📄 activity.java
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/* * (C) Copyright 2005 Davide Brugali, Marco Torchiano * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA * 02111-1307 USA */package scheduler;public class Activity { private int id = 0; private String name; private double releaseTime; private double activationTime; private double terminationTime; private double dueTime; private double duration; private double tempActivationTime = 0.0; private double tempTerminationTime = 0.0; // The constructor initialises the temporal parameters and computes the // activity's duration. During the execution of the scheduling algorithm, only // the activation time and the termination time will be updated. The reset() // method initialises the activation time and termination time before any new run // of the scheduling algorithm. The toString() method returns the string that // formats the temporal parameters for their textual visualization on the screen. public Activity(String name, double r, double a, double t, double d) { this.name = name; this.releaseTime = r; this.activationTime = a; this.terminationTime = t; this.dueTime = d; this.duration = t - a; } public int getID() { return id; } public String getName() { return name; } public double getActivation() { return activationTime; } public double getRelease() { return releaseTime; } public double getTermination() { return terminationTime; } public double getDueTime() { return dueTime; } public double getDuration() { return duration; }// P2 public Activity getClone() { Activity clone = new Activity(name, releaseTime, activationTime, terminationTime, dueTime); clone.id = id; return clone; } public void copy(Activity clone) { this.name = clone.name; this.releaseTime = clone.releaseTime; this.activationTime = clone.activationTime; this.terminationTime = clone.terminationTime; this.dueTime = clone.dueTime; this.duration = terminationTime - activationTime; }// P2 public void setID(int id) { this.id = id; } public void setReleaseTime(double time) { if (time < 0.0) return; if (time < activationTime || (time + duration) < dueTime) releaseTime = time; if (releaseTime > activationTime) { activationTime = releaseTime; terminationTime = activationTime + duration; } } // The next two methods set the values of release time and due date. If // necessary, they change the values of activation time and termination // time consistently public void setDueTime(double time) { if (time < 0.0) return; if (time > this.dueTime || (time - this.duration) > this.releaseTime) this.dueTime = time; if (dueTime < terminationTime) { terminationTime = dueTime; activationTime = terminationTime - duration; } } public void reset() { activationTime = 0.0; terminationTime = activationTime + duration; } // The next two methods update the temporal parameters of the activity. // Both are invoked by the TemporalSequnce class. The ensureSequence() // method enforces the resource and temporal constraints. // The update() method takes into account the activity preferences; in // particular, it updates the activation time in order to start the // activity after the release time and to complete it as closest as // possible to the due date. The parameter gain represents the strength // of an activity's preferences. public void serialize(Activity previous) { if (previous.terminationTime > this.activationTime) this.activationTime = previous.terminationTime; this.terminationTime = this.activationTime + this.duration; } public void update(double gain) { activationTime += gain * (dueTime - terminationTime); if (activationTime < releaseTime) activationTime += gain * (releaseTime - activationTime); terminationTime = activationTime + duration; } // The getPerformance() method implements the formula described in // Equation 3.1, where the weights on the earliness and tardiness // performance parameters are set to 1.0. public double getPerformance() { double pe = 0.0; double pt = 0.0; if (terminationTime > dueTime) pt = (terminationTime - dueTime); if (activationTime < releaseTime) pe = (releaseTime - activationTime); return pe + pt; } // The store() method is used to store an activity's temporal parameters that // correspond to the best performance solution found by the scheduling // algorithm during a given iteration step. public void store() { tempActivationTime = activationTime; tempTerminationTime = terminationTime; } // The restore() method is invoked at the end of the scheduling process // to copy in an activity's temporal parameters the values // corresponding to the best performance solution. public void restore() { activationTime = tempActivationTime; terminationTime = tempTerminationTime; } public String toString() { return name + " (" + releaseTime + ", " + activationTime + ", " + terminationTime + ", " + dueTime + ")"; }}
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