simplelistcontainer.cpp

来自「series60 应用程序开发的源代码 series60 应用程序开发的源代码」· C++ 代码 · 共 234 行

CPP
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/**
* 
* @brief Definition of CSimpleListContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "SimpleListContainer.h"

// System includes
#include <akniconarray.h> // CAknIcon
#include <aknlists.h> // CAknSingleStyleListBox
#include <barsread.h> // TResource Reader
#include <eikclbd.h> // CColumnListBoxData
#include <eikmenub.h> // CEikMenuBar
#include <SimpleList.mbg> // icons
#include <SimpleList.rsg> // R_SIMPLELIST_SAVED_GAMES_LISTBOX
#include <stringloader.h> // StringLoader
#include <uikon.hrh> // TKeyCode #defines

// CONSTANTS
const TInt KNumberOfIcons(2);

// N.B. #define'd as DLL cannot contain writeable static data
#define KListPosition TPoint(0,0) 



// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a label and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/        
void CSimpleListContainer::ConstructL(const TRect& aRect)
{
    CreateWindowL();
    
    // Create the list
    CreateListL();    
    
    // Observe the list
    iSavedGamesListBox->SetListBoxObserver(this);
    
    // Set the icons in the list's drawer
    SetupListIconsL();
    
    // Set up scroll bars
    SetupScrollBarsL();
    
    SetRect(aRect);
    ActivateL();
}

/**
* Constructs the iSavedGamesList, setting its window.
*/
void CSimpleListContainer::CreateListL()
{
    // First phase construction
    iSavedGamesListBox = new (ELeave) CAknSingleGraphicStyleListBox;
    iSavedGamesListBox->SetContainerWindowL(*this);
    
    // Second Phase Construction
    TResourceReader reader;
    iEikonEnv->CreateResourceReaderLC(reader, R_SIMPLELIST_SAVED_GAMES_LISTBOX);
    iSavedGamesListBox->ConstructFromResourceL(reader);
    CleanupStack::PopAndDestroy(); // reader
}

/**
* Creates vertical scrollbars for the list, which appear automatically when required.
*/
void CSimpleListContainer::SetupScrollBarsL()
{
    iSavedGamesListBox->CreateScrollBarFrameL(ETrue);
    iSavedGamesListBox->ScrollBarFrame()->SetScrollBarVisibilityL(
        CEikScrollBarFrame::EOff, CEikScrollBarFrame::EAuto);
}

/**
* Loads icons from a file and sets them in the drawer for iSavedGamesList
*/
void CSimpleListContainer::SetupListIconsL()
{
    // Get the name of the file containing the icons    
    HBufC* iconFileName;
    iconFileName = StringLoader::LoadLC(R_ICON_FILE_NAME);    // Pushes iconFileName onto the Cleanup Stack.
    
    // Create an array of icons, reading them from the file
    CArrayPtr<CGulIcon>* icons = new(ELeave) CAknIconArray(KNumberOfIcons);
    CleanupStack::PushL(icons);
    icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmSimplelist1player, EMbmSimplelist1player_mask));
    icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmSimplelist2player, EMbmSimplelist1player_mask));
    CleanupStack::Pop(icons);
    CleanupStack::PopAndDestroy(iconFileName);
    
    iSavedGamesListBox->ItemDrawer()->ColumnData()->SetIconArray(icons); // passing ownership of icons
}


/**
* Symbian OS 2 phase constructor.
* Constructs the CSimpleListContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CSimpleListContainer
*/
CSimpleListContainer* CSimpleListContainer::NewL(const TRect& aRect)
{
    CSimpleListContainer* self = CSimpleListContainer::NewLC(aRect);
    CleanupStack::Pop(self);
    return self;
}

/**
* Symbian OS 2 phase constructor.
* Constructs the CSimpleListContainer using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CSimpleListContainer
*/
CSimpleListContainer* CSimpleListContainer::NewLC(const TRect& aRect)
{
    CSimpleListContainer* self = new (ELeave) CSimpleListContainer;
    CleanupStack::PushL(self);
    self->ConstructL(aRect);
    return self;
}

/** 
* Destructor.  Frees up memory for the iLabel.
*/
CSimpleListContainer::~CSimpleListContainer()
{
    delete iSavedGamesListBox;
}

/**
*    
* Called by framework when the view size is changed.  Resizes the
* iLabel accordingly.
*
*/
void CSimpleListContainer::SizeChanged()
{
    iSavedGamesListBox->SetExtent (KListPosition, iSavedGamesListBox->MinimumSize());
}

/**
* Called by the framework in compound controls    
* @return The number of controls in this CSimpleListContainer
*/
TInt CSimpleListContainer::CountComponentControls() const
{
    return 1; // return number of controls inside this container
}

/**
* Called by the framework in compound controls    
* @param The index of the control to return
* @return The control for aIndex
*/
CCoeControl* CSimpleListContainer::ComponentControl(TInt aIndex) const
{
    switch (aIndex)
    {
        case 0:
            return iSavedGamesListBox;
        default:
            return NULL;
    }
}

/**
* Called by the framework to draw this control.  Clears the area in 
* aRect.
* @param aRect in which to draw
*/
void CSimpleListContainer::Draw(const TRect& aRect) const
{
    CWindowGc& gc = SystemGc();
    gc.Clear(aRect);
}

/**
* Called by the framework whenever a key event occurs.    
* Passes the key event to the saved games list if it is not null, otherwise returns
* EKeyWasNotConsumed
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
* @return TKeyResponse EKeyWasNotConsumed if the key was not processed, EKeyWasConsumed if it was
*/
TKeyResponse CSimpleListContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
    if (iSavedGamesListBox)
        return iSavedGamesListBox->OfferKeyEventL (aKeyEvent, aType);
    else
        return EKeyWasNotConsumed;
}

/**
* Plays the currently select game in the iSavedGamesListBox, if one exists.  
* This is an empty implementation of this method
*/
void CSimpleListContainer::PlaySelectedGame()
{
}

/**
* Called by the framework whenever a list event occurs for which this container
* is an observer.
* @param aListBoxEvent The type of event which occured
*
*/
void CSimpleListContainer::HandleListBoxEventL(CEikListBox* /*aListBox*/, TListBoxEvent aListBoxEvent)
{
    // if the Select Key has been pressed
    if (aListBoxEvent == MEikListBoxObserver::EEventEnterKeyPressed) 
    {
        PlaySelectedGame();
    }
}


// End of File    

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