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📄 contextmenucontainer.cpp

📁 series60 应用程序开发的源代码 series60 应用程序开发的源代码
💻 CPP
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/**
* 
* @brief Definition of CContextMenuContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "ContextMenuContainer.h"

// System includes
#include <aknlists.h> // CAknSingleStyleListBox
#include <barsread.h> // TResource Reader
#include <eikmenub.h> // CEikMenuBar
#include <ContextMenu.rsg> // R_CONTEXTMENU_SAVED_GAMES_LISTBOX
#include <uikon.hrh> // TKeyCode #defines

// CONSTANTS

// N.B. #define'd as DLL cannot contain writeable static data
#define KListPosition TPoint(0,0) 


// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a label and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/        
void CContextMenuContainer::ConstructL(const TRect& aRect)
{
    CreateWindowL();
    
    iSavedGamesListBox = new (ELeave) CAknSingleStyleListBox;
    iSavedGamesListBox->SetContainerWindowL(*this);

    TResourceReader reader;
    CEikonEnv::Static()->CreateResourceReaderLC(reader, R_CONTEXTMENU_SAVED_GAMES_LISTBOX);
    iSavedGamesListBox->ConstructFromResourceL(reader);
    CleanupStack::PopAndDestroy(); // reader

    SetRect(aRect);
    ActivateL();
}

/**
* Symbian OS 2 phase constructor.
* Constructs the CContextMenuContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CContextMenuContainer
*/
CContextMenuContainer* CContextMenuContainer::NewL(const TRect& aRect)
{
    CContextMenuContainer* self = CContextMenuContainer::NewLC(aRect);
    CleanupStack::Pop(self);
    return self;
}

/**
* Symbian OS 2 phase constructor.
* Constructs the CContextMenuContainer using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CContextMenuContainer
*/
CContextMenuContainer* CContextMenuContainer::NewLC(const TRect& aRect)
{
    CContextMenuContainer* self = new (ELeave) CContextMenuContainer;
    CleanupStack::PushL(self);
    self->ConstructL(aRect);
    return self;
}

/** 
* Destructor.  Frees up memory for the iLabel.
*/
CContextMenuContainer::~CContextMenuContainer()
{
    delete iSavedGamesListBox;
}

/**
*    
* Called by framework when the view size is changed.  Resizes the
* iLabel accordingly.
*
*/
void CContextMenuContainer::SizeChanged()
{
    iSavedGamesListBox->SetExtent (KListPosition, iSavedGamesListBox->MinimumSize());
}

/**
* Called by the framework in compound controls    
* @return The number of controls in this CContextMenuContainer
*/
TInt CContextMenuContainer::CountComponentControls() const
{
    return 1; // return number of controls inside this container
}

/**
* Called by the framework in compound controls    
* @param The index of the control to return
* @return The control for aIndex
*/
CCoeControl* CContextMenuContainer::ComponentControl(TInt aIndex) const
{
    switch (aIndex)
    {
        case 0:
            return iSavedGamesListBox;
        default:
            return NULL;
    }
}

/**
* Called by the framework to draw this control.  Clears the area in 
* aRect.
* @param aRect in which to draw
*/
void CContextMenuContainer::Draw(const TRect& aRect) const
{
    CWindowGc& gc = SystemGc();
    gc.Clear(aRect);
}

/**
* Called by the framework whenever a key event occurs.  
* If the select key is pressed, displays a context-sensitive menu, otherwise passes the key event
* to the saved games list
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
*/
TKeyResponse CContextMenuContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
    
    // If the Select Key (OK key in emulator) is pressed, show the context sensitive menu
    TBool selectKeyPressed = (aType == EEventKey) && (aKeyEvent.iCode == EKeyOK);
    TBool savedGameListNotEmpty = (iSavedGamesListBox) && (iSavedGamesListBox->Model()->NumberOfItems() > 0);

    if (selectKeyPressed && savedGameListNotEmpty)
    {
        
        // get the menu bar from the parent of this control.
        CEikMenuBar* parentMenuBar = iEikonEnv->AppUiFactory()->MenuBar();

        // Set the menu bar to the context-sensitive menu bar
        parentMenuBar->SetMenuTitleResourceId(R_CONTEXTMENU_SAVED_GAMES_MENU_BAR);

        // try to display the context sensitive menu bar
        if (parentMenuBar)
        {
            parentMenuBar->TryDisplayMenuBarL();
        }

        // change the menu bars resource to the normal menu bar so that the left softkey displays
        // the correct menu
        parentMenuBar->SetMenuTitleResourceId(R_CONTEXTMENU_MENU_BAR);

        return EKeyWasConsumed;
    }

    // Otherwise, offer the key to the listbox to process. 
    else
        return iSavedGamesListBox->OfferKeyEventL (aKeyEvent, aType);
}



/**
* Deletes the currently select game in the iSavedGamesListBox, if one exists.  
*/
void CContextMenuContainer::DeleteSelectedGameL()
{
    if (iSavedGamesListBox)
    {
        CTextListBoxModel* model = iSavedGamesListBox->Model();
        
        if (model->NumberOfItems() > 0)
        {
            
            MDesCArray* itemList = model->ItemTextArray();
            CDesCArray* itemArray = STATIC_CAST(CDesCArray*, itemList);
            
            TInt currentItem = iSavedGamesListBox->CurrentItemIndex();
            itemArray->Delete(currentItem);

            AknListBoxUtils::HandleItemRemovalAndPositionHighlightL(iSavedGamesListBox, 
                                                                    currentItem, 
                                                                    ETrue );
            iSavedGamesListBox->DrawNow(); 
                
        }
    }
}


/**
* Plays the currently select game in the iSavedGamesListBox, if one exists.  
* This is an empty implementation of this method
*/
void CContextMenuContainer::PlaySelectedGame()
{
}

// End of File    

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