f ', nn) fprintf('\n'); end R = Rm{j}; if link.RP == 'R', % revolute tau(p,j) = nn'*(R'*z0) + ... link.G^2 * link.Jm*qdd(j) + ... link.G * friction(link, qd(j)); else % prismatic tau(p,j) = f'*(R'*z0) + ... link.G^2 * link.Jm*qdd(j) + ... link.G * friction(link, qd(j)); end end end
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