simplemenuappui.cpp

来自「series60 应用程序开发的源代码 series60 应用程序开发的源代码」· C++ 代码 · 共 77 行

CPP
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/**
* 
* @brief Definition of CSimpleMenuAppUi
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "SimpleMenuAppUi.h"

// User includes
#include "SimpleMenu.hrh"
#include "SimpleMenuContainer.h" // CSimpleMenuContainer

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Constructs the application's container, 
* setting itself as the container's MOP parent, and adds it to the control 
* stack.
*/        
void CSimpleMenuAppUi::ConstructL()
{
    BaseConstructL();
    iAppContainer = CSimpleMenuContainer::NewL(ClientRect());
    iAppContainer->SetMopParent(this);
    AddToStackL(iAppContainer);
}

/**
* Destructor.
* Removes the application's container from the stack and deletes it.
*/    
CSimpleMenuAppUi::~CSimpleMenuAppUi()
{
    if (iAppContainer)
    {
        RemoveFromStack(iAppContainer);
        delete iAppContainer;
    }
}

/**
* From CEikAppUi, takes care of command handling.
*
* @param aCommand command to be handled
*/
void CSimpleMenuAppUi::HandleCommandL(TInt aCommand)
{
    switch (aCommand)
    {
        // New game submenu. N.B. We don't need to handle
        // the ESimpleMenuCmdNewGame command as this just pops 
        // up the submenu.
        case ESimpleMenuCmdViaIR:
            iAppContainer->PlayNewGameVia(aCommand);
            break;        
        case ESimpleMenuCmdViaBluetooth:
            iAppContainer->PlayNewGameVia(aCommand);
            break;        
        case ESimpleMenuCmdViaSMS:
            iAppContainer->PlayNewGameVia(aCommand);
            break;        
        case EAknSoftkeyBack:
        case EEikCmdExit:
            Exit();
            break;
        default:
            break;        
    }
}

// End of File    

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